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| | | ##NPC对应排位的属性公式
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| | | # 参数:order 排位(0~XXX)
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| | | {
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| | | "Atk" : "max(1,int(pow((999-order),2.1775)/400.0+(1499-order)))", #攻击
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| | | "Def" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*5))", #防御
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| | | "MaxHP" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*40))", #生命
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| | | "Hit" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*2))", #命中
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| | | "Miss" : "max(1,int((pow((999-order),2.1775)/400.0+(1499-order))*2))", #闪避
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| | | "AtkSpeed" : "max(1,int((pow((999-order),2.1775)/8000.0+(1400-order))*0.1))", #攻速
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| | | "GreatHitRate" : "0", #卓越一击率
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| | | "GreatHit" : "1500", #卓越一击倍率 |
| | | "LuckyHitRate" : "0", #幸运一击率
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| | | "LuckyHit" : "1200", #幸运一击倍率 |
| | | "SuperHitRate" : "0", #暴击率
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| | | "SuperHit" : "20000", #暴击倍率
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| | | "IgnoreDefRate" : "0", #无视防御率
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| | | "DamageReduceRate": "0", #伤害减免
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| | | "FightPower": "int(max(1,int(pow((999-order),1.9888)/400.0+(1499-order))*52.5)+80) if order<800 else int(max(1,int((pow((1000-order),2.41)/400.0+(1499-order))*25.5)+118))", #战斗力 |
| | | } |