hxp
9 天以前 2b91d1223f3d78bd2efa970478d1ed63666e131c
129 【战斗】战斗系统-服务端(优化演武场匹配逻辑;)
3个文件已修改
229 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py 191 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -22,6 +22,7 @@
import IpyGameDataPY
import IPY_GameWorld
import PlayerEventCounter
import PlayerViewCache
import PlayerControl
import NetPackCommon
import PlayerOnline
@@ -83,6 +84,7 @@
    GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
    DBDataMgr.OnServerStart() # 优先加载公共数据
    LoadDBPlayer()
    PlayerViewCache.LoadRobot()
    PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
    
    #初始话开服时间、星期几
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -215,12 +215,12 @@
    playerID = curPlayer.GetPlayerID()
    playerScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaScore)
    matchScoreList = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 1)
    needMatchCount = len(matchScoreList)
    
    GameWorld.DebugLog("竞技场玩家刷新匹配列表: isRefresh=%s,playerScore=%s,gmMatchIDList=%s,isSys=%s" % (isRefresh, playerScore, gmMatchIDList, isSys), playerID)
    GameWorld.DebugLog("    matchScoreList=%s" % (matchScoreList), playerID)
    GameWorld.DebugLog("needMatchCount=%s,matchScoreList=%s" % (needMatchCount, matchScoreList), playerID)
    
    # 匹配对象缓存
    needMatchCount = len(matchScoreList)
    if playerID not in PyGameData.g_arenaPlayerMatchDict:
        PyGameData.g_arenaPlayerMatchDict[playerID] = []
    matchIDList = PyGameData.g_arenaPlayerMatchDict[playerID]
@@ -236,69 +236,124 @@
        if not costMoney or not moneyValue or not PlayerControl.PayMoney(curPlayer, costMoney, moneyValue, "Arena"):
            return
        
