Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -49,8 +49,6 @@ { WindowConfig.Release(); UnloadAssetBundle("builtin/scriptableobjects", true, false); Snxxz.UI.WindowCenter.Instance.DestoryWinsByStage(Snxxz.UI.WindowCenter.WindowStage.Launch); UnloadAssetBundle("builtin/prefabs", true, false); var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle"); var assetBundle = AssetBundle.LoadFromFile(path);