| | |
| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 181|20 182|20
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| | | HeroRebirth 1 2
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| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef SkillPower*OfficialLV |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio
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| | | SkillPower*OfficialLV |
| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
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| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
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| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
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| | | PlayerMaxLV 999 -1 0 0 0
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| | | PlayerMaxLV 1000 -1 0 0 0
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| | | ZhanchuiCost 2 2
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| | | Mainline 10 15 20
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| | | MainEquipDrop 5 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
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| | | TreeLVUP 42 4|300 10 30 60
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| | | TreeLVUP 42 4|300 5 120 30
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| | | AngerXP 50 100 50 5
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| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
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| | | ParryCfg int(min((dParryRate-aParryRateDef)*pow(0.7,parryNum), 8000)) [100, 0] 0.5 |
| | | ComboCfg int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5 |
| | | ComboCfg 0 if parryNum>4 int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
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| | |
| | | HeroStarTalent 4 10 3 5
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| | | HeroWash 181|20 182|20
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| | | HeroRebirth 1 2
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| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*10+Def+MaxHP+StunRate+StunRateDef+SuperHitRate+SuperHitRateDef+ComboRate+ComboRateDef+MissRate+MissRateDef+ParryRate+ParryRateDef+SuckHPPer+SuckHPPerDef+FinalDamPer+FinalDamPerDef+PhyDamPer+PhyDamPerDef+MagDamPer+MagDamPerDef+NormalSkillPer+NormalSkillPerDef+AngerSkillPer+AngerSkillPerDef+SuperDamPer+SuperDamPerDef+CurePer+CurePerDef+ShieldPer+ShieldPerDef+DOTPer+DOTPerDef SkillPower*OfficialLV |
| | | HeroAttrFormula (lvValue+equipValue+bookValue)*(1+lineupHaloPer+bookPer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue (lvValue+equipValue+bookValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio
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| | | SkillPower*OfficialLV |
| | | DownReward [(20,500,1),(2,1,1),(911,1,1)] 20 [[150,50,0],[181,10,0],[4151,10,0],[3,1,0]] 1 1
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| | | DailyPackBuyGift {"0":[[20,10,0]], "1":[[2222,1,0],[1099,1,0],[20,100,0]], "2":[[2222,1,0],[4694,1,0],[20,50,0]], "3":[[2222,3,0],[1099,3,0],[20,150,0]]} {"1":[146], "2":[147], "3":[148]} [149] 10
|
| | | EquipGSFormula int(MaxHP/4.0+MinAtk*5.0+MaxAtk*5.0+Def*5.0+IceAtk*10.0+IceDef*10.0+LuckyHit*2.5+LuckyHitReduce*2.5+FabaoHurt*5.0+FinalHurt*5.0+FinalHurtReduce*5.0+BaseEquipMaxHPAddPer/10000.0+BaseEquipAtkAddPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0+Hit/10000.0+Miss/10000.0+DropMoneyPer/10000.0+LuckyHitRate/10000.0+LuckyHitRateReduce/10000.0+LuckyHitPer/10000.0+SuperHitRate/10000.0+SuperHitRateReduce/10000.0+SuperHitPer/10000.0+SuperHit/10000.0+SuperHitReduce/10000.0+DropEquipPer*1.45+AtkBackHP*10.0+MaxHPPer/10000.0+AtkPer/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+SkillAddPerA/10000.0+SkillAddPerB/10000.0+SkillAddPerC/10000.0+SkillAddPerD/10000.0+SkillAddPerE/10000.0+SkillAddPerF/10000.0+SkillAddPerG/10000.0+SkillReducePerA/10000.0+SkillReducePerB/10000.0+SkillReducePerC/10000.0+SkillReducePerD/10000.0+SkillReducePerE/10000.0+SkillReducePerF/10000.0+SkillReducePerG/10000.0+ReduceSkillCDPer/10000.0+LuckyHitPer/10000.0+FaintDefRate/10000.0+ProDefPer/10000.0+IgnoreDefRate/10000.0+IgnoreDefRateReduce/10000.0) [67,68,6,7,8,16,139,13,136,26,27] int(MaxHP/4.0+Atk*10.0+Def*5.0+IceAtk*10.0+IceDef*10.0+SuperHit*5.0+SuperHitReduce*5.0+PetDamPer/10000.0+SuperHitRateReduce/10000.0+Miss/10000.0+Hit/10000.0+DropMoneyPer/10000.0+PerLVMaxHP+PerLVAtk/10000.0) {"45000":18000,"45001":18000,"45002":35000,"45003":70000,"45004":90000} 0
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| | | PlayerMaxLV 999 -1 0 0 0
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| | | PlayerMaxLV 1000 -1 0 0 0
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| | | ZhanchuiCost 2 2
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| | | Mainline 10 15 20
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| | | MainEquipDrop 5 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainEquipDrop 1 42 [-3, 2] int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)) |
| | | MainBootyDrop {30:5, 6:10, 5:11, 1:12} {30:[100, 300], 6:[0, 1], 5:[0, 1], 1:[1, 10]}
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| | | TreeLVUP 42 4|300 10 30 60
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| | | TreeLVUP 42 4|300 5 120 30
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| | | AngerXP 50 100 50 5
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| | | MissCfg int(min((dMissRate-aMissRateDef)*pow(0.7,missNum), 8000))
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| | | ParryCfg int(min((dParryRate-aParryRateDef)*pow(0.7,parryNum), 8000)) [100, 0] 0.5 |
| | | ComboCfg int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | ParryCfg 0 if parryNum>2 else min(dParryRate-aParryRateDef, 8000) [100, 0] 0.5 |
| | | ComboCfg 0 if parryNum>4 int((aComboRate-dComboRateDef)*pow(0.5,comboNum)) |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0)
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| | | StunCfg min(aStunRate - dStunRateDef, 8000) 200
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| | | SuckHPCfg int(max(aSuckHPPer -dSuckHPPerDef, 0)/10000.0*hurtHP)
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