652 【内政】神兽系统-服务端(神兽战斗支持;神兽技能支持等级技能、塑魂技能;增加效果6041;效果6011支持配置按buff技能类型;)
| | |
| | | BeastID Name Quality CallWeight SkinIDList SkillID AtkInheritPer AtkInheritPerStar
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| | | 600001 神兽1 1 100 1001010 10000 10
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| | | 600002 神兽2 2 100 1002010 10000 12
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| | | 600003 神兽3 2 100 1003010 10000 12
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| | | 600004 神兽4 3 100 1004010 10000 15
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| | | 600005 神兽5 3 100 1005010 10000 15
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| | | 600006 神兽6 3 100 1001010 10000 15
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| | | 600007 神兽7 3 100 1002010 10000 15
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| | | 600008 神兽8 4 100 1003010 10000 20
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| | | 600009 神兽9 4 100 1004010 10000 20
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| | | 600010 神兽10 4 100 1005010 10000 20
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| | | 600011 神兽11 4 100 1001010 10000 20
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| | | 600012 神兽12 5 100 1002010 10000 30
|
| | | 600013 神兽13 5 100 1003010 10000 30
|
| | | 600014 神兽14 5 100 1004010 10000 30
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| | | 600015 神兽15 5 100 1005010 10000 30
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| | | BeastID Name Quality CallWeight SkinIDList SkillID SoulSkillID AtkInheritPer AtkInheritPerStar
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| | | 600001 神兽1 1 100 1001010 0 10000 10
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| | | 600002 神兽2 2 100 1002010 0 10000 12
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| | | 600003 神兽3 2 100 1003010 0 10000 12
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| | | 600004 神兽4 3 100 1004010 0 10000 15
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| | | 600005 神兽5 3 100 1005010 0 10000 15
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| | | 600006 神兽6 3 100 1001010 0 10000 15
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| | | 600007 神兽7 3 100 1002010 0 10000 15
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| | | 600008 神兽8 4 100 1003010 0 10000 20
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| | | 600009 神兽9 4 100 1004010 0 10000 20
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| | | 600010 神兽10 4 100 1005010 0 10000 20
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| | | 600011 神兽11 4 100 1001010 0 10000 20
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| | | 600012 神兽12 5 100 7001011 7001021 10000 30
|
| | | 600013 神兽13 5 100 7002011 7002021 10000 30
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| | | 600014 神兽14 5 100 1004010 10000 30
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| | | 600015 神兽15 5 100 1005010 10000 30
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| | |
| | | BeastID SoulLV AttrIDList AttrValueList SkillID UnlockTalentSlot AddStarUpper
|
| | | 600012 1 35 200 0 0 0
|
| | | 600012 2 35 200 0 0 0
|
| | | 600012 3 0 0 1012210 0 0
|
| | | 600012 3 0 0 7001022 0 0
|
| | | 600012 4 35 200 0 0 0
|
| | | 600012 5 35 200 0 0 0
|
| | | 600012 6 0 0 0 5 10
|
| | |
| | | 600012 12 0 0 0 6 10
|
| | | 600012 13 35 200 0 0 0
|
| | | 600012 14 35 200 0 0 0
|
| | | 600012 15 0 0 1012230 0 0
|
| | | 600012 15 0 0 7001023 0 0
|
| | | 600012 16 35 200 0 0 0
|
| | | 600012 17 36 200 0 0 0
|
| | | 600012 18 0 0 0 7 10
|
| | | 600012 19 35 200 0 0 0
|
| | | 600012 20 35 200 0 0 0
|
| | | 600012 21 0 0 1012240 0 0
|
| | | 600012 21 0 0 7001024 0 0
|
| | | 600012 22 35 200 0 0 0
|
