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| | | //--------------------------------------------------------
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| | | // [Author]: Fish
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| | | // [ Date ]: Wednesday, May 15, 2019
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| | | // [ Date ]: 2024年5月17日
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| | | //--------------------------------------------------------
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| | |
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| | | using System.Collections.Generic;
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| | |
| | | using System.Threading;
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| | | using System;
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| | | using UnityEngine;
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| | |
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| | | using LitJson;
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| | |
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| | | public partial class AlchemyCountConfig
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| | | {
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| | |
| | | {
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| | | if (!inited)
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| | | {
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| | | Debug.Log("AlchemyCountConfig 还未完成初始化。");
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| | | Debug.LogError("AlchemyCountConfig 还未完成初始化。");
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| | | return null;
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| | | }
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| | |
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| | |
| | | values.AddRange(configs.Values);
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| | |
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| | | var keys = new List<string>(rawDatas.Keys);
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| | | foreach (var key in keys)
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| | | for (int i = 0; i < keys.Count; i++)
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| | | {
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| | | values.Add(Get(key));
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| | | values.Add(Get(keys[i]));
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| | | }
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| | |
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| | | return values;
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