ClientPack/CB0_Event/CancelAssistBoss.des
File was deleted ClientPack/CB0_Event/CancelAssistBoss.h
File was deleted ClientPack/CB0_Event/GetAssistThanksGift
ClientPack/CB0_Event/GetAssistThanksGift.des
File was deleted ClientPack/CB0_Event/GetAssistThanksGift.h
File was deleted ClientPack/CB0_Event/QueryFamilyArrestAwardReceiveState
ClientPack/CB0_Event/QueryFamilyArrestAwardReceiveState.des
File was deleted ClientPack/CB0_Event/QueryFamilyArrestAwardReceiveState.h
File was deleted ClientPack/CB0_Event/QueryFamilyArrestOverState
ClientPack/CB0_Event/QueryFamilyArrestOverState.des
File was deleted ClientPack/CB0_Event/QueryFamilyArrestOverState.h
File was deleted ClientPack/CB0_Event/ReceiveFamilyArrestAward
ClientPack/CB0_Event/ReceiveFamilyArrestAward.des
File was deleted ClientPack/CB0_Event/ReceiveFamilyArrestAward.h
File was deleted ClientPack/CB0_Event/StartAssistBoss
ClientPack/CB0_Event/StartAssistBoss.des
File was deleted ClientPack/CB0_Event/StartAssistBoss.h
File was deleted ClientPack/CB0_Event/TravelClick
ClientPack/CB0_Event/TravelClick.des
New file @@ -0,0 +1 @@ B0 40 游历点击 #tagCSTravelClick ClientPack/CB0_Event/TravelClick.h
New file @@ -0,0 +1,8 @@ // B0 40 游历点击 #tagCSTravelClick struct tagCSTravelClick { tagHead Head; BYTE Row; //行,从1开始 BYTE Col; //列,从1开始 }; ClientPack/CB0_Event/TravelSceneryUPcopy from ClientPack/CB0_Event/CancelAssistBoss copy to ClientPack/CB0_Event/TravelSceneryUP
ClientPack/CB0_Event/TravelSceneryUP.des
New file @@ -0,0 +1 @@ B0 41 游历景观升级 #tagCSTravelSceneryUP ClientPack/CB0_Event/TravelSceneryUP.h
New file @@ -0,0 +1,6 @@ // B0 41 游历景观升级 #tagCSTravelSceneryUP struct tagCSTravelSceneryUP { tagHead Head; }; ClientPack/CB0_Event/UseAssistThanksGift
ClientPack/CB0_Event/UseAssistThanksGift.des
File was deleted ClientPack/CB0_Event/UseAssistThanksGift.h
File was deleted ClientPack/CB0_Event/Worship
ClientPack/CB0_Event/Worship.des
File was deleted ClientPack/CB0_Event/Worship.h
File was deleted ServerPack/HB0_Event/ActivityPlaceInfo
ServerPack/HB0_Event/ActivityPlaceInfo.des
File was deleted ServerPack/HB0_Event/ActivityPlaceInfo.h
File was deleted ServerPack/HB0_Event/AssistInfoList
ServerPack/HB0_Event/AssistInfoList.des
File was deleted ServerPack/HB0_Event/AssistInfoList.h
File was deleted ServerPack/HB0_Event/AssistOver
ServerPack/HB0_Event/AssistOver.des
File was deleted ServerPack/HB0_Event/AssistOver.h
File was deleted ServerPack/HB0_Event/AssistingInfo
ServerPack/HB0_Event/AssistingInfo.des
File was deleted ServerPack/HB0_Event/AssistingInfo.h
File was deleted ServerPack/HB0_Event/CanGetAssistThanksGiftCount
ServerPack/HB0_Event/CanGetAssistThanksGiftCount.des
File was deleted ServerPack/HB0_Event/CanGetAssistThanksGiftCount.h
File was deleted ServerPack/HB0_Event/ClearAssist
ServerPack/HB0_Event/ClearAssist.des
File was deleted ServerPack/HB0_Event/ClearAssist.h
File was deleted ServerPack/HB0_Event/FamilyArrestAwardReceiveState
ServerPack/HB0_Event/FamilyArrestAwardReceiveState.des
File was deleted ServerPack/HB0_Event/FamilyArrestAwardReceiveState.h
File was deleted ServerPack/HB0_Event/FamilyArrestOverStateInfo
ServerPack/HB0_Event/FamilyArrestOverStateInfo.des
File was deleted ServerPack/HB0_Event/FamilyArrestOverStateInfo.h
File was deleted ServerPack/HB0_Event/GetAssistThanksGiftPreview
ServerPack/HB0_Event/GetAssistThanksGiftPreview.des
File was deleted ServerPack/HB0_Event/GetAssistThanksGiftPreview.h
File was deleted ServerPack/HB0_Event/TodayAssistMoneyInfo
ServerPack/HB0_Event/TodayAssistMoneyInfo.des
File was deleted ServerPack/HB0_Event/TodayAssistMoneyInfo.h
File was deleted ServerPack/HB0_Event/TravelInfoBinary files differ
ServerPack/HB0_Event/TravelInfo.des
New file @@ -0,0 +1 @@ B0 40 游历信息 #tagSCTravelInfo ServerPack/HB0_Event/TravelInfo.h
New file @@ -0,0 +1,25 @@ // B0 40 游历信息 #tagSCTravelInfo struct tagSCTravelGrid { BYTE Row; //行,从1开始 BYTE Col; //列,从1开始 BYTE State; //状态:0-未点击;1-已开启;2-裂纹 BYTE Multi; //奖励倍值: 默认1倍;2-双倍;... WORD EventID; //事件ID }; struct tagSCTravelInfo { tagHead Head; BYTE Energy; //剩余体力 DWORD EnergyTime; //上次恢复体力时间戳 DWORD TravelCnt; //累计游历次数 BYTE SceneryType; //景观类型 BYTE SceneryRow; //景观左上角所在行,从1开始 BYTE SceneryCol; //景观左上角所在列,从1开始 DWORD SceneryLVInfo; //景观升级信息:0-还未处理景观升级;个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ... BYTE Result; //后端处理:0-无;1-常规;2-马车炸弹;3-传送门;4-景观;5-重置开始 BYTE GridCnt; tagSCTravelGrid GridList[GridCnt]; //格子信息列表,只同步变化的 }; ServerPack/HB0_Event/UseAssistThanksGiftPreview
ServerPack/HB0_Event/UseAssistThanksGiftPreview.des
File was deleted ServerPack/HB0_Event/UseAssistThanksGiftPreview.h
File was deleted ServerPack/HB0_Event/WorshipInfoList
ServerPack/HB0_Event/WorshipInfoList.des
File was deleted ServerPack/HB0_Event/WorshipInfoList.h
File was deleted ServerPack/HB0_Event/WorshipResultBinary files differ
ServerPack/HB0_Event/WorshipResult.des
File was deleted ServerPack/HB0_Event/WorshipResult.h
File was deleted