| | |
| | | public uint spExtend; //扩展属性8,各项目专用
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| | | public uint bubbleId; //扩展属性10,各项目专用
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| | | public uint ExAttr11; //预留的扩展属性字段,用来存放项目特定的属性
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| | | public uint ExAttr16; //预留的扩展属性字段,用来存放项目特定的属性 全身特效
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| | | public uint ServerGroupId; //服务器组ID
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| | | public uint hangTime;//现为脱机挂剩余时间 23
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| | | public uint faction; //阵营 107
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| | |
| | | public int skillReducePerF; //嗜天斧技能减伤百分比
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| | | public int skillReducePerG; //射日神弓技能减伤百分比
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| | |
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| | | public int mapRealmSelect; //地图境界难度
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| | | public long treasurePotentialSp
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| | | {
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| | | get
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| | |
| | | return spExtend * (long)100000000 + sp;
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| | | }
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| | | }
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| | | public int godWeaponLV_1;
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| | | public int godWeaponLV_2;
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| | | public int godWeaponLV_3;
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| | | public int godWeaponLV_4;
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| | |
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| | | public int reikiRootEffectId
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| | | {
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| | |
| | | spExtend = _serverInfo.ExAttr8;
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| | | bubbleId = _serverInfo.ExAttr10;
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| | | ExAttr11 = _serverInfo.ExAttr11;
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| | | ExAttr16 = _serverInfo.ExAttr16;
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| | | ServerGroupId = _serverInfo.ExAttr13;
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| | | hangTime = _serverInfo.HappyPoint;
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| | | faction = _serverInfo.Faction;
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| | | coinPointTotal = _serverInfo.ChangeCoinPointTotal;
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| | | equipShowSwitch = _serverInfo.EquipShowSwitch;
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| | | godWeaponLV_1 = (int)_serverInfo.ExAttr15;
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| | | godWeaponLV_2 = (int)_serverInfo.ExAttr16;
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| | | godWeaponLV_3 = (int)_serverInfo.ExAttr17;
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| | | godWeaponLV_4 = (int)_serverInfo.ExAttr18;
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| | | mapRealmSelect = (int)_serverInfo.ExAttr18;
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| | | }
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| | | else
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| | | {
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| | |
| | | spExtend = serverInfo.ExAttr8;
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| | | bubbleId = serverInfo.ExAttr10;
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| | | ExAttr11 = serverInfo.ExAttr11;
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| | | ExAttr16 = serverInfo.ExAttr16;
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| | | ServerGroupId = serverInfo.ExAttr13;
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| | | hangTime = serverInfo.HappyPoint;
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| | | faction = serverInfo.Faction;
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| | | coinPointTotal = serverInfo.ChangeCoinPointTotal;
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| | | godWeaponLV_1 = (int)serverInfo.ExAttr15;
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| | | godWeaponLV_2 = (int)serverInfo.ExAttr16;
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| | | godWeaponLV_3 = (int)serverInfo.ExAttr17;
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| | | godWeaponLV_4 = (int)serverInfo.ExAttr18;
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| | | HP = serverInfo.HP + serverInfo.HPEx * Constants.ExpPointValue;
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| | | if (PlayerDatas.Instance.hero != null)
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| | | {
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| | | PlayerDatas.Instance.hero.ActorInfo.ResetHp((long)HP);
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| | | }
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| | | mapRealmSelect = (int)serverInfo.ExAttr18;
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| | | }
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| | |
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| | |
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