    billboardMgr = DBDataMgr.GetBillboardMgr()
    billBoard = billboardMgr.GetBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return
    maxOrder = billBoard.GetCount()
    playerOrder = billBoard.IndexOfByID(playerID) + 1  # 玩家在排行榜中的名次,没有名次为-1
    matchRobotCntDict = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 3)
    if playerOrder > 0:
        matchRobotRange = GameWorld.GetOrderValueByDict(matchRobotCntDict, playerOrder)
        matchRobotCnt = random.randint(matchRobotRange[0], matchRobotRange[1])
    else:
        matchRobotCnt = needMatchCount
    matchPlayerCnt = needMatchCount - matchRobotCnt
    GameWorld.DebugLog("    maxOrder=%s,playerOrder=%s,matchRobotCnt=%s,matchPlayerCnt=%s" % (maxOrder, playerOrder, matchRobotCnt, matchPlayerCnt), playerID)
    fromLowerCnt, matchPerRank = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 2)
    toOrder = playerOrder + fromLowerCnt * matchPerRank # 从低名次往高名次匹配
    GameWorld.DebugLog("    fromLowerCnt=%s,matchPerRank=%s,toOrder=%s" % (fromLowerCnt, matchPerRank, toOrder), playerID)
    matchIDList = [] # 最终匹配的玩家ID列表
    matchOrderList = [] # 匹配到的名次
    viewCacheDict = {}
    for _ in range(matchPlayerCnt):
        fromOrder = max(1, toOrder - matchPerRank)
        if toOrder <= fromOrder:
            break
        orderList = range(fromOrder, toOrder)
        random.shuffle(orderList)
        if playerOrder in orderList:
            orderList.remove(playerOrder) # 不包含自己
        if not orderList:
            break
        for order in orderList:
            if order > maxOrder:
    robotFPCoefficient =  IpyGameDataPY.GetFuncCfg("ArenaMatchRobot", 1) # 必定匹配机器人的玩家战力系数,玩家战力*该系数<=机器人最高战力时必定匹配机器人
    playerFightPower = PlayerControl.GetFightPower(curPlayer)
    robotFPSortList = PlayerViewCache.GetRobotFightPowerSortList()
    robotFightPowerMax = robotFPSortList[0][0] if robotFPSortList else 0
    robotCntTotal = len(robotFPSortList)
    GameWorld.DebugLog("玩家战力=%s,机器人最大战力=%s,匹配机器人战力系数=%s,机器人总数=%s"
                       % (playerFightPower, robotFightPowerMax, robotFPCoefficient, robotCntTotal), playerID)
    reFightPower = playerFightPower * robotFPCoefficient # 参考战力
    if reFightPower <= robotFightPowerMax:
        # 匹配机器人相对玩家战力百分比范围列表  [[相对玩家战力百分比A, B], ..],支持负数,如-30就是机器人比玩家低30%战力,10就是机器人比玩家高10%战力
        matchRobotFPPerList = IpyGameDataPY.GetFuncEvalCfg("ArenaMatchRobot", 2)
        GameWorld.DebugLog("全部匹配机器人: %s, reFightPower=%s <= %s" % (matchRobotFPPerList, reFightPower, robotFightPowerMax), playerID)
        loopIndex = 0
        for fpPerRange in matchRobotFPPerList[::-1]: # 从高战力往低战力匹配
            fpPerA, fpPerB = fpPerRange
            GameWorld.DebugLog("    处理匹配机器人战力段: fpPerA=%s,fpPerB=%s,loopIndex=%s" % (fpPerA, fpPerB, loopIndex), playerID)
            if loopIndex >= robotCntTotal:
                continue
            billData = billBoard.At(order - 1)
            tagID = billData.GetID()
            viewCache = PlayerViewCache.FindBattleViewCache(tagID)
            if not viewCache:
                GameWorld.DebugLog("    无战斗缓存的玩家不匹配: tagID=%s,order=%s,fromOrder=%s,toOrder=%s" % (tagID, order, fromOrder, toOrder), playerID)
                continue
            matchOrderList.append(order)
            viewCacheDict[tagID] = viewCache
            if fromOrder == 1:
                if len(matchOrderList) >= matchPlayerCnt:
            robotFPIDList = []
            for robotIndex in range(loopIndex, robotCntTotal):
                robotFightPower, robotID = robotFPSortList[robotIndex]
                fpPer = (robotFightPower / float(playerFightPower) - 1) * 100
                if fpPer < fpPerA:
                    GameWorld.DebugLog("        比低百分比还小的战力跳出,进入下一段匹配逻辑: %s,robotID=%s,robotFightPower=%s,fpPer=%s < %s"
                                       % (robotIndex, robotID, robotFightPower, fpPer, fpPerA), playerID)
                    break
            else:
                loopIndex = robotIndex + 1
                if fpPer > fpPerB:
                    #GameWorld.DebugLog("        比高百分比还大的战力跳过,不匹配: %s,robotID=%s,robotFightPower=%s,fpPer=%s > %s"
                    #                   % (robotIndex, robotID, robotFightPower, fpPer, fpPerB), playerID)
                    continue
                robotFPIDList.append([robotFightPower, robotID])
                #GameWorld.DebugLog("        战力在匹配段范围内,可匹配: %s,robotID=%s,robotFightPower=%s,%s <= fpPer(%s) <= %s"
                #                   % (robotIndex, robotID, robotFightPower, fpPerA, fpPer, fpPerB), playerID)
            if not robotFPIDList:
                GameWorld.DebugLog("        该战力范围段没有符合的机器人!", playerID)
                continue
            random.shuffle(robotFPIDList)
            robotFightPower, robotID = robotFPIDList[0]
            matchIDList.append(robotID)
            GameWorld.DebugLog("        匹配机器人: robotID=%s,robotFightPower=%s" % (robotID, robotFightPower), playerID)
        if len(matchIDList) < needMatchCount:
            GameWorld.DebugLog("    可匹配的机器人还不够,从剩下未遍历的机器人内匹配: loopIndex=%s" % loopIndex, playerID)
            if loopIndex < robotCntTotal:
                randIndexList = range(loopIndex, robotCntTotal)
                random.shuffle(randIndexList)
                matchIndexList = randIndexList[:needMatchCount-len(matchIDList)]
                matchIndexList.sort()
                for robotIndex in matchIndexList:
                    robotFightPower, robotID = robotFPSortList[robotIndex]
                    matchIDList.append(robotID)
                    GameWorld.DebugLog("        匹配机器人: robotID=%s,robotFightPower=%s" % (robotID, robotFightPower), playerID)
    else:
        # 匹配真人
        GameWorld.DebugLog("匹配真人: reFightPower=%s > %s" % (reFightPower, robotFightPowerMax), playerID)
        billboardMgr = DBDataMgr.GetBillboardMgr()
        billBoard = billboardMgr.GetBillboard(ShareDefine.Def_BT_Arena)
        if not billBoard:
            return
        maxOrder = billBoard.GetCount()
        playerOrder = billBoard.IndexOfByID(playerID) + 1  # 玩家在排行榜中的名次,没有名次为-1
        leastRobotCnt = IpyGameDataPY.GetFuncCfg("ArenaMatchRobot", 3)
        matchPlayerCnt = needMatchCount - leastRobotCnt
        GameWorld.DebugLog("    maxOrder=%s,playerOrder=%s,matchPlayerCnt=%s,leastRobotCnt=%s" % (maxOrder, playerOrder, matchPlayerCnt, leastRobotCnt), playerID)
        fromLowerCnt, matchPerRank = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 2)
        toOrder = playerOrder + fromLowerCnt * matchPerRank # 从低名次往高名次匹配
        GameWorld.DebugLog("    fromLowerCnt=%s,matchPerRank=%s,toOrder=%s" % (fromLowerCnt, matchPerRank, toOrder), playerID)
        for _ in range(matchPlayerCnt):
            fromOrder = max(1, toOrder - matchPerRank)
            if toOrder <= fromOrder:
                break
            orderList = range(fromOrder, toOrder)
            random.shuffle(orderList)
            if playerOrder in orderList:
                orderList.remove(playerOrder) # 不包含自己
            if not orderList:
                break
            
