| | |
| | | #镖车等级:[[免费刷新配置], {道具消耗配置}, {货币消耗配置}], |
| | | #镖车等级 从0开始 |
| | | #最高等级镖车数据配空 |
| | | ( |
| | | |
| | | { |
| | | 0:[ |
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级] |
| | | [], |
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...} |
| | | { |
| | | 50042:[10000, 1, 1, 0], |
| | | }, |
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...} |
| | | { |
| | | #1:[10000, 10, 1, 0], |
| | | #2:[7000, 100, 1, 0], |
| | | }, |
| | | |
| | | ], |
| | | |
| | | |
| | | 1:[ |
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级] |
| | | [], |
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...} |
| | | { |
| | | 50042:[ 10000, 2, 2, 1], |
| | | }, |
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...} |
| | | { |
| | | #1:[6452, 10, 2, 0], |
| | | #2:[4516, 100, 2, 0], |
| | | }, |
| | | |
| | | ], |
| | | |
| | | |
| | | 2:[ |
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级] |
| | | [], |
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...} |
| | | { |
| | | 50042:[ 7500, 3, 3, 2], |
| | | }, |
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...} |
| | | { |
| | | #1:[4163, 10, 3, 1], |
| | | #2:[2914, 100, 3, 1], |
| | | }, |
| | | |
| | | ], |
| | | |
| | | |
| | | |
| | | 3:[ |
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级] |
| | | [], |
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...} |
| | | { |
| | | 50042:[ 6500, 4, 4, 3], |
| | | }, |
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...} |
| | | { |
| | | #1:[2686, 10, 4, 2], |
| | | #2:[1880, 100, 4, 2], |
| | | }, |
| | | |
| | | ], |
| | | |
| | | # 最后一级配空 |
| | | 4:[], |
| | | } |
| | | |
| | | ) |
| | | |
| | | |
| | | #镖车等级:[[免费刷新配置], {道具消耗配置}, {货币消耗配置}],
|
| | | #镖车等级 从0开始
|
| | | #最高等级镖车数据配空
|
| | | (
|
| | |
|
| | | {
|
| | | 0:[
|
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级]
|
| | | [],
|
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | 50042:[10000, 1, 1, 0],
|
| | | },
|
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | #1:[10000, 10, 1, 0], |
| | | #2:[7000, 100, 1, 0],
|
| | | },
|
| | |
|
| | | ],
|
| | | |
| | | |
| | | 1:[
|
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级]
|
| | | [],
|
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | 50042:[ 10000, 2, 2, 1],
|
| | | },
|
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | #1:[6452, 10, 2, 0], |
| | | #2:[4516, 100, 2, 0],
|
| | | },
|
| | |
|
| | | ],
|
| | | |
| | | |
| | | 2:[
|
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级]
|
| | | [],
|
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | 50042:[ 7500, 3, 3, 2],
|
| | | },
|
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | #1:[4163, 10, 3, 1], |
| | | #2:[2914, 100, 3, 1],
|
| | | },
|
| | |
|
| | | ],
|
| | | |
| | | |
| | | |
| | | 3:[
|
| | | # 免费刷新配置 [几率,成功后的等级,失败后的等级]
|
| | | [],
|
| | | |
| | | # 道具刷新 {物品ID:[几率,个数,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | 50042:[ 6500, 4, 4, 3],
|
| | | },
|
| | | |
| | | # 货币刷新 {货币类型:[几率,花费,成功后的等级,失败后的等级], ...}
|
| | | {
|
| | | #1:[2686, 10, 4, 2], |
| | | #2:[1880, 100, 4, 2],
|
| | | },
|
| | |
|
| | | ],
|
| | | |
| | | # 最后一级配空
|
| | | 4:[],
|
| | | }
|
| | |
|
| | | )
|
| | |
|
| | |
|