129 【战斗】战斗系统-服务端(个人战报ServerID改为玩家账号ServerID)
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| | | def __init__(self, guid, mapID=0, funcLineID=0, reqPlayerID=0, reqServerID=0):
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| | | self.guid = guid # 某场战斗的唯一guid,可用于存储记录如战报等
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| | | self._reqPlayerID = reqPlayerID # 可能为0,系统后台自动处理的战斗时为0,某个玩家发起则为发起玩家ID,同个玩家ID可能同时存在多场战斗,如主线+其他
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| | | self._reqServerID = reqServerID
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| | | self._reqServerID = reqServerID # 可能是玩家的服务器ID,或者请求的ServerID
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| | | self.curPlayer = None
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| | | self.mapID = mapID
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| | | self.funcLineID = funcLineID
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| | |
| | | return
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| | |
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| | | reqPlayerID = playerID
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| | | playerServerID = GameWorld.GetPlayerServerID(curPlayer)
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| | | guid = GameWorld.GetGUID()
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| | |
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| | | atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID)
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| | | lineupDictA = {1:atkLineupInfo}
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| | | lineupDictB = {1:defLineupInfo}
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqData=[tagType, tagID, valueList])
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, reqData=[tagType, tagID, valueList])
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| | |
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| | | # NPC
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| | | else:
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| | | lineupDictA = {1:atkLineupInfo}
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| | | lineupDictB = None
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty)
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| | | AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty)
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| | | return True
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| | |
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| | | def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
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| | | def AddToBattleQueue(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0, npcLineupIDList=[], strongerLV=0, difficulty=0, reqData=None):
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| | | '''添加进战斗请求队列,这里做战斗分发处理,由当前服务器根据当前服务器情况分配到本机子的其他战斗地图,或直接本地图处理
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| | | @param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
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| | | @param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...},pvp时用
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| | |
| | | # pvp 或 pve 必须要满足其中一种
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| | | return
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| | |
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| | | reqServerID = GameWorld.GetGameWorld().GetServerID()
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| | | reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
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| | | fromServerID = GameWorld.GetGameWorld().GetServerID()
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| | | reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData]
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| | | multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
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| | | # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
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| | | isMultiMap = False
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| | |
| | | if isMultiMap:
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| | | CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
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| | | else:
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| | | SSMsg_BattleRequest(reqInfo, reqServerID)
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| | | SSMsg_BattleRequest(reqInfo, fromServerID)
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| | | return
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| | |
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| | | def SSMsg_BattleRequest(reqInfo, fromServerID):
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| | | ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
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| | | guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
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| | | guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
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| | |
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| | | if npcLineupIDList:
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| | | turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, fromServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
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| | | turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
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| | | else:
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| | | turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, fromServerID)
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| | | turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID)
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| | |
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| | | winFaction = None
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| | | statMsg = {}
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| | | return
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| | |
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| | | def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
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| | | def DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, playerLineupDict, npcLineupIDList, strongerLV, difficulty):
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| | | '''执行PVE战斗,支持多小队
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| | | '''
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| | |
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| | | turnMax = GetTurnMax(mapID)
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| | |
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| | | tfMgr = GetTurnFightMgr()
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
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| | | guid = turnFight.guid
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| | |
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| | | turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
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| | |
| | | tfMgr.delTurnFight(guid)
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| | | return turnFight if saveOK else None
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| | |
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| | | def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, reqServerID=0):
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| | | def DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID=0, playerServerID=0):
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| | | '''执行PVP战斗,只处理战斗,不关心功能及curPlayer相关
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| | | @param lineupDictA: 阵营A所有阵容{阵容编号:{阵容信息}, ...}
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| | | @param lineupDictB: 阵营B所有阵容{阵容编号:{阵容信息}, ...}
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| | |
| | | turnMax = GetTurnMax(mapID)
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| | |
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| | | tfMgr = GetTurnFightMgr()
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, reqServerID)
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| | | turnFight = tfMgr.addTurnFight(guid, mapID, funcLineID, reqPlayerID, playerServerID)
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| | | guid = turnFight.guid
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| | |
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| | | turnFight.setTurnFight(mapID, funcLineID, turnMax, True)
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| | |
| | | pass
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| | |
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| | | saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
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| | | GameWorld.DebugLog("__saveBatBuffer=%s" % saveFilePath)
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| | | GameWorld.DebugLog("战报路径=%s" % saveFilePath)
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| | |
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| | | try:
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| | | clientPack = ChPyNetSendPack.tagSCTurnFightReport()
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