| | |
| | | GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | | GameWorld.DebugAnswer(curPlayer, "清未生效: Hero clear [是否包含生效卡]")
|
| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤")
|
| | |
| | | PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
|
| | | return
|
| | |
|
| | | if value == "clear":
|
| | | isAll = value2
|
| | | backPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | | for i in range(backPack.GetCount()):
|
| | | curItem = backPack.GetAt(i)
|
| | | if not curItem or curItem.IsEmpty():
|
| | | continue
|
| | | if not isAll:
|
| | | if curItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
|
| | | continue
|
| | | curItem.Clear()
|
| | | return
|
| | | |
| | | # 宿缘
|
| | | if value == "sy":
|
| | | syncIDList = []
|