| | |
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 1 1
|
| | | Mainline 10 15 20
|
| | | MainEquipDrop {0:[[5000,0],[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainEquipDrop {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {7:5, 8:10,6:15, 5:50, 1:20} {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}
|
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5
|
| | |
| | | PlayerMaxLV 1000 -1 0 0 0
|
| | | ZhanchuiCost 1 1
|
| | | Mainline 10 15 20
|
| | | MainEquipDrop {0:[[5000,0],[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainEquipDrop {0:[[10000,1]], 1:[[8000,1], [10000,2]], 2:[[5000,1], [8000,2], [10000,3]]} 42|30 [-3, 2] int(round(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))) |
| | | MainBootyDrop {7:5, 8:10,6:15, 5:50, 1:20} {7:[50, 100], 8:[0, 5], 6:[0, 2], 5:[0, 1], 1:[5, 10]}
|
| | | TreeLVUP 42 4|300 5 120 30
|
| | | AngerXP 50 100 50 5
|