hwj35
5 天以前 b8cda3b926e4503224568fc5afefdf73d403911d
1111 修改装备掉率
2个文件已修改
4 ■■■■ 已修改文件
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10010/PySysDB/FuncConfig.txt
@@ -412,7 +412,7 @@
PlayerMaxLV    1000    -1    0    0    0
ZhanchuiCost    1    1            
Mainline    10                
MainEquipDrop    {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}    42|30    [-3, 2]    long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainEquipDrop    {0:[[3000,1], [10000,0]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}    42|30    [-3, 2]    long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop    {7:5, 8:10,6:15, 5:50, 1:20}    {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}            
MainDropAppoint    {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,2,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}                
TreeLVUP    42    4|300    5    120    30
ZoneServerGroup/map1_8G/MapServer/MapServerData/ServerConfig/m_10020/PySysDB/FuncConfig.txt
@@ -412,7 +412,7 @@
PlayerMaxLV    1000    -1    0    0    0
ZhanchuiCost    1    1            
Mainline    10                
MainEquipDrop    {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}    42|30    [-3, 2]    long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainEquipDrop    {0:[[3000,1], [10000,0]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]}    42|30    [-3, 2]    long(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1)))
MainBootyDrop    {7:5, 8:10,6:15, 5:50, 1:20}    {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}            
MainDropAppoint    {1:[100101,0,101],2:[100203,0,102],3:[100104,0,103],4:[100107,0,104],5:[100106,0,105],6:[100305,0,106],7:[100102,0,107],8:[100209,0,108],9:[100111,0,109],10:[100407,0,110],11:[100110,0,111],12:[100105,2,0],13:[100212,0,112],14:[100107,3,0],15:[100301,0,113],16:[100206,1,0],17:[100105,0,114],18:[100201,2,0],19:[100103,1,115],20:[100110,1,0],21:[100112,2,0],22:[100209,0,116],23:[100107,2,0],24:[100109,1,0],25:[100308,0,117]}                
TreeLVUP    42    4|300    5    120    30