129 【战斗】战斗系统-服务端(修复属性触发击晕时没有通知buff问题;)
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| | | remainTime = buffSkill.GetLastTime()
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| | | remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
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| | | GameWorld.DebugLogEx(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s", |
| | | buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
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| | | GameWorld.DebugLogEx(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s,afterLogic=%s", |
| | | buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, afterLogic, curID)
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| | | buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
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| | | buff.SetOwnerID(ownerID)
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| | | buff.SetRemainTime(remainTime)
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| | | if afterLogic and buffSkill:
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| | | buffSkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
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| | | if bySkill:
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| | | bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
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| | | elif isSync:
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| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
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