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| | | #符印塔特殊公式等级压制
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| | | #_100 前2座塔,等级碾压
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| | | "EVP_1_100" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(suppressLV,1)*0.2*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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| | | #_101 后10座塔,等级压制
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| | | "EVP_1_101" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+min(max(suppressLV-10,0)*0.01,0.2)+min(max(suppressFightPower*1.0/suppressNPCFightPower-0,-0.02),0.05)*5+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*10+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*15)-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(max((suppressLV-10)*0.01,0),0.25)*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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| | | #_101 后10座塔,战力压制
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| | | "EVP_1_101" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+(suppressFightPower*1.0/suppressNPCFightPower*(1+int(min(suppressNPCFightPower/1000000.0,3))+int(min(suppressNPCFightPower/20000000.0,1)))*dMaxHP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
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| | | #BOSS境界压制公式
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| | | #抢boss
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| | | "PVE_1_5" :"int((wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))*(1+aFinalHurtPer/10000.0))",
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| | | #助战机器人:参数: suppressNPCFightPower-助战玩家战力; fbFightPower-副本战力; fbBaseHurt-保底伤害
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| | | "HelpRobot_Atk" :"int(fbBaseHurt*suppressNPCFightPower*1.0/fbFightPower)",
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| | | "HelpRobot_Def" :"int(fbBaseHurt*fbFightPower/(suppressNPCFightPower if suppressNPCFightPower else fbFightPower))",
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| | | }
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| | | )
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