| ClientPack/CA2_Interaction/ViewPlayerInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/CA6_Family/ViewTagFamily | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/CA6_Family/ViewTagFamily.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/CA6_Family/ViewTagFamily.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/HA5_Family/FamilyViewList.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/HA5_Family/TagFamilyInfo | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/HA5_Family/TagFamilyInfo.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/HA5_Family/TagFamilyInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/CA2_Interaction/ViewPlayerInfo.h
@@ -3,5 +3,5 @@ { tagHead Head; DWORD PlayerID; BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 DWORD ServerID; //玩家服务器ID,发0默认本服玩家 }; ClientPack/CA6_Family/ViewTagFamily
ClientPack/CA6_Family/ViewTagFamily.des
New file @@ -0,0 +1 @@ A6 19 查看目标公会 #tagCSViewTagFamily ClientPack/CA6_Family/ViewTagFamily.h
New file @@ -0,0 +1,8 @@ // A6 19 查看目标公会 #tagCSViewTagFamily struct tagCSViewTagFamily { tagHead Head; DWORD FamilyID; DWORD ServerID; //公会服务器ID,发0默认本服公会 }; ServerPack/HA5_Family/FamilyViewList.h
@@ -31,4 +31,5 @@ BYTE FamilyCount; tagMCFamilyView FamilyList[FamilyCount]; //本页家族信息列表 DWORD Rank; //玩家公会所在名次,0-没有公会或没有在榜上;>0-对应排名 DWORD DataServerID; //数据所在服务器ID }; ServerPack/HA5_Family/TagFamilyInfo
ServerPack/HA5_Family/TagFamilyInfo.des
New file @@ -0,0 +1 @@ A5 19 查看目标公会信息 #tagSCTagFamilyInfo ServerPack/HA5_Family/TagFamilyInfo.h
New file @@ -0,0 +1,23 @@ // A5 19 查看目标公会信息 #tagSCTagFamilyInfo struct tagSCTagFamilyInfo { tagHead Head; DWORD FamilyID; //家族ID BYTE FamilyNameLen; char FamilyName[FamilyNameLen]; //size = FamilyNameLen DWORD LeaderID; //族长ID BYTE LeaderNameLen; char LeaderName[LeaderNameLen]; //size = LeaderNameLen DWORD LeaderServerID; //会长区服ID BYTE FamilyLV; //家族等级 DWORD ServerID; //区服ID DWORD EmblemID; //徽章ID char EmblemWord[3]; //徽章文字 DWORD FightPower; //总战力,求余亿部分 DWORD FightPowerEx; //总战力,整除亿部分 WORD BroadcastLen; //公告 char Broadcast[BroadcastLen]; //size = BroadcastLen BYTE MemberCount; //成员人数 DWORD DataServerID; //数据所在服务器ID };