New file |
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| | | # 采集物给物品模板
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| | | # {(职业):[对应奖励], (职业):[对应奖励], ...}
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| | | # 没有配置的职业默认取()职业的奖励
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| | | # 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
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| | | # 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
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| | | # 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
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| | | # 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
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| | | # 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
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| | | (
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| | | # 按职业给物品,没有配置的职业则默认取()的物品
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| | | {
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| | | # ()如果有配置,则未配置职业的取该物品
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| | | ():[
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| | | # 饼图概率
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| | | [
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| | | (10000,(0,60060,1,1)),
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| | | ],
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| | | # 随机概率[最多个数, [物品概率列表]]
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| | | [0,
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| | | [
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| | | ]
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| | | ]
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| | | ],
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| | | |
| | | # 0职业奖励的物品
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| | | (0,4):[
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| | | # 饼图概率
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| | | [ |
| | | (10000,(0,60060,1,1)),
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| | | ],
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| | | # 随机概率[最多个数, [物品概率列表]]
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| | | [0,
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| | | [
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| | | |
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| | | ]
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| | | ],
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| | |
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| | | # 1职业奖励的物品
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| | | (1,5):[
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| | | # 饼图概率
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| | | [ |
| | | (10000,(0,60060,1,1)),
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| | | ],
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| | | # 随机概率[最多个数, [物品概率列表]]
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| | | [0,
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| | | [
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| | | |
| | | ]
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| | | ]
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| | | ],
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| | |
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| | | # 2职业奖励的物品
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| | | (2,6):[
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| | | # 饼图概率
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| | | [ |
| | | (10000,(0,60060,1,1)),
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| | | ],
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| | | # 随机概率[最多个数, [物品概率列表]]
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| | | [0,
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| | | [
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| | |
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| | | ]
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| | | ]
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| | | ],
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| | | }
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| | | ) |