| | |
| | | # NPC属性增强公式配置 |
| | | # 可用参数: |
| | | # 参考玩家属性参数 |
| | | # ReMaxHP 最大生命值 |
| | | # ReAtk 攻击(最小、最大攻击) |
| | | # ReDef 防御 |
| | | # ReHit 命中 |
| | | # ReMiss 闪避 |
| | | # ReAtkSpeed 攻击速度 |
| | | # ReSkillAtkRate 技能伤害比例 |
| | | # ReDamagePer 增加伤害 |
| | | # ReDamReduce 减少伤害 |
| | | # ReIgnoreDefRate 无视防御比例 |
| | | # ReLuckyHitRate 会心一击率 |
| | | # ReLuckyHit 会心一击伤害 |
| | | # ReBleedDamage 流血伤害增加 |
| | | # ReIceAtk 真实伤害 |
| | | # ReIceDef 真实抵御 |
| | | # RePetAtk 灵宠攻击 |
| | | # RePetSkillAtkRate 灵宠技能 |
| | | # RePetDamPer 灵宠伤害增加 |
| | | # ReFinalHurt 固定伤害增加 |
| | | # ReFinalHurtReduce 固定伤害减少 |
| | | # RePotionReply 血瓶恢复量 |
| | | # RePotionCD ѪƿCD |
| | | # |
| | | # 固定参数 |
| | | # HitTime 怪物受击次数 |
| | | # DefCoefficient 人物防御系数 |
| | | # AtkCoefficient 人物攻击系数 |
| | | # AdjustCoefficient 调整系数比例 |
| | | |
| | | ( |
| | | |
| | | [ |
| | | |
| | | # 过程参数公式 |
| | | { |
| | | # 怪物攻击回复调整值 |
| | | "AtkReplyCoefficient":"(RePotionReply/(RePotionCD*1.0)+(0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)))/(MonterNum*1.0)*AtkInterval/(1+SkillAtkRate/10000.0)/(1-ReDamReduce/10000.0)*AdjustCoefficient/10000.0", |
| | | |
| | | # 怪物固定伤害 暂时没用 |
| | | "MonterHurt":"100", |
| | | |
| | | # 玩家每秒掉血量 |
| | | "LostHPPerSecond":"0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)", |
| | | }, |
| | | |
| | | # 等级成长属性公式 |
| | | [ |
| | | ["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"], |
| | | ["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"], |
| | | ["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"], |
| | | ["IceDef","IceDefCoefficient/10000.0*ReIceDef"], |
| | | ["MinAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"], |
| | | ["MaxAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"], |
| | | ["Def","ReAtk*AtkCoefficient/10000.0"], |
| | | ["FireAtk","(RePotionReply/(RePotionCD*1.0)+LostHPPerSecond)/(MonterNum*1.0)*(1-AdjustCoefficient/10000.0)*AtkInterval/(1+SkillAtkRate/10000.0)+ReFinalHurtReduce/(MonterNum*1.0)*AtkInterval"], |
| | | ["MaxHP","((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0"], |
| | | |
| | | ], |
| | | |
| | | # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...} |
| | | # key支持两个格式:1-直接配,2-范围用小括号(min,max) |
| | | { |
| | | # 娲皇遗迹 |
| | | 51010:{"MaxHP":{1:1, 2:1.8, 3:2.46, 4:3}, "Def":{4:1, 3:1, 2:1, 1:1}}, |
| | | |
| | | # 混乱妖域 |
| | | 31180:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}}, |
| | | |
| | | #守卫人皇 |
| | | 31170:{"MaxHP":{1:1, 2:1.9, 3:2.7, 4:3.4, 5:4, 6:4.5, 7:4.9,(8,100):5.5}, "Def":{(1,10):1, (11,100):1}}, |
| | | |
| | | # 仙盟boss |
| | | 31210:{"MaxHP":{1:1, 2:1.8, 3:2.4, 4:2.8, 5:3, 6:3.3, 7:3.5,(8,100):4}, "Def":{(1,10):1, (11,100):1}}, |
| | | |
| | | #宗门试炼 |
| | | 60010:{"MaxHP":{1:1, 2:1.8, 3:2.25, 4:2.4}, "Def":{4:1, 3:1, 2:1, 1:1}}, |
| | | |
| | | #大境界渡劫 |
| | | 31110:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}}, |
| | | |
| | | }, |
| | | |
| | | # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...] |
| | | [31170], |
| | | |
| | | # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...} |
| | | {31170:1, 51010:1, 31210:1}, |
| | | |
| | | ] |
| | | |
| | | # NPC属性增强公式配置
|
| | | # 可用参数:
|
| | | # 参考玩家属性参数
|
| | | # ReMaxHP 最大生命值
|
| | | # ReAtk 攻击(最小、最大攻击)
|
| | | # ReDef 防御
|
| | | # ReHit 命中
|
| | | # ReMiss 闪避
|
| | | # ReAtkSpeed 攻击速度
|
| | | # ReSkillAtkRate 技能伤害比例
|
| | | # ReDamagePer 增加伤害
|
| | | # ReDamReduce 减少伤害
|
| | | # ReIgnoreDefRate 无视防御比例
|
| | | # ReLuckyHitRate 会心一击率
|
| | | # ReLuckyHit 会心一击伤害
|
| | | # ReBleedDamage 流血伤害增加
|
| | | # ReIceAtk 真实伤害
|
| | | # ReIceDef 真实抵御
|
| | | # RePetAtk 灵宠攻击
|
| | | # RePetSkillAtkRate 灵宠技能
|
| | | # RePetDamPer 灵宠伤害增加
|
| | | # ReFinalHurt 固定伤害增加
|
| | | # ReFinalHurtReduce 固定伤害减少
|
| | | # RePotionReply 血瓶恢复量
|
| | | # RePotionCD ѪƿCD
|
| | | #
|
| | | # 固定参数
|
| | | # HitTime 怪物受击次数
|
| | | # DefCoefficient 人物防御系数
