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| | | #------属性计算相关常量字符串定义
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| | | AttrName_MinAtk = "MinAtk" # 最小攻击力
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| | | AttrName_MaxAtk = "MaxAtk" # 最大攻击力
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| | | AttrName_MinMAtk = "MinMAtk" # 最小魔法攻击力
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| | | AttrName_MaxMAtk = "MaxMAtk" # 最大魔法攻击力
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| | | AttrName_Atk = "Atk" # 物理攻击力
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| | | AttrName_MAtk = "MAtk" # 魔法攻击
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| | | AttrName_Def = "Def" # 防御
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| | | AttrName_DefRate = "Miss" # 闪避
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| | | AttrName_MagAtkPer = "MagAtkPer" # 魔法攻击百分比
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| | | AttrName_AtkPer = "AtkPer" # 物理攻击百分比
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| | | AttrName_MaxHP = "MaxHP" # 最大血量
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| | | AttrName_MaxMP = "MaxMP" # 最大蓝量
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| | | AttrName_MaxHPPer = "MaxHPPer" # 最大血量百分比
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| | | AttrName_MaxMPPer = "MaxMPPer" # 最大蓝量百分比
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| | | AttrName_IceAtk = "IceAtk" # 冰攻
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| | | AttrName_FireAtk = "FireAtk" # 火攻
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| | | AttrName_PoisonAtk = "PoisonAtk" # 毒攻
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| | | AttrName_ThunderAtk = "ThunderAtk" # 雷攻
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| | | AttrName_WindAtk = "WindAtk" # 风攻
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| | | AttrName_IceDef = "IceDef" # 冰防
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| | | AttrName_FireDef = "FireDef" # 火攻
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| | | AttrName_PoisonDef = "PoisonDef" # 毒防
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| | | AttrName_ThunderDef = "ThunderDef" # 雷防
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| | | AttrName_WindDef = "WindDef" # 风攻
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| | | AttrName_DamReducePer = "DamReducePer" # 伤害吸收
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| | | AttrName_Speed = "Speed" # 移动速度
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| | | AttrName_BothAtk = "BothAtk" # 双攻物魔
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| | | AttrName_Hit = "Hit" # 命中
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| | | AttrName_AutoRestoreHPPer = "AutoRestoreHPPer" # 生命自动回复
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| | | AttrName_GreatHitRate = "GreatHitRate" # 卓越一击几率
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| | | AttrName_GreatHit = "GreatHit" # 卓越一击伤害倍率
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| | | AttrName_LuckyHitRate = "LuckyHitRate" # 会心一击几率
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| | | AttrName_LuckyHit = "LuckyHit" # 会心一击伤害倍率
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| | | AttrName_IgnoreDefRate = "IgnoreDefRate" # 无视防御几率
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| | | AttrName_AtkSpeed = "AtkSpeed" # 攻击速度
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| | | AttrName_ReduceSkillCD = "ReduceSkillCD" # 减技能CD值
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| | | AttrName_KillBackHP = "KillBackHP" # 击杀回血
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| | | AttrName_KillBackMP = "KillBackMP" # 击杀回蓝
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| | | AttrName_DamBackPer = "DamBackPer" # 反伤百分比
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| | | AttrName_DropMoneyPer = "DropMoneyPer" # 掉落金钱值增加
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| | | AttrName_BothAtkPer = "BothAtkPer" # 双攻物魔百分比
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| | | AttrName_DefRatePer = "MissPer" #闪避百分比
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| | | AttrName_DefPer = "DefPer" # 防御比率
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| | | AttrName_HitPer = "HitPer" # 命中比率
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| | | AttrName_FightExpRate = "FightExpRate" # 杀怪经验倍率
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| | | AttrName_GameExpRate = "GameExpRate" # 游戏事件经验倍率
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| | | AttrName_SkillAtkRate = "SkillAtkRate" # 技能伤害加成 (用作伤害加成)
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| | | AttrName_AtkBackHPPer = "AtkBackHPPer" # 攻击回复血量比率
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| | | AttrName_SuperHit = "SuperHit" # 致命一击伤害
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| | | AttrName_SuperHitRate = "SuperHitRate" # 致命一击概率
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| | | AttrName_NPCHurtAddPer = "NPCHurtAddPer" # 对怪物伤害加成
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| | | AttrName_JobAHurtAddPer = "JobAHurtAddPer" # 目标战士伤害加成
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| | | AttrName_JobBHurtAddPer = "JobBHurtAddPer" # 目标法师伤害加成
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| | | AttrName_JobCHurtAddPer = "JobCHurtAddPer" # 目标弓手伤害加成
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| | | AttrName_NPCAtkReducePer = "NPCAtkReducePer" # 怪物攻击伤害减免
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| | | AttrName_JobAAtkReducePer = "JobAAtkReducePer" # 战士攻击伤害减免
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| | | AttrName_JobBAtkReducePer = "JobBAtkReducePer" # 法师攻击伤害减免
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| | | AttrName_JobCAtkReducePer = "JobCAtkReducePer" # 弓手攻击伤害减免
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| | | AttrName_LuckyHitReducePer = "LuckyHitReducePer" # 会心一击伤害减免
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| | | AttrName_GreatHitReducePer = "GreatHitReducePer" # 卓越一击伤害减免
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| | | AttrName_SuperHitReducePer = "SuperHitReducePer" # 致命一击伤害减免
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| | | AttrName_IgnoreDefReducePer = "IgnoreDefReducePer" # 无视防御伤害减免
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| | | AttrName_LuckyHitRateReduce = "LuckyHitRateReduce" # 抗会心一击概率
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| | | AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
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| | | AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
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| | | AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
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| | | AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
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| | | AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
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| | | AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
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| | | AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
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| | | AttrName_BossIDHurt = "BossIDHurt" # 对指定boss伤害加成固定值
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| | | AttrName_BossIDHurtAddPer = "BossIDHurtAddPer" # 对指定boss伤害加成倍率
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| | | AttrName_BossIDDropRate = "BossIDDropRate" # 对指定boss掉率加成 |