ClientPack/CB2_NewFunction/BatPresetSwitchcopy from ClientPack/CB4_FightDefine/HeroLineupSave copy to ClientPack/CB2_NewFunction/BatPresetSwitch
ClientPack/CB2_NewFunction/BatPresetSwitch.des
New file @@ -0,0 +1 @@ B2 63 战斗预设切换 #tagCSBatPresetSwitch ClientPack/CB2_NewFunction/BatPresetSwitch.h
New file @@ -0,0 +1,8 @@ // B2 63 战斗预设切换 #tagCSBatPresetSwitch struct tagCSBatPresetSwitch { tagHead Head; BYTE BatPresetType; //战斗预设类型:1-主线战斗;2-演武场防守; BYTE BatPresetID; //切换至目标战斗预设ID }; ClientPack/CB2_NewFunction/FuncPresetSwitchcopy from ClientPack/CB4_FightDefine/HeroLineupSave copy to ClientPack/CB2_NewFunction/FuncPresetSwitch
ClientPack/CB2_NewFunction/FuncPresetSwitch.des
New file @@ -0,0 +1 @@ B2 62 功能预设切换 #tagCSFuncPresetSwitch ClientPack/CB2_NewFunction/FuncPresetSwitch.h
New file @@ -0,0 +1,9 @@ // B2 62 功能预设切换 #tagCSFuncPresetSwitch struct tagCSFuncPresetSwitch { tagHead Head; BYTE BatPresetID; //所属战斗预设ID BYTE FuncPresetType; //预设类型,2-阵容;3-命格; BYTE PresetID; //本功能切换至目标预设ID }; ClientPack/CB2_NewFunction/FuncPresetUnlockcopy from ClientPack/CB4_FightDefine/HeroLineupSave copy to ClientPack/CB2_NewFunction/FuncPresetUnlock
ClientPack/CB2_NewFunction/FuncPresetUnlock.des
New file @@ -0,0 +1 @@ B2 60 功能预设解锁 #tagCSFuncPresetUnlock ClientPack/CB2_NewFunction/FuncPresetUnlock.h
New file @@ -0,0 +1,8 @@ // B2 60 功能预设解锁 #tagCSFuncPresetUnlock struct tagCSFuncPresetUnlock { tagHead Head; BYTE FuncPresetType; //预设类型,1-全局;2-阵容;3-命格; BYTE PresetID; //预设ID }; ClientPack/CB2_NewFunction/FuncPresetUpdNamecopy from ClientPack/CB4_FightDefine/HeroLineupSave copy to ClientPack/CB2_NewFunction/FuncPresetUpdName
ClientPack/CB2_NewFunction/FuncPresetUpdName.des
New file @@ -0,0 +1 @@ B2 61 功能预设改名 #tagCSFuncPresetUpdName ClientPack/CB2_NewFunction/FuncPresetUpdName.h
New file @@ -0,0 +1,10 @@ // B2 61 功能预设改名 #tagCSFuncPresetUpdName struct tagCSFuncPresetUpdName { tagHead Head; BYTE FuncPresetType; //预设类型,1-全局;2-阵容;3-命格; BYTE PresetID; //预设ID BYTE NameLen; char PresetName[NameLen]; //预设名称 }; ClientPack/CB4_FightDefine/HeroLineupSave.des
File was deleted ClientPack/CB4_FightDefine/HeroLineupSave.h
File was deleted ClientPack/CB4_FightDefine/HeroPresetSave
ClientPack/CB4_FightDefine/HeroPresetSave.des
New file @@ -0,0 +1 @@ B4 12 战斗阵容预设保存 #tagCSHeroPresetSave ClientPack/CB4_FightDefine/HeroPresetSave.h
New file @@ -0,0 +1,16 @@ // B4 12 战斗阵容预设保存 #tagCSHeroPresetSave struct tagCSHeroPresetPos { WORD ItemIndex; //武将物品所在武将背包位置索引 BYTE PosNum; //1~n上阵位置编号 }; struct tagCSHeroPresetSave { tagHead Head; BYTE PresetID; //阵容方案预设ID BYTE ShapeType; //本阵容阵型,0为默认阵型,可扩展不同的阵型 BYTE PosCnt; tagCSHeroPresetPos HeroPosList[PosCnt]; // 保存的阵容,只发送最终的阵容武将位置即可 }; ServerPack/HB1_Role/BatPresetSwitchInfocopy from ServerPack/HB1_Role/LineupInfo copy to ServerPack/HB1_Role/BatPresetSwitchInfo
