ClientPack/CA2_Interaction/ChatBubbleBoxStarUP
ClientPack/CA2_Interaction/ChatBubbleBoxStarUP.des
File was deleted ClientPack/CA2_Interaction/ChatBubbleBoxStarUP.h
File was deleted ClientPack/CA2_Interaction/SetChatBubbleBox
ClientPack/CA2_Interaction/SetChatBubbleBox.des
File was deleted ClientPack/CA2_Interaction/SetChatBubbleBox.h
File was deleted ClientPack/CA5_Function/TitleStarUp
ClientPack/CA5_Function/TitleStarUp.des
File was deleted ClientPack/CA5_Function/TitleStarUp.h
File was deleted ClientPack/CB2_NewFunction/FaceChange
ClientPack/CB2_NewFunction/FaceChange.des
File was deleted ClientPack/CB2_NewFunction/FaceChange.h
File was deleted ClientPack/CB2_NewFunction/FacePicChange
ClientPack/CB2_NewFunction/FacePicChange.des
File was deleted ClientPack/CB2_NewFunction/FacePicChange.h
File was deleted ClientPack/CB2_NewFunction/FacePicStarUP
ClientPack/CB2_NewFunction/FacePicStarUP.des
File was deleted ClientPack/CB2_NewFunction/FacePicStarUP.h
File was deleted ClientPack/CB2_NewFunction/FaceStarUP.des
File was deleted ClientPack/CB2_NewFunction/FaceStarUP.h
File was deleted ClientPack/CB2_NewFunction/HJGOP
ClientPack/CB2_NewFunction/HJGOP.des
New file @@ -0,0 +1 @@ B2 25 幻境阁操作 #tagCSHJGOP ClientPack/CB2_NewFunction/HJGOP.h
New file @@ -0,0 +1,9 @@ // B2 25 幻境阁操作 #tagCSHJGOP struct tagCSHJGOP { tagHead Head; BYTE Type; // 类型 1-形象;2-头像;3-头像框;4-气泡;5-称号 BYTE OPType; // 操作 1-激活;2-佩戴;3-卸下;4-升星 DWORD OPID; // 操作对应的ID,如形象ID等 }; ServerPack/HA3_Function/TitleStarInfo.des
File was deleted ServerPack/HA3_Function/TitleStarInfo.h
File was deleted ServerPack/HA7_Interaction/ChatBubbleBoxState
ServerPack/HA7_Interaction/ChatBubbleBoxState.des
File was deleted ServerPack/HA7_Interaction/ChatBubbleBoxState.h
File was deleted ServerPack/HB1_Role/ChatBoxInfo
ServerPack/HB1_Role/ChatBoxInfo.des
New file @@ -0,0 +1 @@ B1 27 聊天气泡框信息 #tagSCChatBoxInfo ServerPack/HB1_Role/ChatBoxInfo.h
New file @@ -0,0 +1,16 @@ // B1 27 聊天气泡框信息 #tagSCChatBoxInfo struct tagSCChatBox { DWORD BoxID; //气泡框ID BYTE State; //是否已激活 DWORD EndTime; //到期时间戳,0为永久 BYTE Star; //星级 }; struct tagSCChatBoxInfo { tagHead Head; BYTE Count; tagSCChatBox BoxList[Count]; }; ServerPack/HB1_Role/ModelInfocopy from ServerPack/HA3_Function/TitleStarInfo copy to ServerPack/HB1_Role/ModelInfo
ServerPack/HB1_Role/ModelInfo.des
New file @@ -0,0 +1 @@ B1 19 形象信息 #tagSCModelInfo ServerPack/HB1_Role/ModelInfo.h
New file @@ -0,0 +1,16 @@ // B1 19 形象信息 #tagSCModelInfo struct tagSCModel { DWORD ModelID; //形象ID BYTE State; //是否已激活 DWORD EndTime; //到期时间戳,0为永久 BYTE Star; //星级 }; struct tagSCModelInfo { tagHead Head; BYTE Count; tagSCModel ModelList[Count]; }; ServerPack/HB1_Role/TitleInfocopy from ServerPack/HA3_Function/TitleStarInfo copy to ServerPack/HB1_Role/TitleInfo
ServerPack/HB1_Role/TitleInfo.des
New file @@ -0,0 +1 @@ B1 26 称号信息 #tagSCTitleInfo ServerPack/HB1_Role/TitleInfo.h
New file @@ -0,0 +1,16 @@ // B1 26 称号信息 #tagSCTitleInfo struct tagSCTitle { DWORD TitleID; //称号ID BYTE State; //是否已激活 DWORD EndTime; //到期时间戳,0为永久 BYTE Star; //星级 }; struct tagSCTitleInfo { tagHead Head; BYTE Count; tagSCTitle TitleList[Count]; };