| | | 600012 23 35 200 0 0 0
|
| | | 600012 24 0 0 0 8 10
|
| | | 600012 24 0 0 7001025 8 10
|
| | | 600013 1 51 200 0 0 0
|
| | | 600013 2 51 200 0 0 0
|
| | | 600013 3 0 0 1013210 0 0
|
| | | 600013 3 0 0 7002022 0 0
|
| | | 600013 4 51 200 0 0 0
|
| | | 600013 5 36 200 0 0 0
|
| | | 600013 6 0 0 0 5 10
|
| | |
| | | 600013 12 0 0 0 6 10
|
| | | 600013 13 51 200 0 0 0
|
| | | 600013 14 51 200 0 0 0
|
| | | 600013 15 0 0 1013230 0 0
|
| | | 600013 15 0 0 7002023 0 0
|
| | | 600013 16 51 200 0 0 0
|
| | | 600013 17 36 200 0 0 0
|
| | | 600013 18 0 0 0 7 10
|
| | | 600013 19 51 200 0 0 0
|
| | | 600013 20 51 200 0 0 0
|
| | | 600013 21 53 3000 0 0 0
|
| | | 600013 21 53 3000 7002024 0 0
|
| | | 600013 22 51 200 0 0 0
|
| | | 600013 23 36 200 0 0 0
|
| | | 600013 24 0 0 0 8 10
|
| | | 600013 24 0 0 7002025 8 10
|
| | | 600014 1 35 200 0 0 0
|
| | | 600014 2 35 200 0 0 0
|
| | | 600014 3 0 0 1014210 0 0
|
| | |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5
|
| | | StunCfg min((aStunRate - dStunRateDef)*pow(0.5,stunCnt), 7000) 200
|
| | | SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))
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| | | HurtFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) |
| | | DOTFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef)))) |
| | | CalcTypeFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0))) |
| | | HurtFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) |
| | | DOTFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef)))) |
| | | CalcTypeFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0))) |
| | | BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
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| | | InvestCost {"1":[116],"2":[117]}
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| | | InvestDay {"1":30} {"1":180} {"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]}
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| | |
| | | 9000102 9000101 2 4 百裂Lv2 5 5 0 0 5 0 0 0 0 0 0 0 10000 69 1000|1 5011 28 1 0 0 1 20 3 1 6 1000000
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| | | 9000103 9000101 3 4 百裂Lv3 5 5 0 0 5 0 0 0 0 0 0 0 10000 69 1500|1 5011 28 1 0 0 1 20 3 1 6 1500000
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| | | 9000104 9000101 4 4 百裂Lv4 5 5 0 0 5 0 0 0 0 0 0 0 10000 69 2000|1 5011 28 1 0 0 1 20 3 1 6 2000000
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| | | 7001011 7001011 1 5 耳鼠Lv1 6 1 2 1 0 0 1 1 0 39000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001012 7001011 2 5 耳鼠Lv2 6 1 2 1 0 0 1 1 0 49000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001013 7001011 3 5 耳鼠Lv3 6 1 2 1 0 0 1 1 0 59000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001014 7001011 4 5 耳鼠Lv4 6 1 2 1 0 0 1 1 0 69000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001015 7001011 5 5 耳鼠Lv5 6 1 2 1 0 0 1 1 0 79000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001021 7001021 1 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 300|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001022 7001021 2 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 500|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001023 7001021 3 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 1000|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001024 7001021 4 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 1500|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001025 7001021 5 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 2000|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7002011 7002011 1 5 腓腓Lv1 6 2 2 2 0 1 1 1 0 45000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002012 7002011 2 5 腓腓Lv2 6 2 2 2 0 1 1 1 0 55000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002013 7002011 3 5 