ServerPack/HB1_Role/BatPresetSwitchInfo.des
New file @@ -0,0 +1 @@ B1 63 战斗预设切换信息 #tagSCBatPresetSwitchInfo ServerPack/HB1_Role/BatPresetSwitchInfo.h
New file @@ -0,0 +1,14 @@ // B1 63 战斗预设切换信息 #tagSCBatPresetSwitchInfo struct tagSCBatPresetSwitch { BYTE BatPresetType; //战斗预设类型:1-主线战斗;2-演武场防守; BYTE BatPresetID; //该战斗功能所使用的战斗预设ID }; struct tagSCBatPresetSwitchInfo { tagHead Head; BYTE BatFuncCnt; tagSCBatPresetSwitch BatPresetList[BatFuncCnt]; }; ServerPack/HB1_Role/FuncPresetInfoListcopy from ServerPack/HB1_Role/LineupInfo copy to ServerPack/HB1_Role/FuncPresetInfoList
ServerPack/HB1_Role/FuncPresetInfoList.des
New file @@ -0,0 +1 @@ B1 61 功能预设信息 #tagSCFuncPresetInfoList ServerPack/HB1_Role/FuncPresetInfoList.h
New file @@ -0,0 +1,23 @@ // B1 61 功能预设信息 #tagSCFuncPresetInfoList struct tagSCFuncPreset { BYTE PresetID; //预设方案ID BYTE NameLen; char PresetName[NameLen]; //预设名称 }; struct tagSCFuncPresetInfo { BYTE FuncPresetType; //预设类型,1-全局战斗;2-阵容;3-命格; DWORD UnlockState; //该功能预设解锁状态,按预设ID二进制位运算记录是否已解锁 BYTE PresetCnt; tagSCFuncPreset PresetList[PresetCnt]; //本功能下预设列表 }; struct tagSCFuncPresetInfoList { tagHead Head; BYTE FuncCnt; tagSCFuncPresetInfo FuncPresetList[FuncCnt]; }; ServerPack/HB1_Role/FuncPresetSwitchInfocopy from ServerPack/HB1_Role/LineupInfo copy to ServerPack/HB1_Role/FuncPresetSwitchInfo
ServerPack/HB1_Role/FuncPresetSwitchInfo.des
New file @@ -0,0 +1 @@ B1 62 功能预设切换信息 #tagSCFuncPresetSwitchInfo ServerPack/HB1_Role/FuncPresetSwitchInfo.h
New file @@ -0,0 +1,21 @@ // B1 62 功能预设切换信息 #tagSCFuncPresetSwitchInfo struct tagSCFuncPresetFunc { BYTE FuncPresetType; //预设类型,2-阵容;3-命格; BYTE FuncPresetID; //该全局战斗预设下本功能使用的预设ID }; struct tagSCFuncPresetBat { BYTE BatPresetID; //所属全局战斗预设ID BYTE FuncCnt; tagSCFuncPresetFunc FuncPresetList[FuncCnt]; }; struct tagSCFuncPresetSwitchInfo { tagHead Head; BYTE BatPresetCnt; tagSCFuncPresetBat BatPresetList[BatPresetCnt]; }; ServerPack/HB1_Role/HeroPresetInfo
ServerPack/HB1_Role/HeroPresetInfo.des
New file @@ -0,0 +1 @@ B1 24 武将预设信息 #tagSCHeroPresetInfo ServerPack/HB1_Role/HeroPresetInfo.h
New file @@ -0,0 +1,16 @@ // B1 24 武将预设信息 #tagSCHeroPresetInfo struct tagSCHeroPreset { BYTE PresetID; //阵容方案预设ID BYTE ShapeType; // 阵型 BYTE HeroCnt; WORD HeroItemIndexList[HeroCnt]; // 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0 }; struct tagSCHeroPresetInfo { tagHead Head; BYTE PresetCnt; tagSCHeroPreset PresetList[PresetCnt]; }; ServerPack/HB1_Role/LineupInfo.des
File was deleted ServerPack/HB1_Role/LineupInfo.h
File was deleted