|
| | | # AtkCoefficient 人物攻击系数
|
| | | # AdjustCoefficient 调整系数比例
|
| | |
|
| | | (
|
| | |
|
| | | [
|
| | |
|
| | | # 过程参数公式
|
| | | {
|
| | | # 怪物攻击回复调整值
|
| | | "AtkReplyCoefficient":"(RePotionReply/(RePotionCD*1.0)+(0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)))/(MonterNum*1.0)*AtkInterval/(1+SkillAtkRate/10000.0)/(1-ReDamReduce/10000.0)*AdjustCoefficient/10000.0",
|
| | |
|
| | | # 怪物固定伤害 暂时没用
|
| | | "MonterHurt":"100",
|
| | |
|
| | | # 玩家每秒掉血量
|
| | | "LostHPPerSecond":"0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)",
|
| | | },
|
| | |
|
| | | # 等级成长属性公式
|
| | | {0:
|
| | | [
|
| | | ["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"],
|
| | | ["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"],
|
| | | ["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"],
|
| | | ["IceDef","IceDefCoefficient/10000.0*ReIceDef"],
|
| | | ["MinAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"],
|
| | | ["MaxAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"],
|
| | | ["Def","ReAtk*AtkCoefficient/10000.0"],
|
| | | ["FireAtk","(RePotionReply/(RePotionCD*1.0)+LostHPPerSecond)/(MonterNum*1.0)*(1-AdjustCoefficient/10000.0)*AtkInterval/(1+SkillAtkRate/10000.0)+ReFinalHurtReduce/(MonterNum*1.0)*AtkInterval"],
|
| | | ["MaxHP","((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0"],
|
| | |
|
| | | ],
|
| | | 1:
|
| | | [
|
| | | ["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"],
|
| | | ["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"],
|
| | | ["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"],
|
| | | ["IceDef","IceDefCoefficient/10000.0*ReIceDef"],
|
| | | ["Def","ReAtk*AtkCoefficient/10000.0"],
|
| | | ["MinAtk","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)/60.0"],
|
| | | ["MaxAtk","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)/60.0"],
|
| | | ["FireAtk","0"],
|
| | | ["MaxHP","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)"],
|
| | |
|
| | | ],
|
| | | },
|
| | |
|
| | | # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...} 或 {mapID:{"属性名":"人数成长系数公式", ...}, ...}
|
| | | # key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式人数参数名: strengthenPlayerCnt
|
| | | {
|
| | | # 娲皇遗迹
|
| | | 51010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}},
|
| | | |
| | | # 混乱妖域
|
| | | 31180:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}},
|
| | | |
| | | #守卫人皇
|
| | | 31170:{"MaxHP":{1:1, 2:1.9, 3:2.7, 4:3.4, 5:4, 6:4.5, 7:4.9,(8,100):5.5}, "Def":{(1,10):1, (11,100):1}},
|
| | |
|
| | | # 仙盟boss
|
| | | 31210:{"MaxHP":{1:1, 2:1.8, 3:2.4, 4:2.8, 5:3, 6:3.3, 7:3.5,(8,100):4}, "Def":{(1,10):1, (11,100):1}},
|
| | | |
| | | #宗门试炼
|
| | | 60010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}},
|
| | | |
| | | #大境界渡劫
|
| | | 31110:{"MaxHP":{1:1, 2:1.2, 3:1.2, 4:1.2}, "Def":{4:1, 3:1, 2:1, 1:1}},
|
| | | |
| | | },
|
| | |
|
| | | # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数 或 {npcID:{"属性名":"人数成长系数公式", ...}, ...}
|
| | | # key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式 人数参数名: strengthenPlayerCnt, 成长等级:strengthenLV 等级由成长表配置的类型决定
|
| | | {
|
| | | #骑宠boss
|
| | | 50103001:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | 50103002:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | 50103003:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | 50103004:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | 50103005:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | 50103006:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | 50103007:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, |
| | | },
|
| | |
|
| | | # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
|
| | | [31160,31170,31080],
|
| | |
|
| | | # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
|
| | | {31170:1, 51010:1, 31210:1},
|
| | |
|
| | | ]
|
| | |
|
| | | ) |