ServerPack/HA5_Family/FamilyCrossInfocopy from ServerPack/HC2_CrossServerToServer/tagSSTest copy to ServerPack/HA5_Family/FamilyCrossInfo
ServerPack/HA5_Family/FamilyCrossInfo.des
New file @@ -0,0 +1 @@ A5 05 公会跨服互通信息 #tagSCFamilyCrossInfo ServerPack/HA5_Family/FamilyCrossInfo.h
New file @@ -0,0 +1,9 @@ // A5 05 公会跨服互通信息 #tagSCFamilyCrossInfo struct tagSCFamilyCrossInfo { tagHead Head; BYTE ZoneID; // 所属分区 WORD ServerCnt; DWORD ServerIDList[ServerCnt]; // 互通服务器ID列表 }; ServerPack/HA5_Family/FamilyMemDelcopy from ServerPack/HC2_CrossServerToServer/tagSSTest copy to ServerPack/HA5_Family/FamilyMemDel
ServerPack/HA5_Family/FamilyMemDel.des
New file @@ -0,0 +1 @@ A5 24 公会成员删除 #tagSCFamilyMemDel ServerPack/HA5_Family/FamilyMemDel.h
New file @@ -0,0 +1,10 @@ // A5 24 公会成员删除 #tagSCFamilyMemDel struct tagSCFamilyMemDel { tagHead Head; BYTE Type; // 0-踢出;1-主动退出 DWORD PlayerID; BYTE NameLen; char Name[NameLen]; }; ServerPack/HA5_Family/FamilyViewList.h
@@ -30,4 +30,5 @@ BYTE TotalPage; //一共有多少页 BYTE FamilyCount; tagMCFamilyView FamilyList[FamilyCount]; //本页家族信息列表 DWORD Rank; //玩家公会所在名次,0-没有公会或没有在榜上;>0-对应排名 }; ServerPack/HA5_Family/RoleFamilyInfo.h
@@ -42,4 +42,5 @@ DWORD LeaderID; //族长玩家ID BYTE MemberCount; //人数 tagMCRoleFamilyMember MemberList[MemberCount]; //size = MemberCount DWORD Extra1; //附加字段1 }; ServerPack/HC2_CrossServerToServer/CrossCenterEventcopy from ServerPack/HC2_CrossServerToServer/tagSSTest copy to ServerPack/HC2_CrossServerToServer/CrossCenterEvent
ServerPack/HC2_CrossServerToServer/CrossCenterEvent.des
New file @@ -0,0 +1 @@ C2 03 跨服中心事件同步 #tagSSCrossCenterEvent ServerPack/HC2_CrossServerToServer/CrossCenterEvent.h
New file @@ -0,0 +1,9 @@ // C2 03 跨服中心事件同步 #tagSSCrossCenterEvent struct tagSSCrossCenterEvent { tagHead Head; DWORD ServerID; BYTE ServerType; //服务器类型 DWORD EventValue; //事件值,yyyyMMddhh用于判断过天等 }; ServerPack/HC2_CrossServerToServer/SSCommMsg.des
@@ -1 +1 @@ C2 02 跨服通用信息包 #tagSSCommMsg C2 10 跨服通用信息包 #tagSSCommMsg ServerPack/HC2_CrossServerToServer/SSCommMsg.h
@@ -1,10 +1,11 @@ // C2 02 跨服通用信息包 #tagSSCommMsg // C2 10 跨服通用信息包 #tagSSCommMsg struct tagSSCommMsg { tagHead Head; DWORD FromServerID; //哪个服发的 DWORD ServerTime; //来源服务器时间戳 BYTE ServerType; //服务器类型 DWORD PlayerID; //哪个玩家触发发送的 BYTE TypeLen; char MsgType[TypeLen]; DWORD Len; ServerPack/HC2_CrossServerToServer/SSHeart
ServerPack/HC2_CrossServerToServer/SSHeart.des
New file @@ -0,0 +1 @@ C2 01 跨服服务器心跳包 #tagSSHeart ServerPack/HC2_CrossServerToServer/SSHeart.h
New file @@ -0,0 +1,9 @@ // C2 01 跨服服务器心跳包 #tagSSHeart struct tagSSHeart { tagHead Head; DWORD ServerID; BYTE ServerType; //服务器类型 DWORD ServerTime; //服务器时间戳 }; ServerPack/HC2_CrossServerToServer/ServerConnOKcopy from ServerPack/HC2_CrossServerToServer/tagSSTest copy to ServerPack/HC2_CrossServerToServer/ServerConnOK
ServerPack/HC2_CrossServerToServer/ServerConnOK.des
New file @@ -0,0 +1 @@ C2 02 服务器连接跨服成功 #tagSSServerConnOK ServerPack/HC2_CrossServerToServer/ServerConnOK.h
New file @@ -0,0 +1,9 @@ // C2 02 服务器连接跨服成功 #tagSSServerConnOK struct tagSSServerConnOK { tagHead Head; DWORD ServerID; BYTE ServerType; //服务器类型 BYTE IsReconn; //是否重连的 }; ServerPack/HC2_CrossServerToServer/tagSSTest.des
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