ClientPack/CAA SaleActivity/ActHeroAppearCallHeroSelectcopy from ServerPack/HAA_SaleActivity/ActLoginNew copy to ClientPack/CAA SaleActivity/ActHeroAppearCallHeroSelect
ClientPack/CAA SaleActivity/ActHeroAppearCallHeroSelect.des
New file @@ -0,0 +1 @@ AA 02 武将登场招募武将选择 #tagCSActHeroAppearCallHeroSelect ClientPack/CAA SaleActivity/ActHeroAppearCallHeroSelect.h
New file @@ -0,0 +1,8 @@ // AA 02 武将登场招募武将选择 #tagCSActHeroAppearCallHeroSelect struct tagCSActHeroAppearCallHeroSelect { tagHead Head; BYTE ActNum; // 活动编号 BYTE CallHeroIndex; // 招募选择的武将ID索引 }; ClientPack/CAA SaleActivity/ActHeroAppearStarHeroSelectcopy from ServerPack/HAA_SaleActivity/ActLoginNew copy to ClientPack/CAA SaleActivity/ActHeroAppearStarHeroSelect
ClientPack/CAA SaleActivity/ActHeroAppearStarHeroSelect.des
New file @@ -0,0 +1 @@ AA 01 武将登场升星武将选择 #tagCSActHeroAppearStarHeroSelect ClientPack/CAA SaleActivity/ActHeroAppearStarHeroSelect.h
New file @@ -0,0 +1,8 @@ // AA 01 武将登场升星武将选择 #tagCSActHeroAppearStarHeroSelect struct tagCSActHeroAppearStarHeroSelect { tagHead Head; BYTE ActNum; // 活动编号 BYTE StarHeroIndex; // 升星计划选择的武将ID索引 }; ServerPack/HA3_Function/TreasureInfo.h
@@ -27,6 +27,7 @@ WORD LuckValue; //当前幸运值 DWORD TreasureCount; //已寻宝总次数 DWORD TreasureCountToday; //今日已寻宝总次数 DWORD TreasureCountTodayGold; //今日消耗货币已寻宝总次数 WORD FreeCountToday; //今日已免费寻宝次数 DWORD TreasureCntAward; //累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取 BYTE GridLimitCnt; ServerPack/HA3_Function/TreasureResult.h
@@ -6,8 +6,10 @@ BYTE TreasureType; //寻宝类型 BYTE TreasureIndex; //寻宝索引 BYTE CostType; //消耗类型:0-默认仙玉;1-免费次数;2-寻宝道具 BYTE AddMoneyType; // 本次寻宝增加的积分货币类型,可能为0 WORD AddMoneyValue; // 本次寻宝增加的积分货币值,可能为0 BYTE AddMoneyType; // 本次寻宝额外增加的积分货币类型,可能为0 WORD AddMoneyValue; // 本次寻宝额外增加的积分货币值,可能为0 DWORD AddItemID; // 本次寻宝额外赠送的物品ID,可能为0 DWORD AddItemCount; // 本次寻宝额外赠送的物品ID个数,可能为0 WORD AddTreasureLuck; // 本次寻宝增加的幸运值 WORD TreasureResultLen; char TreasureResult[TreasureResultLen]; // 获得物品结果[[格子编号, 物品ID,个数,是否绑定], ...] ServerPack/HAA_SaleActivity/ActHeroAppearInfo
ServerPack/HAA_SaleActivity/ActHeroAppearInfo.des
New file @@ -0,0 +1 @@ AA 21 武将登场活动信息 #tagSCActHeroAppearInfo ServerPack/HAA_SaleActivity/ActHeroAppearInfo.h
New file @@ -0,0 +1,11 @@ // AA 21 武将登场活动信息 #tagSCActHeroAppearInfo struct tagSCActHeroAppearInfo { tagHead Head; BYTE ActType; // 活动类型,用于关联活动相关模块用,如签到、任务等 BYTE ActNum; // 活动编号 char StartDate[10]; // 开始日期 y-m-d char EndtDate[10]; // 结束日期 y-m-d WORD CfgID; // 活动时间表配置ID }; ServerPack/HAA_SaleActivity/ActHeroAppearPlayerInfocopy from ServerPack/HAA_SaleActivity/ActLoginNew copy to ServerPack/HAA_SaleActivity/ActHeroAppearPlayerInfo
ServerPack/HAA_SaleActivity/ActHeroAppearPlayerInfo.des
New file @@ -0,0 +1 @@ AA 22 武将登场活动玩家信息 #tagSCActHeroAppearPlayerInfo ServerPack/HAA_SaleActivity/ActHeroAppearPlayerInfo.h
New file @@ -0,0 +1,10 @@ // AA 22 武将登场活动玩家信息 #tagSCActHeroAppearPlayerInfo struct tagSCActHeroAppearPlayerInfo { tagHead Head; BYTE ActNum; // 活动编号 BYTE StarHeroIndex; // 升星计划选择的武将ID索引 DWORD StarFreeAward; // 升星计划免费奖励记录,按奖励记录索引二进制位运算记录是否已领取 BYTE CallHeroIndex; // 招募选择的武将ID索引 }; ServerPack/HAA_SaleActivity/ActLoginNew.des
File was deleted ServerPack/HAA_SaleActivity/ActLoginNew.h
File was deleted ServerPack/HAA_SaleActivity/ActLoginPlayerInfoNew
ServerPack/HAA_SaleActivity/ActLoginPlayerInfoNew.des
File was deleted ServerPack/HAA_SaleActivity/ActLoginPlayerInfoNew.h
File was deleted ServerPack/HAA_SaleActivity/ActSignPlayerInfocopy from ServerPack/HAA_SaleActivity/ActLoginNew copy to ServerPack/HAA_SaleActivity/ActSignPlayerInfo
ServerPack/HAA_SaleActivity/ActSignPlayerInfo.des
New file @@ -0,0 +1 @@ AA 20 活动签到奖励信息 #tagSCActSignPlayerInfo ServerPack/HAA_SaleActivity/ActSignPlayerInfo.h
New file @@ -0,0 +1,9 @@ // AA 20 活动签到奖励信息 #tagSCActSignPlayerInfo struct tagSCActSignPlayerInfo { tagHead Head; BYTE ActType; // 活动类型 BYTE ActNum; // 活动编号 DWORD SignAward; // 奖励领取记录,按天对应二进制位记录是否已领取 };