| | |
| | | # 采集物给物品模板 |
| | | # {(职业):[对应奖励], (职业):[对应奖励], ...} |
| | | # 没有配置的职业默认取()职业的奖励 |
| | | # 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,) |
| | | # 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手 |
| | | # 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)), |
| | | # 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...] |
| | | # 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex |
| | | |
| | | |
| | | ( |
| | | |
| | | # 按职业给物品,没有配置的职业则默认取()的物品 |
| | | { |
| | | # ()如果有配置,则未配置职业的取该物品 |
| | | ():[ |
| | | # 饼图概率 |
| | | [ |
| | | (10000,(0,60060,1,1)), |
| | | ], |
| | | |
| | | # 随机概率[最多个数, [物品概率列表]] |
| | | [0, |
| | | [ |
| | | |
| | | |
| | | ] |
| | | ] |
| | | ], |
| | | |
| | | # 0职业奖励的物品 |
| | | (0,4):[ |
| | | # 饼图概率 |
| | | [ |
| | | (10000,(0,60060,1,1)), |
| | | ], |
| | | # 随机概率[最多个数, [物品概率列表]] |
| | | [0, |
| | | [ |
| | | |
| | | ] |
| | | ] |
| | | ], |
| | | |
| | | # 1职业奖励的物品 |
| | | (1,5):[ |
| | | # 饼图概率 |
| | | [ |
| | | (10000,(0,60060,1,1)), |
| | | ], |
| | | # 随机概率[最多个数, [物品概率列表]] |
| | | [0, |
| | | [ |
| | | |
| | | ] |
| | | ] |
| | | ], |
| | | |
| | | # 2职业奖励的物品 |
| | | (2,6):[ |
| | | # 饼图概率 |
| | | [ |
| | | (10000,(0,60060,1,1)), |
| | | ], |
| | | # 随机概率[最多个数, [物品概率列表]] |
| | | [0, |
| | | [ |
| | | |
| | | ] |
| | | ] |
| | | ], |
| | | } |
| | | # 采集物给物品模板
|
| | | # {(职业):[对应奖励], (职业):[对应奖励], ...}
|
| | | # 没有配置的职业默认取()职业的奖励
|
| | | # 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
|
| | | # 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
|
| | | # 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
|
| | | # 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
|
| | | # 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
|
| | |
|
| | |
|
| | | (
|
| | |
|
| | | # 按职业给物品,没有配置的职业则默认取()的物品
|
| | | {
|
| | | # ()如果有配置,则未配置职业的取该物品
|
| | | ():[
|
| | | # 饼图概率
|
| | | [
|
| | | (10000,(0,60060,1,1)),
|
| | | ],
|
| | |
|
| | | # 随机概率[最多个数, [物品概率列表]]
|
| | | [0,
|
| | | [
|
| | |
|
| | |
|
| | | ]
|
| | | ]
|
| | | ],
|
| | | |
| | | # 0职业奖励的物品
|
| | | (0,4):[
|
| | | # 饼图概率
|
| | | [ |
| | | (10000,(0,60060,1,1)),
|
| | | ],
|
| | | # 随机概率[最多个数, [物品概率列表]]
|
| | | [0,
|
| | | [
|
| | | |
| | | ]
|
| | | ]
|
| | | ],
|
| | |
|
| | | # 1职业奖励的物品
|
| | | (1,5):[
|
| | | # 饼图概率
|
| | | [ |
| | | (10000,(0,60060,1,1)),
|
| | | ],
|
| | | # 随机概率[最多个数, [物品概率列表]]
|
| | | [0,
|
| | | [
|
| | | |
| | | ]
|
| | | ]
|
| | | ],
|
| | |
|
| | | # 2职业奖励的物品
|
| | | (2,6):[
|
| | | # 饼图概率
|
| | | [ |
| | | (10000,(0,60060,1,1)),
|
| | | ],
|
| | | # 随机概率[最多个数, [物品概率列表]]
|
| | | [0,
|
| | | [
|
| | |
|
| | | ]
|
| | | ]
|
| | | ],
|
| | | }
|
| | | ) |