ClientPack/CA5_Function/ActivateHorse.des
File was deleted ClientPack/CA5_Function/ActivateHorse.h
File was deleted ClientPack/CA5_Function/HorsePetAwake
ClientPack/CA5_Function/HorsePetAwake.des
File was deleted ClientPack/CA5_Function/HorsePetAwake.h
File was deleted ClientPack/CA5_Function/HorsePetSkinSelect
ClientPack/CA5_Function/HorsePetSkinSelect.des
File was deleted ClientPack/CA5_Function/HorsePetSkinSelect.h
File was deleted ClientPack/CA5_Function/HorseStarUp
ClientPack/CA5_Function/HorseStarUp.des
File was deleted ClientPack/CA5_Function/HorseStarUp.h
File was deleted ClientPack/CA5_Function/HorseTrain
ClientPack/CA5_Function/HorseTrain.des
File was deleted ClientPack/CA5_Function/HorseTrain.h
File was deleted ClientPack/CA5_Function/HorseUp
ClientPack/CA5_Function/HorseUp.des
File was deleted ClientPack/CA5_Function/HorseUp.h
File was deleted ClientPack/CA5_Function/PlayerChooseHorse
ClientPack/CA5_Function/PlayerChooseHorse.des
File was deleted ClientPack/CA5_Function/PlayerChooseHorse.h
File was deleted ClientPack/CB2_NewFunction/HorseClassUP
ClientPack/CB2_NewFunction/HorseClassUP.des
New file @@ -0,0 +1 @@ B2 02 坐骑进阶 #tagCSHorseClassUP ClientPack/CB2_NewFunction/HorseClassUP.h
New file @@ -0,0 +1,6 @@ // B2 02 坐骑进阶 #tagCSHorseClassUP struct tagCSHorseClassUP { tagHead Head; }; ClientPack/CB2_NewFunction/HorseSkinOPcopy from ClientPack/CA5_Function/ActivateHorse copy to ClientPack/CB2_NewFunction/HorseSkinOP
ClientPack/CB2_NewFunction/HorseSkinOP.des
New file @@ -0,0 +1 @@ B2 03 坐骑外观操作 #tagCSHorseSkinOP ClientPack/CB2_NewFunction/HorseSkinOP.h
New file @@ -0,0 +1,8 @@ // B2 03 坐骑外观操作 #tagCSHorseSkinOP struct tagCSHorseSkinOP { tagHead Head; BYTE OPType; // 操作 1-激活;2-佩戴;3-升星 BYTE SkinID; // 外观ID,佩戴时发0即为卸下 }; ClientPack/CB2_NewFunction/HorseUPcopy from ClientPack/CA5_Function/ActivateHorse copy to ClientPack/CB2_NewFunction/HorseUP
ClientPack/CB2_NewFunction/HorseUP.des
New file @@ -0,0 +1 @@ B2 01 坐骑升级 #tagCSHorseLVUP ClientPack/CB2_NewFunction/HorseUP.h
New file @@ -0,0 +1,7 @@ // B2 01 坐骑升级 #tagCSHorseLVUP struct tagCSHorseLVUP { tagHead Head; BYTE IsQuick; // 是否快速升级,0-只消耗1个道具;1-消耗升1级的道具 }; ServerPack/HA3_Function/FBWipeOutDataBinary files differ
ServerPack/HA3_Function/FBWipeOutData.des
File was deleted ServerPack/HA3_Function/FBWipeOutData.h
File was deleted ServerPack/HA3_Function/HorseClassInfocopy from ServerPack/HA3_Function/HorseStarInfo copy to ServerPack/HA3_Function/HorseClassInfo
ServerPack/HA3_Function/HorseClassInfo.des
New file @@ -0,0 +1 @@ A3 03 坐骑阶级信息 #tagSCHorseClassInfo ServerPack/HA3_Function/HorseClassInfo.h
New file @@ -0,0 +1,9 @@ // A3 03 坐骑阶级信息 #tagSCHorseClassInfo struct tagSCHorseClassInfo { tagHead Head; BYTE ClassLV; //当前阶级,从0开始 WORD HorseLV; //当前阶等级,从1开始 WORD Exp; //当前阶等级经验,每级从0开始 }; ServerPack/HA3_Function/HorsePetSkinData
ServerPack/HA3_Function/HorsePetSkinData.des
File was deleted ServerPack/HA3_Function/HorsePetSkinData.h
File was deleted ServerPack/HA3_Function/HorseSkinInfo
ServerPack/HA3_Function/HorseSkinInfo.des
New file @@ -0,0 +1 @@ A3 04 坐骑外观信息 #tagSCHorseSkinInfo ServerPack/HA3_Function/HorseSkinInfo.h
New file @@ -0,0 +1,16 @@ // A3 04 坐骑外观信息 #tagSCHorseSkinInfo struct tagSCHorseSkin { BYTE HorseSkinID; //坐骑外观ID BYTE State; //是否已激活 DWORD EndTime; //到期时间戳,0为永久 BYTE Star; //星级 }; struct tagSCHorseSkinInfo { tagHead Head; BYTE Count; tagSCHorseSkin HorseSkinList[Count]; }; ServerPack/HA3_Function/HorseSkinTimeInfoList
ServerPack/HA3_Function/HorseSkinTimeInfoList.des
File was deleted ServerPack/HA3_Function/HorseSkinTimeInfoList.h
File was deleted ServerPack/HA3_Function/HorseStarInfo.des
File was deleted ServerPack/HA3_Function/HorseStarInfo.h
File was deleted ServerPack/HA3_Function/TrainHorseData
ServerPack/HA3_Function/TrainHorseData.des
File was deleted ServerPack/HA3_Function/TrainHorseData.h
File was deleted ServerPack/HA3_Function/WipeOutPrize
ServerPack/HA3_Function/WipeOutPrize.des
File was deleted ServerPack/HA3_Function/WipeOutPrize.h
File was deleted ServerPack/HA7_Interaction/SCQueryPlayerCacheResult.h
@@ -11,6 +11,7 @@ DWORD Face; DWORD FacePic; DWORD ModelMark; //变形模型mark DWORD EquipShowSwitch; //其他外观信息 DWORD TitleID; //佩戴的称号 DWORD ServerID; DWORD FightPower;