129 【战斗】战斗系统-服务端(张飞所有技能;增加触发方式55-免疫伤害时;增加效果5510;)
3个文件已修改
1个文件已添加
90 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5510.py 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3007,6 +3007,11 @@
    BatObjState_Link, # 链接(董白) 29
) = range(1 + 29)
BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
#免疫伤害的状态
ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
#属于灼烧状态的
BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
@@ -4031,7 +4036,8 @@
TriggerWay_DOTHurt, # 造成持续伤害时 52
TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
) = range(1, 1 + 54)
TriggerWay_ImmuneHurt, # 免疫伤害时 55
) = range(1, 1 + 55)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5510.py
New file
@@ -0,0 +1,41 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5510
#
# @todo:进行追击
# @author hxp
# @date 2025-12-24
# @version 1.0
#
# 详细描述: 进行追击
#
#-------------------------------------------------------------------------------
#"""Version = 2025-12-24 17:30"""
#-------------------------------------------------------------------------------
import TurnSkill
#import GameWorld
import ChConfig
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    passiveSkillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
    checkTagBuffState = curEffect.GetEffectValue(1) # 可附加验证来源处于xx状态 [状态1, 状态2, ...]
    if checkTagBuffState:
        if not tagObj.CheckInState(checkTagBuffState):
            #GameWorld.DebugLogEx("5510来源目标不在buff状态,无法触发! checkTagBuffState=%s", checkTagBuffState)
            return
    if not passiveSkillID:
        passiveSkillID = effSkill.GetSkillID()
    if not passiveSkillID:
        return
    effectID = curEffect.GetEffectID()
    effSkillID = effSkill.GetSkillID()
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkillID, connSkill, effSkillID, effectID, connBuff,
                                       batType=ChConfig.TurnBattleType_Pursue, **kwargs)
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
    effSkill = effBuff.GetSkillData().GetIpyData()
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -284,15 +284,16 @@
            
    if refreshType and buffSkill and buffOwner:
        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
        # 判断是否有额外属性的
        if not isRefreshAttr:
            effExDict = curBuff.GetEffectExDict()
            for effCalcInfo in effExDict.keys():
                effID = effCalcInfo[0]
                if effID in ChConfig.AttrIDList:
                    isRefreshAttr = True
                    break
    # 判断是否有额外属性的
    if not isRefreshAttr:
        effExDict = curBuff.GetEffectExDict()
        for effCalcInfo in effExDict.keys():
            effID = effCalcInfo[0]
            if effID in ChConfig.AttrIDList:
                isRefreshAttr = True
                break
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
        
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -832,7 +832,7 @@
        tagID = tagObj.GetID()
        if tagID == ChConfig.HeroID_Caoren:
            continue
        if tagObj.CheckInState(ChConfig.BatObjState_Wudi):
        if tagObj.CheckInState(ChConfig.ImmuneHurtStateList):
            continue
        if not caorenProtectObj or tagObj.GetHP() < caorenProtectObj.GetHP():
            caorenProtectObj = tagObj
@@ -910,7 +910,7 @@
            continue
        if tagID == ChConfig.HeroID_Caoren:
            continue
        if tagObj.CheckInState(ChConfig.BatObjState_Wudi):
        if tagObj.CheckInState(ChConfig.ImmuneHurtStateList):
            continue
        if not caorenProtectObj or tagObj.GetHP() < caorenProtectObj.GetHP():
            caorenProtectObj = tagObj
@@ -1536,6 +1536,10 @@
            TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_BeMiss, tagObj, connSkill=useSkill)
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Miss, curObj, connSkill=useSkill)
            
        # 免疫
        if tagID in immuneObjIDList:
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_ImmuneHurt, curObj, connSkill=useSkill)
        if tagID in effIgnoreObjIDList:
            continue
        
@@ -1894,7 +1898,7 @@
    OnUseSkill(turnFight, curBatObj, enhanceSkillData, batType=ChConfig.TurnBattleType_Enhance, bySkill=useSkill)
    return
def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None, **kwargs):
def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None, batType=ChConfig.TurnBattleType_Passive, **kwargs):
    '''被动触发使用技能
    @param passiveSkill: 释放的被动技能 或 技能ID
    @param connSkill: 由什么技能引起的
@@ -1944,12 +1948,12 @@
            GameWorld.DebugLogEx("    概率不触发: tagID=%s,happenRate=%s", tagID, happenRate)
            return
        passiveTagObjList = [tagObj]
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
    elif tagAim == ChConfig.SkillTagAim_MainSkillEx:
        if not connSkill:
            return
        passiveTagObjList = connSkill.GetTagObjList()
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
    elif tagAim == ChConfig.SkillTagAim_MainSkillFriend:
        if "byFriendObj" not in kwargs:
            return
@@ -1957,10 +1961,10 @@
        passiveTagObjList = [byFriendObj]
        GameWorld.DebugLogEx("被动触发技能,针对来源友军! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s,byFriendID=%s", 
                             effSkillID, effectID, passiveSkillID, bySkillID, byFriendObj.GetID())
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
    else:
        GameWorld.DebugLogEx("被动触发技能,重新锁定目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s", effSkillID, effectID, passiveSkillID, bySkillID)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
        
    return isOK
@@ -2273,7 +2277,7 @@
        return hurtValue, hurtTypes, immuneHurt
    
    hurtValue = int(hurtValue)
    if defObj.CheckInState(ChConfig.BatObjState_Wudi):
    if defObj.CheckInState(ChConfig.ImmuneHurtStateList):
        hurtTypes |= pow(2, ChConfig.HurtAtkType_Immune) # 添加免疫
        immuneHurt = hurtValue
        hurtValue = 0
@@ -2557,7 +2561,7 @@
            
            immuneHurt = immuneHurtDict.get(aveObjID)
            if immuneHurt == None:
                if aveObj.CheckInState(ChConfig.BatObjState_Wudi):
                if aveObj.CheckInState(ChConfig.ImmuneHurtStateList):
                    immuneHurt = 0
                else:
                    immuneHurt = -1 # 标记没有无敌