ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/AttrName.txt
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#------属性计算相关常量字符串定义
AttrName_MinAtk = "MinAtk"  # 最小攻击力
AttrName_MaxAtk = "MaxAtk"  # 最大攻击力
AttrName_MinMAtk = "MinMAtk"  # 最小魔法攻击力
AttrName_MaxMAtk = "MaxMAtk"  # 最大魔法攻击力
AttrName_Atk = "Atk"  # 物理攻击力
AttrName_MAtk = "MAtk"  # 魔法攻击
AttrName_Def = "Def"    # 防御
AttrName_DefRate = "Miss"   # 闪避
AttrName_MagAtkPer = "MagAtkPer"    # 魔法攻击百分比
AttrName_AtkPer = "AtkPer"  # 物理攻击百分比
AttrName_MaxHP = "MaxHP"    # 最大血量
AttrName_MaxMP = "MaxMP"    # 最大蓝量
AttrName_MaxHPPer = "MaxHPPer"    # 最大血量百分比
AttrName_MaxMPPer = "MaxMPPer"    # 最大蓝量百分比
AttrName_IceAtk = "IceAtk"  # 冰攻
AttrName_FireAtk = "FireAtk"    # 火攻
AttrName_PoisonAtk = "PoisonAtk"    # 毒攻
AttrName_ThunderAtk = "ThunderAtk"  # 雷攻
AttrName_WindAtk = "WindAtk"  # 风攻
AttrName_IceDef = "IceDef"  # 冰防
AttrName_FireDef = "FireDef"    # 火攻
AttrName_PoisonDef = "PoisonDef"    # 毒防
AttrName_ThunderDef = "ThunderDef"  # 雷防
AttrName_WindDef = "WindDef"  # 风攻
AttrName_DamReducePer = "DamReducePer"  # 伤害吸收
AttrName_Speed = "Speed"    # 移动速度
AttrName_BothAtk = "BothAtk"    # 双攻物魔
AttrName_Hit = "Hit"    # 命中
AttrName_AutoRestoreHPPer = "AutoRestoreHPPer"    # 生命自动回复
AttrName_GreatHitRate = "GreatHitRate"    # 卓越一击几率
AttrName_GreatHit = "GreatHit"    # 卓越一击伤害倍率
AttrName_LuckyHitRate = "LuckyHitRate"    # 会心一击几率
AttrName_LuckyHit = "LuckyHit"    # 会心一击伤害倍率
AttrName_IgnoreDefRate = "IgnoreDefRate"    # 无视防御几率
AttrName_AtkSpeed = "AtkSpeed"    # 攻击速度
AttrName_ReduceSkillCD = "ReduceSkillCD"    # 减技能CD值
AttrName_KillBackHP = "KillBackHP"    # 击杀回血
AttrName_KillBackMP = "KillBackMP"    # 击杀回蓝
AttrName_DamBackPer = "DamBackPer"  # 反伤百分比
AttrName_DropMoneyPer = "DropMoneyPer"  # 掉落金钱值增加
AttrName_BothAtkPer = "BothAtkPer"    # 双攻物魔百分比
AttrName_DefRatePer = "MissPer"     #闪避百分比
AttrName_DefPer = "DefPer"    # 防御比率
AttrName_HitPer = "HitPer"    # 命中比率
AttrName_FightExpRate = "FightExpRate"  # 杀怪经验倍率
AttrName_GameExpRate = "GameExpRate"  # 游戏事件经验倍率
AttrName_SkillAtkRate = "SkillAtkRate"  # 技能伤害加成 (用作伤害加成)
AttrName_AtkBackHPPer = "AtkBackHPPer"    # 攻击回复血量比率
AttrName_SuperHit = "SuperHit"  # 致命一击伤害
AttrName_SuperHitRate = "SuperHitRate"  # 致命一击概率
AttrName_NPCHurtAddPer = "NPCHurtAddPer"  # 对怪物伤害加成
AttrName_JobAHurtAddPer = "JobAHurtAddPer"  # 目标战士伤害加成
AttrName_JobBHurtAddPer = "JobBHurtAddPer"  # 目标法师伤害加成
AttrName_JobCHurtAddPer = "JobCHurtAddPer"  # 目标弓手伤害加成
AttrName_NPCAtkReducePer = "NPCAtkReducePer"  # 怪物攻击伤害减免
AttrName_JobAAtkReducePer = "JobAAtkReducePer"  # 战士攻击伤害减免
AttrName_JobBAtkReducePer = "JobBAtkReducePer"  # 法师攻击伤害减免
AttrName_JobCAtkReducePer = "JobCAtkReducePer"  # 弓手攻击伤害减免
AttrName_LuckyHitReducePer = "LuckyHitReducePer"  # 会心一击伤害减免
AttrName_GreatHitReducePer = "GreatHitReducePer"  # 卓越一击伤害减免
AttrName_SuperHitReducePer = "SuperHitReducePer"  # 致命一击伤害减免
AttrName_IgnoreDefReducePer = "IgnoreDefReducePer"  # 无视防御伤害减免
AttrName_LuckyHitRateReduce = "LuckyHitRateReduce"  # 抗会心一击概率
AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
AttrName_FujiaHitRate = "FujiaHitRate"  # 富甲一击概率
AttrName_FuhaoHitRate = "FuhaoHitRate"  # 富豪一击概率
AttrName_FinalHurt = "FinalHurt"  # 最终固定伤害增加
AttrName_FinalHurtReduce = "FinalHurtReduce"  # 最终固定伤害减少
AttrName_BossIDHurt = "BossIDHurt"  # 对指定boss伤害加成固定值
AttrName_BossIDHurtAddPer = "BossIDHurtAddPer"  # 对指定boss伤害加成倍率
AttrName_BossIDDropRate = "BossIDDropRate"  # 对指定boss掉率加成