腓腓Lv3 6 2 2 2 0 1 1 1 0 65000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002014 7002011 4 5 腓腓Lv4 6 2 2 2 0 1 1 1 0 75000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002015 7002011 5 5 腓腓Lv5 6 2 2 2 0 1 1 1 0 85000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002021 7002021 1 5 回春 0 3 0 1002 6 0 0 0 0 5000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002022 7002021 2 5 回春 0 3 0 1002 6 0 0 0 0 6000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002023 7002021 3 5 回春 0 3 0 1002 6 0 0 0 0 7000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002024 7002021 4 5 回春 0 3 0 1002 6 0 0 0 0 8000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002025 7002021 5 5 回春 0 3 0 1002 6 0 0 0 0 9000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7005011 7005011 1 5 青鸾Lv1 6 2 2 9 0 1 0 5 0 15000 0 0 10000 5011 2 1 5010 7005021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7005021 7005021 1 5 连击buff 0 5 0 0 6 0 0 0 0 0 0 0 10000 25 1000|1 0 0 0 0 2 1 5 3 0 0 |
| | | 7006011 7006011 1 5 虎蛟Lv1 6 2 2 1 0 0 0 3 0 10000 0 0 10000 5011 2 1 5010 7006021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7006021 7006021 1 5 中毒 3 4 0 1001 6 0 0 0 0 5000 0 0 5000 5001 4 2 51 3000|2 0 0 5 3 0 0 0 0 0 0
|
| | | 7006022 7006021 1 5 中毒 3 4 0 1001 6 0 0 0 0 5500 0 0 6000 5001 4 2 51 3500|2 0 0 5 3 0 0 0 0 0 0
|
| | | 7007011 7007011 1 5 朱厌Lv1 6 1 2 1 2 0 0 3 0 20000 0 0 10000 5011 2 1 0 2 0 0 0 0 0 0 0 25000
|
| | | 7007012 7007011 1 5 朱厌Lv2 6 1 2 1 2 0 0 3 0 25000 0 0 10000 5011 2 1 0 2 0 0 0 0 0 0 0 25000
|
| | | 7007021 7007021 1 5 被动 0 0 0 0 0 0 0 0 0 0 0 0 10000 6011 5000|[4]|1|0|1 8 7007011 0 0 0 0 0 0 0 0 0 0 |
| | | 7007022 7007021 1 5 被动 0 0 0 0 0 0 0 0 0 0 0 0 10000 6011 6000|[4]|1|0|1 8 7007011 0 0 0 0 0 0 0 0 0 0 |
| | | 7008011 7008011 1 5 青龙Lv1 6 1 1 1 0 0 0 6 0 30000 0 0 10000 5011 3 1 7002 0 2 0 0 0 0 0 0 0 25000
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| | | 7008021 7008021 1 5 被动 0 0 0 0 0 0 0 0 0 0 0 0 10000 6041 1000 8 7008011 0 0 0 0 0 0 0 0 0 0 |
| | |
| | | BeastID Name Quality CallWeight SkinIDList SkillID AtkInheritPer AtkInheritPerStar
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| | | 600001 神兽1 1 100 1001010 10000 10
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| | | 600002 神兽2 2 100 1002010 10000 12
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| | | 600003 神兽3 2 100 1003010 10000 12
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| | | 600004 神兽4 3 100 1004010 10000 15
|
| | | 600005 神兽5 3 100 1005010 10000 15
|
| | | 600006 神兽6 3 100 1001010 10000 15
|
| | | 600007 神兽7 3 100 1002010 10000 15
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| | | 600008 神兽8 4 100 1003010 10000 20
|
| | | 600009 神兽9 4 100 1004010 10000 20
|
| | | 600010 神兽10 4 100 1005010 10000 20
|
| | | 600011 神兽11 4 100 1001010 10000 20
|
| | | 600012 神兽12 5 100 1002010 10000 30
|
| | | 600013 神兽13 5 100 1003010 10000 30
|
| | | 600014 神兽14 5 100 1004010 10000 30
|
| | | 600015 神兽15 5 100 1005010 10000 30
|
| | | BeastID Name Quality CallWeight SkinIDList SkillID SoulSkillID AtkInheritPer AtkInheritPerStar
|
| | | 600001 神兽1 1 100 1001010 0 10000 10
|
| | | 600002 神兽2 2 100 1002010 0 10000 12
|
| | | 600003 神兽3 2 100 1003010 0 10000 12
|
| | | 600004 神兽4 3 100 1004010 0 10000 15
|
| | | 600005 神兽5 3 100 1005010 0 10000 15
|
| | | 600006 神兽6 3 100 1001010 0 10000 15
|
| | | 600007 神兽7 3 100 1002010 0 10000 15
|
| | | 600008 神兽8 4 100 1003010 0 10000 20
|
| | | 600009 神兽9 4 100 1004010 0 10000 20
|
| | | 600010 神兽10 4 100 1005010 0 10000 20
|
| | | 600011 神兽11 4 100 1001010 0 10000 20
|
| | | 600012 神兽12 5 100 7001011 7001021 10000 30
|
| | | 600013 神兽13 5 100 7002011 7002021 10000 30
|
| | | 600014 神兽14 5 100 1004010 10000 30
|
| | | 600015 神兽15 5 100 1005010 10000 30
|
