CeHua_ZWJ
2018-11-26 7f6499ae6174b22bf867ea2985072d33532ea1d4
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -108,7 +108,7 @@
   #_100 前2座塔,等级碾压
   "EVP_1_100"   :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(suppressLV,1)*0.2*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
   #_101 后10座塔,战力压制
   "EVP_1_101"   :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+(suppressFightPower*1.0/suppressNPCFightPower*(4+int(min(suppressNPCFightPower/20000000.0,1)))*dMaxHP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
   "EVP_1_101"   :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+(suppressFightPower*1.0/suppressNPCFightPower*(1+int(min(suppressNPCFightPower/900000.0,3))+int(min(suppressNPCFightPower/20000000.0,1)))*dMaxHP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
   #BOSS境界压制公式
@@ -118,7 +118,10 @@
   #抢boss
   "PVE_1_5"   :"int((wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))*(1+aFinalHurtPer/10000.0))",
   #助战机器人:参数: suppressNPCFightPower-助战玩家战力; fbFightPower-副本战力; fbBaseHurt-保底伤害
   "HelpRobot_Atk"   :"fbBaseHurt*suppressNPCFightPower/(fbFightPower if fbFightPower else suppressNPCFightPower)",
   "HelpRobot_Def"   :"fbBaseHurt*fbFightPower/(suppressNPCFightPower if suppressNPCFightPower else fbFightPower)",
}
)