129 【战斗】战斗系统-服务端(甘夫人技能;增加连击、追击增伤减伤属性;)
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| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
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| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | DOTFormula int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))
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| | | CalcTypeFormula int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
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| | | CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
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| | | 64 QunFinalDamPerDef
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| | | 65 SkillPer
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| | | 66 SkillPerDef
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| | | 67 PursueDamPer
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| | | 68 PursueDamPerDef
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| | | 69 ComboDamPer
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| | | 70 ComboDamPerDef
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| | | 2005070 2005070 1 1 死地 3 0 0
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| | | 2005080 2005080 1 1 怒气 3 1 0 6 5 1 0 0 0 10000 0
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| | | 2005090 2005090 1 1 升变 3 0 0
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| | | 2006010 2006010 1 1 甘泉 1 1 2 1 1 0 0 1 0 9500 0 0 10000 5010 20060101 13 0 0 0 0 0 0 0 0 0 0 attack
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| | | 20060101 20060101 1 1 0 2 0 1002 0 1 1 1 0 9500 0 0 10000 0 0 0 0 0 0 0 0 0 |
| | | 2006020 2006020 1 1 云梦泽被 2 2 2 2 0 1 0 2 0 26000 0 0 10000 6 2000|1 13 0 0 0 0 2 0 0 0 0 0 angerSkill
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| | | 2006010 2006010 1 1 甘泉 1 1 2 1 0 0 1 1 0 9500 0 0 10000 5010 20060101 13 0 0 0 0 0 0 0 0 0 0 attack
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| | | 20060101 20060101 1 1 甘泉 0 2 0 2 0 1 1 1 0 9500 0 0 10000 0 0 0 0 0 0 0 0 0 |
| | | 2006020 2006020 1 1 云梦泽被 2 2 2 2 0 1 1 2 0 26000 0 0 10000 5010 20060201 13 0 0 0 0 0 0 0 0 0 0 angerSkill
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| | | 20060201 20060201 1 1 追猎印记 0 5 0 0 6 0 0 0 0 0 0 0 10000 67 2000|1 69 2000|1 0 0 0 2 0 0 0 0 |
| | | 2006030 2006030 1 1 魂梦 3 0 0
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| | | 2006050 2006050 1 1 解佩 3 0 0
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| | | 2006070 2006070 1 1 凌波 3 0 0
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| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
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| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | HurtFormula int((aAtk-dDef)*atkSkillPer*(1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aComboDamPer+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) int((aAtk-dDef)*atkSkillPer*(1+aAngerSkillPer-dAngerSkillPerDef)*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) 0 int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+aPursueDamPer)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) |
| | | DOTFormula int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef))
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| | | CalcTypeFormula int((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))
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| | | CureFormula int(max((baseValue*skillPer)*(1+curePer-cureDefPer)*(1+angerOverflow/100.0), baseValue*0.05))
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| | | 64 QunFinalDamPerDef
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| | | 65 SkillPer
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| | | 66 SkillPerDef
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| | | 67 PursueDamPer
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| | | 68 PursueDamPerDef
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| | | 69 ComboDamPer
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| | | 70 ComboDamPerDef
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| | | 2005070 2005070 1 1 死地 3 0 0
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| | | 2005080 2005080 1 1 怒气 3 1 0 6 5 1 0 0 0 10000 0
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| | | 2005090 2005090 1 1 升变 3 0 0
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| | | 2006010 2006010 1 1 甘泉 1 1 2 1 1 0 0 1 0 9500 0 0 10000 5010 20060101 13 0 0 0 0 0 0 0 0 0 0 attack
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| | | 20060101 20060101 1 1 0 2 0 1002 0 1 1 1 0 9500 0 0 10000 0 0 0 0 0 0 0 0 0 |
| | | 2006020 2006020 1 1 云梦泽被 2 2 2 2 0 1 0 2 0 26000 0 0 10000 6 2000|1 13 0 0 0 0 2 0 0 0 0 0 angerSkill
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| | | 2006010 2006010 1 1 甘泉 1 1 2 1 0 0 1 1 0 9500 0 0 10000 5010 20060101 13 0 0 0 0 0 0 0 0 0 0 attack
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| | | 20060101 20060101 1 1 甘泉 0 2 0 2 0 1 1 1 0 9500 0 0 10000 0 0 0 0 0 0 0 0 0 |
| | | 2006020 2006020 1 1 云梦泽被 2 2 2 2 0 1 1 2 0 26000 0 0 10000 5010 20060201 13 0 0 0 0 0 0 0 0 0 0 angerSkill
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| | | 20060201 20060201 1 1 追猎印记 0 5 0 0 6 0 0 0 0 0 0 0 10000 67 2000|1 69 2000|1 0 0 0 2 0 0 0 0 |
| | | 2006030 2006030 1 1 魂梦 3 0 0
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| | | 2006050 2006050 1 1 解佩 3 0 0
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| | | 2006070 2006070 1 1 凌波 3 0 0
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