| | |
| | | BeastID SoulLV AttrIDList AttrValueList SkillID UnlockTalentSlot AddStarUpper
|
| | | 600012 1 35 200 0 0 0
|
| | | 600012 2 35 200 0 0 0
|
| | | 600012 3 0 0 1012210 0 0
|
| | | 600012 3 0 0 7001022 0 0
|
| | | 600012 4 35 200 0 0 0
|
| | | 600012 5 35 200 0 0 0
|
| | | 600012 6 0 0 0 5 10
|
| | |
| | | 600012 12 0 0 0 6 10
|
| | | 600012 13 35 200 0 0 0
|
| | | 600012 14 35 200 0 0 0
|
| | | 600012 15 0 0 1012230 0 0
|
| | | 600012 15 0 0 7001023 0 0
|
| | | 600012 16 35 200 0 0 0
|
| | | 600012 17 36 200 0 0 0
|
| | | 600012 18 0 0 0 7 10
|
| | | 600012 19 35 200 0 0 0
|
| | | 600012 20 35 200 0 0 0
|
| | | 600012 21 0 0 1012240 0 0
|
| | | 600012 21 0 0 7001024 0 0
|
| | | 600012 22 35 200 0 0 0
|
| | | 600012 23 35 200 0 0 0
|
| | | 600012 24 0 0 0 8 10
|
| | | 600012 24 0 0 7001025 8 10
|
| | | 600013 1 51 200 0 0 0
|
| | | 600013 2 51 200 0 0 0
|
| | | 600013 3 0 0 1013210 0 0
|
| | | 600013 3 0 0 7002022 0 0
|
| | | 600013 4 51 200 0 0 0
|
| | | 600013 5 36 200 0 0 0
|
| | | 600013 6 0 0 0 5 10
|
| | |
| | | 600013 12 0 0 0 6 10
|
| | | 600013 13 51 200 0 0 0
|
| | | 600013 14 51 200 0 0 0
|
| | | 600013 15 0 0 1013230 0 0
|
| | | 600013 15 0 0 7002023 0 0
|
| | | 600013 16 51 200 0 0 0
|
| | | 600013 17 36 200 0 0 0
|
| | | 600013 18 0 0 0 7 10
|
| | | 600013 19 51 200 0 0 0
|
| | | 600013 20 51 200 0 0 0
|
| | | 600013 21 53 3000 0 0 0
|
| | | 600013 21 53 3000 7002024 0 0
|
| | | 600013 22 51 200 0 0 0
|
| | | 600013 23 36 200 0 0 0
|
| | | 600013 24 0 0 0 8 10
|
| | | 600013 24 0 0 7002025 8 10
|
| | | 600014 1 35 200 0 0 0
|
| | | 600014 2 35 200 0 0 0
|
| | | 600014 3 0 0 1014210 0 0
|
| | |
| | | SuperHitCfg max(aSuperHitRate - dSuperHitRateDef, 0) 1.5
|
| | | StunCfg min((aStunRate - dStunRateDef)*pow(0.5,stunCnt), 7000) 200
|
| | | SuckHPCfg long(hurtHP*max(aSuckHPPer -dSuckHPPerDef, 0)*(1+aCurePer-dCureDefPer))
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| | | HurtFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) |
| | | DOTFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef)))) |
| | | CalcTypeFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0))) |
| | | HurtFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+angerOverflow/100)*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aAngerSkillPer-dAngerSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(max(1,aSuperDamPer-dSuperDamPerDef)))) long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) |
| | | DOTFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.99,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.99,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+max(-0.99,aDOTPer-dDOTPerDef)))) |
| | | CalcTypeFormula long(max((aAtk*0.05),(aAtk-dDef)*atkSkillPer*(1+max(-0.7,(aFinalDamPer-dFinalDamPerDef)+(aCountryDamPer-dCountryDamPerDef)))*(1+max(-0.7,(aNormalSkillPer-dNormalSkillPerDef)+(aPMDamPer-dPMDamPerDef)+(aComboDamPer-dComboDamPerDef)+(aPursueDamPer-dPursueDamPerDef)))*(1+max(-0.7,aPVPDamPer-dPVPDamPerDef))*(1+max(-0.7,aBatDamPer-dBatDamPerDef))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(max(1+aSuperDamPer-dSuperDamPerDef,1) if isSuperHit else 1))) long(aAtk*atkSkillPer) |
| | | CureFormula long(max((baseValue*skillPer)*(1+max(-0.99,aCurePer-dCureDefPer))*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+angerOverflow/100.0), baseValue*0.05)) |
| | | ShieldFormula long((baseValue*skillPer)*(1+max(-0.7,aBeastDamPer-dBeastDamPerDef))*(1+max(-0.99,aShieldPer-dShieldPerDef)*(1+angerOverflow/100.0))) |
| | | BuffStateGroup {"1":[1,3,12,15], "2":[9,10,13,16,17], "3":[1,3,12,15,13], "4":[1,3,12,15,9,10,17], "5":[1,3,12,15,10,17]}
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| | | InvestCost {"1":[116],"2":[117]}
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| | | InvestDay {"1":30} {"1":180} {"1":[[4,10],[3,100]], "2":[[1,100], [3,100]]}
