| | |
| | | 510012001 510012 200 8 3 40 0
|
| | | 510013001 510013 200 8 3 40 0
|
| | | 510014001 510014 200 8 3 40 0
|
| | | 510015001 510015 200 8 3 40 0 |
| | | 510018001 510018 200 8 3 40 0 |
| | | 510016001 510016 200 8 3 40 0
|
| | | 510017001 510017 200 8 3 40 0
|
| | | 520011001 520011 200 8 3 40 0
|
| | |
| | | 510012011 510012 400 8 15 40 0
|
| | | 510013011 510013 400 8 15 40 0
|
| | | 510014011 510014 400 8 15 40 0
|
| | | 510015011 510015 400 8 15 40 0 |
| | | 510018011 510015 400 8 15 40 0 |
| | | 510016011 510016 400 8 15 40 0
|
| | | 510017011 510017 400 8 15 40 0
|
| | | 520011011 520011 400 8 15 40 0
|
| | |
| | | TLineupID LineupName PlayerLV RealmLV TreeLV AttrInfoEx MinggeSkillInfo RandPos HeorID1 HeorID2 HeorID3 HeorID4 HeorID5 HeorID6
|
| | | 1 主公100官10祝12 100 10 12 {6:10000, 25:5000} {9000041:2, 9000091:2} 0 520012002 520013001 520014001 520015001 520016001 520011001
|
| | | 2 主公150官15祝17 150 15 17 {} {} 1 520012002 520013001 0 520015001 0 520011001
|
| | | 3 κ 400 20 30 {} {9000021:3, 9000041:1} 1 510012001 510013001 510014001 510015001 510016001 510017001
|
| | | 3 κ 400 20 30 {} {9000021:3, 9000041:1} 1 510012001 510013001 510014001 510018001 510016001 510017001
|
| | | 4 蜀 400 20 30 {} {9000011:3, 9000041:1} 1 520012001 520013001 520014001 520015001 520016001 520017001
|
| | | 5 吴 400 20 30 {} {9000031:3, 9000041:1} 1 530012001 530013001 530014001 530015001 530016001 530017001
|
| | | 6 Ⱥ 400 20 30 {} {9000041:4} 1 540012001 540013001 540014001 540015001 540016001 540017001
|
| | |
| | | TurnMax 15 15 {}
|
| | | AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
|
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000)) int(min((dMissRate-aMissRateDef)/2*pow(0.7,missNum), 4000)) int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 4000))
|
| | | ParryCfg int(min((dParryRate-aParryRateDef)*pow(0.5,tagCnt), 8000)) [1,2] 0.5 2 |
| | | ParryCfg int(min((dParryRate-aParryRateDef)*pow(0.5,parryNum), 8000)) [1,2] 0.5 2 |
| | | GuanchuanCfg 100|1 1|50 3000
|
| | | ZhaojiaCfg 100|1 1|50 3000
|
| | | ComboCfg 0 if comboNum>4 else int(min((aComboRate-dComboRateDef),10000)*pow(0.5,comboNum)) 0
|
| | |
| | | 510012001 510012 200 8 3 40 0
|
| | | 510013001 510013 200 8 3 40 0
|
| | | 510014001 510014 200 8 3 40 0
|
| | | 510015001 510015 200 8 3 40 0 |
| | | 510018001 510018 200 8 3 40 0 |
| | | 510016001 510016 200 8 3 40 0
|
| | | 510017001 510017 200 8 3 40 0
|
| | | 520011001 520011 200 8 3 40 0
|
| | |
| | | 510012011 510012 400 8 15 40 0
|
| | | 510013011 510013 400 8 15 40 0
|
| | | 510014011 510014 400 8 15 40 0
|
| | | 510015011 510015 400 8 15 40 0 |
| | | 510018011 510015 400 8 15 40 0 |
| | | 510016011 510016 400 8 15 40 0
|
| | | 510017011 510017 400 8 15 40 0
|
| | | 520011011 520011 400 8 15 40 0
|
| | |
| | | TLineupID LineupName PlayerLV RealmLV TreeLV AttrInfoEx MinggeSkillInfo RandPos HeorID1 HeorID2 HeorID3 HeorID4 HeorID5 HeorID6
|
| | | 1 主公100官10祝12 100 10 12 {6:10000, 25:5000} {9000041:2, 9000091:2} 0 520012002 520013001 520014001 520015001 520016001 520011001
|
| | | 2 主公150官15祝17 150 15 17 {} {} 1 520012002 520013001 0 520015001 0 520011001
|
| | | 3 κ 400 20 30 {} {9000021:3, 9000041:1} 1 510012001 510013001 510014001 510015001 510016001 510017001
|
| | | 3 κ 400 20 30 {} {9000021:3, 9000041:1} 1 510012001 510013001 510014001 510018001 510016001 510017001
|
| | | 4 蜀 400 20 30 {} {9000011:3, 9000041:1} 1 520012001 520013001 520014001 520015001 520016001 520017001
|
| | | 5 吴 400 20 30 {} {9000031:3, 9000041:1} 1 530012001 530013001 530014001 530015001 530016001 530017001
|
| | | 6 Ⱥ 400 20 30 {} {9000041:4} 1 540012001 540013001 540014001 540015001 540016001 540017001
|
| | |
| | | TurnMax 15 15 {}
|
| | | AngerXP 50 100 50 5 {"1":25, "2":25, "3":15, "4":15, "5":15, "6":5}
|
| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000)) int(min((dMissRate-aMissRateDef)/2*pow(0.7,missNum), 4000)) int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 4000))
|
| | | ParryCfg int(min((dParryRate-aParryRateDef)*pow(0.5,tagCnt), 8000)) [1,2] 0.5 2 |
| | | ParryCfg int(min((dParryRate-aParryRateDef)*pow(0.5,parryNum), 8000)) [1,2] 0.5 2 |
| | | GuanchuanCfg 100|1 1|50 3000
|
| | | ZhaojiaCfg 100|1 1|50 3000
|
| | | ComboCfg 0 if comboNum>4 else int(min((aComboRate-dComboRateDef),10000)*pow(0.5,comboNum)) 0
|