| | |
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 2 2
|
| | | Mainline 10 15 20
|
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainEquipDrop 1 42 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
|
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5
|
| | |
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 2 2
|
| | | Mainline 10 15 20
|
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainEquipDrop 1 42 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
|
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5
|