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| | | # 累计登陆对应的奖励物品信息
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| | | # [占用总格子数, {(职业):[对应奖励], (职业):[对应奖励], ...}]
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| | | # 没有配置的职业默认取()职业的奖励
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| | | # 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
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| | | # 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
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| | | # 奖励说明:(奖励类型, id, 个数, 绑定为可选)
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| | | # 奖励类型说明:0-普通物品(id为物品id);1-定制装备(id为PyMapTable\AppointItemList.txt中的ItemIndex)
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| | | (
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| | | [
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| | | '', # 提示Mark
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| | | 6, # 占用格子数
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| | | |
| | | # 按职业给物品,没有配置的职业则默认取()的物品
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| | | {
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| | | # ()如果有配置,则未配置职业的取该物品
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| | | ():[
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| | | (0,60030,5,1),
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| | | (0,41070,5,1),
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| | | (0,43042,5,1),
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| | | (0,1301,1,1),
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| | | (0,1205,1,1),
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| | | |
| | | ],
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| | | |
| | | # 0职业奖励的物品
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| | | (0,4):[
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| | | (1,2,1,1),
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| | | (0,60030,5,1),
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| | | (0,290,5,1),
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| | | (0,41070,5,1),
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| | | (0,43042,5,1),
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| | | (0,1301,1,1),
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| | | |
| | | ],
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| | |
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| | | # 1职业奖励的物品
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| | | (1,5):[
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| | | (1,2,1,1),
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| | | (0,60030,5,1),
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| | | (0,290,5,1),
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| | | (0,41070,5,1),
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| | | (0,43042,5,1),
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| | | (0,1301,1,1),
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| | | |
| | | ],
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| | |
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| | | # 2职业奖励的物品
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| | | (2,6):[
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| | | (1,2,1,1),
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| | | (0,60030,5,1),
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| | | (0,290,5,1),
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| | | (0,41070,5,1),
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| | | (0,43042,5,1),
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| | | (0,1301,1,1),
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| | | |
| | | ],
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| | | },
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| | | ]
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| | | ) |