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| | | # 非获胜战盟属性奖励加成 |
| | | # 参数: |
| | | # winStreakCnt 获胜方连胜次数 |
| | | |
| | | ( |
| | | |
| | | { |
| | | |
| | | "AtkPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%, |
| | | "DefPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%, |
| | | "MaxHPPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%, |
| | | "HitPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%, |
| | | |
| | | } |
| | | |
| | | ) |
| | | # 非获胜战盟属性奖励加成
|
| | | # 参数:
|
| | | # winStreakCnt 获胜方连胜次数
|
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|
| | | (
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| | |
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| | | {
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| | |
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| | | "AtkPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%,
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| | | "DefPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%,
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| | | "MaxHPPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%,
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| | | "HitPer":"int(min(5*pow(winStreakCnt,0.8),20))*100", # 获胜提升值分别为5%,8%,12%,15%,18%,20%,
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| | |
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| | | }
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| | |
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| | | )
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