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| | |
| | | 9000102 9000101 2 4 百裂Lv2 5 5 0 0 5 0 0 0 0 0 0 0 10000 69 1000|1 5011 28 1 0 0 1 20 3 1 6 1000000
|
| | | 9000103 9000101 3 4 百裂Lv3 5 5 0 0 5 0 0 0 0 0 0 0 10000 69 1500|1 5011 28 1 0 0 1 20 3 1 6 1500000
|
| | | 9000104 9000101 4 4 百裂Lv4 5 5 0 0 5 0 0 0 0 0 0 0 10000 69 2000|1 5011 28 1 0 0 1 20 3 1 6 2000000
|
| | | 7001011 7001011 1 5 耳鼠Lv1 6 1 2 1 0 0 1 1 0 39000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001012 7001011 2 5 耳鼠Lv2 6 1 2 1 0 0 1 1 0 49000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001013 7001011 3 5 耳鼠Lv3 6 1 2 1 0 0 1 1 0 59000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001014 7001011 4 5 耳鼠Lv4 6 1 2 1 0 0 1 1 0 69000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001015 7001011 5 5 耳鼠Lv5 6 1 2 1 0 0 1 1 0 79000 0 0 10000 5011 2 1 5010 7001021 13 0 2 0 0 0 0 0 0 0 2500
|
| | | 7001021 7001021 1 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 300|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001022 7001021 2 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 500|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001023 7001021 3 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 1000|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001024 7001021 4 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 1500|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7001025 7001021 5 5 易伤 0 6 0 0 6 0 0 0 0 0 0 0 10000 36 2000|2 0 0 0 0 7 2 0 0 1 0 0 0
|
| | | 7002011 7002011 1 5 腓腓Lv1 6 2 2 2 0 1 1 1 0 45000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002012 7002011 2 5 腓腓Lv2 6 2 2 2 0 1 1 1 0 55000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002013 7002011 3 5 腓腓Lv3 6 2 2 2 0 1 1 1 0 65000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002014 7002011 4 5 腓腓Lv4 6 2 2 2 0 1 1 1 0 75000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002015 7002011 5 5 腓腓Lv5 6 2 2 2 0 1 1 1 0 85000 0 0 10000 5011 3 1 5010 7002021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7002021 7002021 1 5 回春 0 3 0 1002 6 0 0 0 0 5000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002022 7002021 2 5 回春 0 3 0 1002 6 0 0 0 0 6000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002023 7002021 3 5 回春 0 3 0 1002 6 0 0 0 0 7000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002024 7002021 4 5 回春 0 3 0 1002 6 0 0 0 0 8000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7002025 7002021 5 5 回春 0 3 0 1002 6 0 0 0 0 9000 0 0 10000 5001 4 2 0 0 0 0 2 0 0 0 0 0 |
| | | 7005011 7005011 1 5 青鸾Lv1 6 2 2 9 0 1 0 5 0 15000 0 0 10000 5011 2 1 5010 7005021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7005021 7005021 1 5 连击buff 0 5 0 0 6 0 0 0 0 0 0 0 10000 25 1000|1 0 0 0 0 2 1 5 3 0 0 |
| | | 7006011 7006011 1 5 虎蛟Lv1 6 2 2 1 0 0 0 3 0 10000 0 0 10000 5011 2 1 5010 7006021 13 0 2 0 0 0 0 0 0 0 25000
|
| | | 7006021 7006021 1 5 中毒 3 4 0 1001 6 0 0 0 0 5000 0 0 5000 5001 4 2 51 3000|2 0 0 5 3 0 0 0 0 0 0
|
| | | 7006022 7006021 1 5 中毒 3 4 0 1001 6 0 0 0 0 5500 0 0 6000 5001 4 2 51 3500|2 0 0 5 3 0 0 0 0 0 0
|
| | | 7007011 7007011 1 5 朱厌Lv1 6 1 2 1 2 0 0 3 0 20000 0 0 10000 5011 2 1 0 2 0 0 0 0 0 0 0 25000
|
| | | 7007012 7007011 1 5 朱厌Lv2 6 1 2 1 2 0 0 3 0 25000 0 0 10000 5011 2 1 0 2 0 0 0 0 0 0 0 25000
|
| | | 7007021 7007021 1 5 被动 0 0 0 0 0 0 0 0 0 0 0 0 10000 6011 5000|[4]|1|0|1 8 7007011 0 0 0 0 0 0 0 0 0 0 |
| | | 7007022 7007021 1 5 被动 0 0 0 0 0 0 0 0 0 0 0 0 10000 6011 6000|[4]|1|0|1 8 7007011 0 0 0 0 0 0 0 0 0 0 |
| | | 7008011 7008011 1 5 青龙Lv1 6 1 1 1 0 0 0 6 0 30000 0 0 10000 5011 3 1 7002 0 2 0 0 0 0 0 0 0 25000
|
| | | 7008021 7008021 1 5 被动 0 0 0 0 0 0 0 0 0 0 0 0 10000 6041 1000 8 7008011 0 0 0 0 0 0 0 0 0 0 |