cehua_lgq
2018-11-30 c459377e8cb01eb15ae1d053a9a3cedb51a5728f
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerRecover/RecoverCost.txt
@@ -1,22 +1,22 @@
# 资源找回花费
# 格式: [[免费找回金币数量,找回资源的百分比],[金币, 找回资源的百分比],[钻石, 找回资源的百分比]]
# 找回项: [物资运输, 百战之地, 诅咒城堡, 夺宝奇兵, 保卫女神, 烈焰战场, 环日常任务, 环战盟任务, 8远古神殿,9洪荒之力,10金币幻域,11成语速猜,12魔族深渊]
# 参数 playerLV-玩家等级 reExp reMoney# 参数 extraData 额外数据默认0 魔族深渊的代表最大通关数与昨日已通关数差值
(
[
[['0',30],['int(int(reExp*0.07*70*600)*0.005+int(0.08 * reMoney * 1 *3)*0.7+2500*5+0)',70],['15',100]], # 0
[['0',30],['int(int(int((int(137997*15*500) if int(playerLV/100)==9 else 1)*(int(788734*15*500) if int(playerLV/100)==8 else 1)*(int(415523*15*500) if int(playerLV/100)==7 else 1)*(int(316395*15*500) if int(playerLV/100)==6 else 1)*(int(219059*15*500) if int(playerLV/100)==5 else 1)*(int(157515*15*500) if int(playerLV/100)==4 else 1)*(int(101763*15*500) if int(playerLV/100)==3 else 1)*(int(53492*15*500) if int(playerLV/100)==2 else 1)*(int(18620*15*500) if int(playerLV/100)==1 else 1))*1)*0.005+0*0.7+0*5+0)',70],['15',100]], # 1
[['0',30],['int(int(reExp*0.42*25*600)*0.005+0*0.7+0*5+300000)',70],['20',100]], # 2
[['0',30],['int(int(reExp*0.028*10*1800)*0.005+int((int( reMoney   /1000.0*0.8)*200*2+20000)*10/3.0/10)*0.7+int((2000*10/3.0)*0.3/10)*5+0)',70],['1',100]], # 3
[['0',30],['int(int(reExp*0.42*25*600)*0.005+0*0.7+0*5+300000)',70],['20',100]], # 4
[['0',30],['int(int(reExp*0.21*10*1800)*0.005+0*0.7+0*5+300000)',70],['20',100]], # 5
[['0',30],['int(int(reExp*0.08*70*600)*0.005+int(reMoney/8.0*4*0.45/100.0)*100*0.7+500*5+0)',70],['4',100]], # 6
[['0',30],['int(int(reExp*0.08*70*600)*0.005+int(reMoney/8.0*4*0.45/100.0)*100*0.7+500*5+0)',70],['4',100]], # 7
[['0',30],['int(int(reExp*0*20*600*0.5)*0.005+0*0.7+0*5+400000)',70],['11',100]], # 8
[['0',30],['int(int(reExp*0*20*600*0.5)*0.005+0*0.7+0*5+400000)',70],['9',100]], # 9
[['0',30],['int(0*0.005+int(((1650*4*500) if (playerLV/100)==9 else 1)*((1500*4*500) if (playerLV/100)==8 else 1)*((1350*4*500) if (playerLV/100)==7 else 1)*((1200*4*500) if (playerLV/100)==6 else 1)*((1050*4*500) if (playerLV/100)==5 else 1)*((900*4*500) if (playerLV/100)==4 else 1)*((750*4*500) if (playerLV/100)==3 else 1)*((600*4*500) if (playerLV/100)==2 else 1)*((400*4*500) if (playerLV/100)==1 else 1))*1*0.5+0*5+0)',70],['5',100]], # 10
[['0',30],['int(int(reExp*0.42*0*600)*0.005+0*0.7+5000*5+500000)',70],['19',100]], # 11
[['0',30],['int(0*0.005+extraData*100000*0.7+0*5+0)',70],['int(1*0.4*extraData+1)',100]], # 12
]
# 资源找回花费
# 格式: [[免费找回金币数量,找回资源的百分比],[金币, 找回资源的百分比],[钻石, 找回资源的百分比]]
# 找回项: [物资运输, 百战之地, 诅咒城堡, 夺宝奇兵, 保卫女神, 烈焰战场, 环日常任务, 环战盟任务, 8远古神殿,9洪荒之力,10金币幻域,11成语速猜,12魔族深渊]
# 参数 playerLV-玩家等级 reExp reMoney# 参数 extraData 额外数据默认0 魔族深渊的代表最大通关数与昨日已通关数差值
(
[
[['0',30],['int(int(reExp*0.07*70*600)*0.005+int(0.08 * reMoney * 1 *3)*0.7+2500*5+0)',70],['15',100]], # 0
[['0',30],['int(int(int((int(137997*15*500) if int(playerLV/100)==9 else 1)*(int(788734*15*500) if int(playerLV/100)==8 else 1)*(int(415523*15*500) if int(playerLV/100)==7 else 1)*(int(316395*15*500) if int(playerLV/100)==6 else 1)*(int(219059*15*500) if int(playerLV/100)==5 else 1)*(int(157515*15*500) if int(playerLV/100)==4 else 1)*(int(101763*15*500) if int(playerLV/100)==3 else 1)*(int(53492*15*500) if int(playerLV/100)==2 else 1)*(int(18620*15*500) if int(playerLV/100)==1 else 1))*1)*0.005+0*0.7+0*5+0)',70],['15',100]], # 1
[['0',30],['int(int(reExp*0.42*25*600)*0.005+0*0.7+0*5+300000)',70],['20',100]], # 2
[['0',30],['int(int(reExp*0.028*10*1800)*0.005+int((int( reMoney   /1000.0*0.8)*200*2+20000)*10/3.0/10)*0.7+int((2000*10/3.0)*0.3/10)*5+0)',70],['1',100]], # 3
[['0',30],['int(int(reExp*0.42*25*600)*0.005+0*0.7+0*5+300000)',70],['20',100]], # 4
[['0',30],['int(int(reExp*0.21*10*1800)*0.005+0*0.7+0*5+300000)',70],['20',100]], # 5
[['0',30],['int(int(reExp*0.08*70*600)*0.005+int(reMoney/8.0*4*0.45/100.0)*100*0.7+500*5+0)',70],['4',100]], # 6
[['0',30],['int(int(reExp*0.08*70*600)*0.005+int(reMoney/8.0*4*0.45/100.0)*100*0.7+500*5+0)',70],['4',100]], # 7
[['0',30],['int(int(reExp*0*20*600*0.5)*0.005+0*0.7+0*5+400000)',70],['11',100]], # 8
[['0',30],['int(int(reExp*0*20*600*0.5)*0.005+0*0.7+0*5+400000)',70],['9',100]], # 9
[['0',30],['int(0*0.005+int(((1650*4*500) if (playerLV/100)==9 else 1)*((1500*4*500) if (playerLV/100)==8 else 1)*((1350*4*500) if (playerLV/100)==7 else 1)*((1200*4*500) if (playerLV/100)==6 else 1)*((1050*4*500) if (playerLV/100)==5 else 1)*((900*4*500) if (playerLV/100)==4 else 1)*((750*4*500) if (playerLV/100)==3 else 1)*((600*4*500) if (playerLV/100)==2 else 1)*((400*4*500) if (playerLV/100)==1 else 1))*1*0.5+0*5+0)',70],['5',100]], # 10
[['0',30],['int(int(reExp*0.42*0*600)*0.005+0*0.7+5000*5+500000)',70],['19',100]], # 11
[['0',30],['int(0*0.005+extraData*100000*0.7+0*5+0)',70],['int(1*0.4*extraData+1)',100]], # 12
]
)