121 【武将】武将系统-服务端(寻宝系数增加心愿物品规则;武将招募保底产出增加受永久卡限制;武将招募首次获得武将增加全服广播;)
1 文件已重命名
1个文件已修改
2个文件已删除
2个文件已添加
25 ■■■■ 已修改文件
ClientPack/CA5_Function/RefreshTreasureFreeCnt.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/CA5_Function/RefreshTreasureFreeCnt.h 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/CA5_Function/TreasureWishSelect 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/CA5_Function/TreasureWishSelect.des 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/CA5_Function/TreasureWishSelect.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPack/HA3_Function/TreasureInfo.h 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ClientPack/CA5_Function/RefreshTreasureFreeCnt.des
File was deleted
ClientPack/CA5_Function/RefreshTreasureFreeCnt.h
File was deleted
ClientPack/CA5_Function/TreasureWishSelect
ClientPack/CA5_Function/TreasureWishSelect.des
New file
@@ -0,0 +1 @@
A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
ClientPack/CA5_Function/TreasureWishSelect.h
New file
@@ -0,0 +1,9 @@
// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
struct tagCSTreasureWishSelect
{
    tagHead        Head;
    BYTE        TreasureType;    //寻宝类型
    BYTE        WishCnt;
    DWORD        WishIDList[WishCnt];    // 选择的寻宝物品库中的数据ID,注意不是库ID
};
ServerPack/HA3_Function/TreasureInfo.h
@@ -1,5 +1,11 @@
// A3 51 寻宝功能信息 #tagMCTreasureInfo
struct     tagMCTreasureWish
{
    WORD        WishID;        // 寻宝物品库中的数据ID,注意不是库ID
    BYTE        OutCnt;        // 做为心愿物品时已产出次数,有产出过的无法重新选择,未产出的可任意修改选择
};
struct     tagMCTreasureGridLimit
{
    BYTE        GridNum;        // 有限制抽取次数的格子编号
@@ -16,6 +22,8 @@
    DWORD        TreasureCntAward;        //累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取
    BYTE        GridLimitCnt;
    tagMCTreasureGridLimit    GridLimitCntList[GridLimitCnt];        //有限制抽取次数的格子次数信息
    BYTE        WishCnt;
    tagMCTreasureWish    WishList[WishCnt];        //心愿物品信息
};
struct     tagMCTreasureInfo