| | |
| | | # 奖励等级对应的奖励物品信息 |
| | | # [占用总格子数, {职业:[对应奖励], 职业:[对应奖励], ...}] |
| | | # 没有配置的职业默认取-1职业的奖励 |
| | | # 奖励说明:对应奖励取PyMapTable\AppointItemList.txt中的ItemIndex |
| | | |
| | | |
| | | |
| | | ( |
| | | [ |
| | | 4, # 占用总格子数 |
| | | |
| | | # 按职业给物品,没有配置的职业则默认取-1的物品 |
| | | { |
| | | # -1如果有配置,则未配置职业的取该物品 |
| | | ():[ |
| | | (0,1203,8,1), |
| | | (0,1462,8,1), |
| | | (0,41063,5,1), |
| | | (0,3543,10,1), |
| | | |
| | | ], |
| | | }, |
| | | ] |
| | | # 奖励等级对应的奖励物品信息
|
| | | # [占用总格子数, {职业:[对应奖励], 职业:[对应奖励], ...}]
|
| | | # 没有配置的职业默认取-1职业的奖励
|
| | | # 奖励说明:对应奖励取PyMapTable\AppointItemList.txt中的ItemIndex
|
| | |
|
| | |
|
| | |
|
| | | (
|
| | | [
|
| | | 4, # 占用总格子数
|
| | | |
| | | # 按职业给物品,没有配置的职业则默认取-1的物品
|
| | | {
|
| | | # -1如果有配置,则未配置职业的取该物品
|
| | | ():[
|
| | | (0,1203,8,1),
|
| | | (0,1462,8,1),
|
| | | (0,41063,5,1),
|
| | | (0,3543,10,1),
|
| | |
|
| | | ],
|
| | | },
|
| | | ]
|
| | | ) |