541 【幻境阁】新增称号加成效果-服务端(废弃红颜额外返还字段,统一使用称号额外返还;)
3个文件已修改
58 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py 47 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -235,8 +235,7 @@
    DWORD        StarAddPer;    // 卡牌每星级加成
    list        BookActAwardMoney;    // 图鉴激活奖励货币 类型|值
    list        DismissReturnItems;    // 遣散每星返还道具 [[物品ID,个数], ...]
    list        BeautyReturnItems;    // 红颜效果返还道具基数 [[物品ID,个数], ...]
    list        TitleReturnItems;    // 称号效果返还道具基数 [[物品ID,个数], ...]
    list        ReturnItemsEx;    // 额外返还道具基数 [[物品ID,个数], ...]
    list        RecommendAwardMoney;    // 阵容推荐激活奖励货币 类型|值
};
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -239,8 +239,7 @@
                        ("DWORD", "StarAddPer", 0),
                        ("list", "BookActAwardMoney", 0),
                        ("list", "DismissReturnItems", 0),
                        ("list", "BeautyReturnItems", 0),
                        ("list", "TitleReturnItems", 0),
                        ("list", "ReturnItemsEx", 0),
                        ("list", "RecommendAwardMoney", 0),
                        ),
@@ -2054,9 +2053,8 @@
    def GetStarAddPer(self): return self.attrTuple[6] #  卡牌每星级加成 DWORD
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetDismissReturnItems(self): return self.attrTuple[8] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetBeautyReturnItems(self): return self.attrTuple[9] #  红颜效果返还道具基数 [[物品ID,个数], ...] list
    def GetTitleReturnItems(self): return self.attrTuple[10] #  称号效果返还道具基数 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[11] #  阵容推荐激活奖励货币 类型|值 list
    def GetReturnItemsEx(self): return self.attrTuple[9] #  额外返还道具基数 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[10] #  阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1557,32 +1557,31 @@
def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
    ## 其他功能额外返还
    
    returnItemsEx = qualityIpyData.GetReturnItemsEx()
    if not returnItemsEx:
        return
    # 红颜特殊效果: 遣散/吞噬额外返还百分比
    beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
    if beautyReturnItems:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
        retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
        for itemID, itemCount in beautyReturnItems:
            if not retPer:
                break
            key = (itemID, isBind)
            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
        GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
    isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
    retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
    for itemID, itemCount in returnItemsEx:
        if not retPer:
            break
        key = (itemID, isBind)
        retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
        returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
    GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
    # 称号特殊效果: 遣散/吞噬额外返还百分比
    titleReturnItems = qualityIpyData.GetTitleReturnItems()
    if titleReturnItems:
        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
        retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
        for itemID, itemCount in titleReturnItems:
            if not retPer:
                break
            key = (itemID, isBind)
            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
        GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
    isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
    retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
    for itemID, itemCount in returnItemsEx:
        if not retPer:
            break
        key = (itemID, isBind)
        retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
        returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
    GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
    return
#// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave