Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_Server
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| | | ADID ADCntMax ADAwardItemList ADAwardType ADAwardValue
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| | | 1 2 [] 2 30010
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| | | 2 2 [] 2 30020
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| | | 3 3 [] 3 12
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| | | 3 2 [] 3 12
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| | | 4 12 [] 1 0
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| | | 5 2 [] 3 5
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| | |
| | | MainEquipDrop 1 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
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| | | MainBootyDrop {7:1,8:15,6:50,5:50,1:20} {7:[4,10],8:[0,2],6:[0,1],5:[0,2],1:[2,6]}
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| | | MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,1,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}
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| | | TreeLVUP 42 4|300 5 120 30
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| | | TreeLVUP 42 4|300 |
| | | TreeEnergy 3 3 120 30 1|50
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| | | TurnFightCD 0 800
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| | | TurnMax 15 20 {}
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| | |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))
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| | | HurtFormula long((aAtk-dDef)*atkSkillPer*max(1, 1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aComboDamPer-dComboDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef)) long((aAtk-dDef)*atkSkillPer*max(1, 1+aAngerSkillPer-dAngerSkillPerDef)*(1+angerOverflow/100.0)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef)) long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef)) |
| | | DOTFormula long((aAtk-dDef)*atkSkillPer*max(1, 1+aDOTPer-dDOTPerDef)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)) |
| | | CalcTypeFormula long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPVPDamPer-dPVPDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) long(aAtk*atkSkillPer*(1+aAddSkillPer)) |
| | | CureFormula long(max((baseValue*skillPer)*(1+aCurePer-dCureDefPer)*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)) |
| | | HurtFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,aAddSkillPer-dAddSkillPer))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) |
| | | DOTFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.99,aDOTPer-aDOTPerDef)))) |
| | | CalcTypeFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer*(1+aAddSkillPer)) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)) |
| | | BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
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| | | InvestCost {"1":[116],"2":[117]}
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| | | InvestDay {"1":7} {"1":180} {"1":[[1,50], [3,100]], "2":[[1,100], [3,200]]} |
| | | InvestDay {"1":30} {"1":180} {"1":[[1,50], [3,100]], "2":[[1,100], [3,200]]} |
| | | InvestPower {"1":{"30010":3}} {"2":[30010]} {"1":3, "2":3} {"1":3}
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| | | GoldRush 12|12 60|60 10
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| | | GoldRushAuto [3, 30] [[1]] [1,2,3,4]
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| | |
| | | 1010 1010 1 1 ǿ׳ 0 0 0 0 5 0 0 0 0 10000 0 0 10000 18 3000|1 1 0 0 0 0 0 0 0 0 0
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| | | 1011 1011 1 1 狂怒 0 0 0 0 5 0 0 0 0 10000 0 0 10000 19 5000|1 1 0 0 0 0 0 0 0 0 0
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| | | 1012 1012 1 1 荆棘 0 1 0 1 6 0 0 0 7 2500 0 0 10000 5011 11 1 0 0 0 0 0 0 0 0 0
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| | | 1013 1013 1 1 瘟疫 0 4 0 1001 0 0 0 0 0 5000 0 0 10000 5011 1 1 5001 4 2 0 0 0 0 0 0 1 0
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| | | 1013 1013 1 1 瘟疫 0 4 0 1001 0 0 0 6 0 5000 0 0 10000 5011 1 1 5001 4 2 0 0 0 0 0 0 1 0
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| | | 1014 1014 1 1 ͳ˧ 0 5 0 0 0 1 0 0 0 10000 0 0 10000 35 1500|1 5011 1 1 0 0 0 0 0 0 1 0
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| | | 1015 1015 1 1 统御 0 5 0 0 0 1 0 0 0 10000 0 0 10000 36 1500|1 5011 1 1 0 0 0 0 0 0 1 0
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| | | 1016 1016 1 1 枯竭 0 6 0 0 0 0 0 0 0 10000 0 0 10000 19 3000|2 5011 1 1 0 0 0 0 0 0 1 0
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| | |
| | | ADID ADCntMax ADAwardItemList ADAwardType ADAwardValue
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| | | 1 2 [] 2 30010
