Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -482,7 +482,6 @@ public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice) { #if UNITY_5 assetBundleName = assetBundleName.ToLower(); #endif @@ -500,6 +499,9 @@ public void UnloadAsset(string assetBundleName, string assetName) { #if UNITY_5 assetBundleName = assetBundleName.ToLower(); #endif string _assembleName = StringUtility.Contact(assetBundleName, "@", assetName); if (JudgeExistAsset(assetBundleName, assetName) == false)