| | |
| | |
|
| | | def __oneKeyMax(curPlayer, msgList):
|
| | | ## 一键满级: Hero max [指定等级 星级 突破 觉醒]
|
| | | setLV = msgList[2] if len(msgList) > 2 else None
|
| | | setStar = msgList[3] if len(msgList) > 3 else None
|
| | | setBreakLV = msgList[4] if len(msgList) > 4 else None
|
| | | setAwakeLV = msgList[5] if len(msgList) > 5 else None
|
| | | setLV = msgList[1] if len(msgList) > 1 else None
|
| | | setStar = msgList[2] if len(msgList) > 2 else None
|
| | | setBreakLV = msgList[3] if len(msgList) > 3 else None
|
| | | setAwakeLV = msgList[4] if len(msgList) > 4 else None
|
| | |
|
| | | heroIDList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
| | | return
|
| | | singleItem = heroItem.GetItem()
|
| | |
|
| | | # 重置
|
| | | PlayerHero.InitHeroItem(singleItem)
|
| | | |
| | | # 天赋
|
| | | awakeLVMax = 0
|
| | | for aLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
|
| | | break
|
| | | awakeLVMax = aLV
|
| | | if setAwakeLV != None:
|
| | | awakeLV = setAwakeLV
|
| | | awakeLV = min(setAwakeLV, awakeLVMax)
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
|
| | | return
|
| | | #GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
|
| | | awakeLV = 0
|
| | | else:
|
| | | awakeLV = 0
|
| | | for aLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, aLV):
|
| | | break
|
| | | awakeLV = aLV
|
| | | awakeLV = awakeLVMax
|
| | | PlayerHero.SetHeroAwakeLV(heroItem, awakeLV, False)
|
| | |
|
| | | doCnt = 0
|
| | |
| | | awakeRandCnt = singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentIDAwakeRand)
|
| | |
|
| | | # 突破
|
| | | breakLVMax = 0
|
| | | for bLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLVMax = bLV
|
| | | if setBreakLV != None:
|
| | | breakLV = setBreakLV
|
| | | breakLV = min(setBreakLV, breakLVMax)
|
| | | if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
|
| | | GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
|
| | | return
|
| | | #GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
|
| | | breakLV = 0
|
| | | else:
|
| | | breakLV = 0
|
| | | for bLV in range(1, 100):
|
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLV = bLV
|
| | | breakLV = breakLVMax
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
|
| | |
|
| | | # 星级
|
| | |
| | | # 等级
|
| | | lvMax = PlayerHero.GetHeroLVMax(heroItem)
|
| | | if setLV != None:
|
| | | updHeroLV = min(setLV, lvMax)
|
| | | updHeroLV = max(1, min(setLV, lvMax))
|
| | | else:
|
| | | updHeroLV = lvMax
|
| | | singleItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
|