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| | | 2 2 [] 2 30020
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| | | 3 3 [] 3 12
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| | | 3 2 [] 3 12
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| | | 4 12 [] 1 0
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| | | 5 2 [] 3 5
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| | |
| | | MainEquipDrop 1 42|30 [-3, 2] long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
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| | | MainBootyDrop {7:1,8:15,6:50,5:50,1:20} {7:[4,10],8:[0,2],6:[0,1],5:[0,2],1:[2,6]}
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| | | MainDropAppoint {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,1,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}
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| | | TreeLVUP 42 4|300 5 120 30
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| | | TreeLVUP 42 4|300 |
| | | TreeEnergy 3 3 120 30 1|50
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| | | TurnFightCD 0 800
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| | | TurnMax 15 20 {}
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| | |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))
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| | | HurtFormula long((aAtk-dDef)*atkSkillPer*max(1, 1+aNormalSkillPer-dNormalSkillPerDef)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aComboDamPer-dComboDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef)) long((aAtk-dDef)*atkSkillPer*max(1, 1+aAngerSkillPer-dAngerSkillPerDef)*(1+angerOverflow/100.0)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef)) long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aPursueDamPer-dPursueDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)*max(1, aSuperDamPer-dSuperDamPerDef)) |
| | | DOTFormula long((aAtk-dDef)*atkSkillPer*max(1, 1+aDOTPer-dDOTPerDef)*(1+aAddSkillPer)*max(1,1+aPMDamPer-dPMDamPerDef)*max(1,1+aFinalDamPer-dFinalDamPerDef)*max(1,1+aCountryDamPer-dCountryDamPerDef)*max(1,1+aPVPDamPer-dPVPDamPerDef)) |
| | | CalcTypeFormula long((aAtk-dDef)*atkSkillPer*(1+aAddSkillPer)*(1+aPMDamPer-dPMDamPerDef)*(1+aFinalDamPer-dFinalDamPerDef+angerOverflow/100.0+aPVPDamPer-dPVPDamPerDef)*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1)) long(aAtk*atkSkillPer*(1+aAddSkillPer)) |
| | | CureFormula long(max((baseValue*skillPer)*(1+aCurePer-dCureDefPer)*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)) |
| | | HurtFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,aAddSkillPer-dAddSkillPer))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) |
| | | DOTFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.99,aDOTPer-aDOTPerDef)))) |
| | | CalcTypeFormula long(max(1,(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer*(1+aAddSkillPer)) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0)) |
| | | BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
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| | | InvestCost {"1":[116],"2":[117]}
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| | | InvestDay {"1":7} {"1":180} {"1":[[1,50], [3,100]], "2":[[1,100], [3,200]]} |
| | | InvestDay {"1":30} {"1":180} {"1":[[1,50], [3,100]], "2":[[1,100], [3,200]]} |
| | | InvestPower {"1":{"30010":3}} {"2":[30010]} {"1":3, "2":3} {"1":3}
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| | | GoldRush 12|12 60|60 10
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| | | GoldRushAuto [3, 30] [[1]] [1,2,3,4]
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| | |
| | | 1010 1010 1 1 ǿ׳ 0 0 0 0 5 0 0 0 0 10000 0 0 10000 18 3000|1 1 0 0 0 0 0 0 0 0 0
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| | | 1011 1011 1 1 狂怒 0 0 0 0 5 0 0 0 0 10000 0 0 10000 19 5000|1 1 0 0 0 0 0 0 0 0 0
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| | | 1012 1012 1 1 荆棘 0 1 0 1 6 0 0 0 7 2500 0 0 10000 5011 11 1 0 0 0 0 0 0 0 0 0
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| | | 1013 1013 1 1 瘟疫 0 4 0 1001 0 0 0 0 0 5000 0 0 10000 5011 1 1 5001 4 2 0 0 0 0 0 0 1 0
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| | | 1013 1013 1 1 瘟疫 0 4 0 1001 0 0 0 6 0 5000 0 0 10000 5011 1 1 5001 4 2 0 0 0 0 0 0 1 0
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| | | 1014 1014 1 1 ͳ˧ 0 5 0 0 0 1 0 0 0 10000 0 0 10000 35 1500|1 5011 1 1 0 0 0 0 0 0 1 0
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| | | 1015 1015 1 1 统御 0 5 0 0 0 1 0 0 0 10000 0 0 10000 36 1500|1 5011 1 1 0 0 0 0 0 0 1 0
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| | | 1016 1016 1 1 枯竭 0 6 0 0 0 0 0 0 0 10000 0 0 10000 19 3000|2 5011 1 1 0 0 0 0 0 0 1 0
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