System/Compose/New/ComposeFirstTypeCell.cs
@@ -27,7 +27,8 @@ unlockTypeName.text = itemCompound.secondTypeName; arrowImg.gameObject.SetActive(thirdType != 0); UpdateBtnImg(selectSecondType); if (composeModel.secondTypeRedDict.ContainsKey(secondType)) if (firstType == (int)ComposeFuncType.Item && composeModel.secondTypeRedDict.ContainsKey(secondType)) { redpoint.gameObject.SetActive(true); redpoint.redpointId = composeModel.secondTypeRedDict[secondType].id;