129 【战斗】战斗系统-服务端(优化效果6011可指定检查自己还是检查目标的buff;)
1个文件已修改
6 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
@@ -19,11 +19,15 @@
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
    layerPer = curEffect.GetEffectValue(0) # 每层增加的万分比
    buffStateList = curEffect.GetEffectValue(1) # buff״̬ [״̬1, ״̬2, ...]
    checkTag = curEffect.GetEffectValue(2) # buff检查自己还是对方: 0-自己,1-对方
    if not buffStateList:
        return
    
    layerTotal = 0
    buffMgr = attacker.GetBuffManager()
    if checkTag:
        buffMgr = defender.GetBuffManager()
    else:
        buffMgr = attacker.GetBuffManager()
    for buffState in buffStateList:
        for buff in buffMgr.FindBuffListByState(buffState):
            layerTotal += buff.GetLayer()