        GameWorld.DebugLog("    匹配玩家: fromOrder=%s,toOrder=%s,matchOrderList=%s" % (fromOrder, toOrder, matchOrderList), playerID)
        toOrder = fromOrder - 1
            for order in orderList:
                if order > maxOrder:
                    continue
                billData = billBoard.At(order - 1)
                tagID = billData.GetID()
                viewCache = PlayerViewCache.FindBattleViewCache(tagID)
                if not viewCache:
                    GameWorld.DebugLog("    无战斗缓存的玩家不匹配: tagID=%s,order=%s,fromOrder=%s,toOrder=%s" % (tagID, order, fromOrder, toOrder), playerID)
                    continue
                matchOrderList.append(order)
                viewCacheDict[tagID] = viewCache
                if fromOrder == 1:
                    if len(matchOrderList) >= matchPlayerCnt:
                        break
                else:
                    break
            GameWorld.DebugLog("    匹配玩家: fromOrder=%s,toOrder=%s,matchOrderList=%s" % (fromOrder, toOrder, matchOrderList), playerID)
            toOrder = fromOrder - 1
        matchOrderList.sort()
        for matchOrder in matchOrderList:
            if matchOrder > maxOrder or matchOrder <= 0:
                break
            billData = billBoard.At(matchOrder - 1)
            tagID = billData.GetID()
            matchIDList.append(tagID)
        GameWorld.DebugLog("    匹配榜单结果: matchIDList=%s,matchOrderList=%s" % (matchIDList, matchOrderList), playerID)
        
    matchOrderList.sort()
    matchIDList = [] # 最终匹配的玩家ID列表
    for matchOrder in matchOrderList:
        if matchOrder > maxOrder or matchOrder <= 0:
            break
        billData = billBoard.At(matchOrder - 1)
        tagID = billData.GetID()
        matchIDList.append(tagID)
    GameWorld.DebugLog("    匹配榜单结果: matchIDList=%s,matchOrderList=%s" % (matchIDList, matchOrderList), playerID)
    # GM指定匹配测试
    if gmMatchIDList != None and curPlayer.GetGMLevel():
        for gmMatchID in gmMatchIDList:
@@ -322,18 +377,24 @@
        GameWorld.DebugLog("    指定匹配结果: matchIDList=%s" % (matchIDList), playerID)
        
    needRobotCnt = needMatchCount - len(matchIDList)
    GameWorld.DebugLog("    还需机器人数=%s" % (needRobotCnt), playerID)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    robotMax = ipyDataMgr.GetRobotCount()
    GameWorld.DebugLog("    最终还需机器人数=%s" % (needRobotCnt), playerID)
    robotFPIDList = []
    doCnt = 100
    while doCnt > 0 and needRobotCnt > 0 and robotMax:
    while doCnt > 0 and needRobotCnt > 0 and robotCntTotal:
        doCnt -= 1
        robotIndex = random.randint(0, robotMax - 1)
        robotIpyData = ipyDataMgr.GetRobotByIndex(robotIndex)
        robotID = robotIpyData.GetID()
        robotIndex = random.randint(0, robotCntTotal - 1)
        robotFightPower, robotID = robotFPSortList[robotIndex]
        if robotID not in matchIDList:
            matchIDList.append(robotID)
            robotFPIDList.append([robotFightPower, robotID])
            needRobotCnt -= 1
    if robotFPIDList:
        robotFPIDList.sort(reverse=True)
        #GameWorld.DebugLog("    补充机器人战力ID排序=%s" % (robotFPIDList), playerID)
        for _, robotID in robotFPIDList:
            if robotID in matchIDList:
                matchIDList.remove(robotID)
                matchIDList.append(robotID)
    GameWorld.DebugLog("    最终匹配结果: matchIDList=%s" % matchIDList, playerID)
    
    PyGameData.g_arenaPlayerMatchDict[playerID] = matchIDList
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -352,9 +352,41 @@
                 }
    return robotDict
def UpdRobotViewCache(curCache, robotID):
def LoadRobot():
    ## 加载机器人缓存,在服务器启动、重读配置时加载
    robotFPSortList = []
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRobotCount()):
        ipyData = ipyDataMgr.GetRobotByIndex(index)
        robotPlayerID = ipyData.GetID()
        curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
        if not curCache:
            curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
        if not curCache:
            continue
        UpdRobotViewCache(curCache, robotPlayerID, ipyData)
        robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
    robotFPSortList.sort(reverse=True) # 战力倒序排序
    IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
    GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
    return robotFPSortList
def GetRobotFightPowerSortList():
    ## 机器人战力倒序排序列表
    # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
    sortList = []
    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
    if not robotFPSortList:
        robotFPSortList = LoadRobot()
    if robotFPSortList:
        sortList += robotFPSortList
    return sortList
def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
    ## 更新机器人查看缓存
    robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        return
    try: