ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -467,41 +467,9 @@ #--------------------------------------------------------------------------- Def_ItemCount_Max = 2000000000 # 物品最大叠加上限 #写死的物品ID都放这边 Def_ItemID_PetSoul = -1 #宠物满魂 Def_ItemID_PetDoubleExp = -1 #宠物双倍 Def_ItemID_CompoundJiePo = -1 #合成材料附加物品: 结魄 Def_ItemID_FineSoulGadget = -1 #精魄合成保护符ID Def_ItemID_LongSaleItem = -1 #远程贩售道具ID Def_ItemID_ArchangelWeapon = 4004 # 大天使的武器 Def_ItemID_PetData = 4171 # 宠物数据物品ID Def_ItemID_RealmSit = 4504 #境界打坐消耗物品ID Def_ItemID_VIPExperience = 985 # VIP体验卡 # 直接转换为对应数值的物品ID列表 Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝 Def_ItemID_SilverMoney = 22 # 直接给铜钱 Def_ItemID_SP = 29 # 直接给sp Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石 Def_ItemID_RealmPoint = 24 # 直接给修行点 Def_ItemID_Ysog = 4306 # 直接给符印融合石 Def_ItemID_SoulDust = 700 # 直接给魂尘 Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片 Def_ItemID_SoulCore = 702 # 直接给核心环 Def_ItemID_Honor = 2141 # 直接给荣誉 Def_ItemID_FuncSysPrivilege = 894 # 直接给功能特权令 Def_ItemID_FCPartyPoint = 718 # 直接给仙界盛典嗨点 Def_ItemID_BTGMPoint = 450 # 直接给GM令 Def_ItemID_GuShenMoney = 520 # 直接给古神币 Def_ItemID_GongdePoint = 530 # 直接给功德点 Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分 Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点 Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper, Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_Ysog, Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney, Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney, Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_FamilyFlagWarPoint] Def_TransformItemIDList = [] #--------------------------------------------------------------------- #写死的物品类型都放这边 Def_ItemType_All = -1 #所有类型 @@ -636,41 +604,22 @@ #--------------------------------------------------------------------- #写死的物品效果ID都放这边------请按数值顺序存放 Def_Effect_GivePlayerMoneySilver = 201 #给人物金钱 铜钱道具效果ID Def_Effect_GivePlayerMoneyGift = 202 #给人物金钱 绑定仙玉道具效果ID Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID Def_Effect_AddDienstgrad = 204 #使用物品获得称号 #205 #使用道具给予真气 Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献 Def_Effect_ItemAddExp = 213 #给经验道具 Def_Effect_ItemAddLV = 214 #直接升级道具 Def_Effect_ItemAddExpByLV = 215 #给经验道具 XX级前,所加经验随等级增加而增加,XX级后按XX级算 Def_Effect_AppointItem = 220 #定制物品 Def_Effect_EquipStone = 225 #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID Def_Effect_Reborn = 227 #复活物品(还阳咒)效果ID Def_Effect_PrizeCoin = 228 #奖励充值点券; A值点券;B值奖励点券 #229 #增加VIP经验;A值经验点 #230 #重置boss击杀疲劳;A值重置的boss疲劳类型 Def_Effect_GivePlayerSilverPaper = 1915 #给人物金钱银票(恶魔精华)道具效果ID Def_Effect_ItemSpeak = 2700 #小喇叭效果ID #Def_Effect_CleanGuilt = 2812 # 洗红名 Def_Effect_ResetAttrPoint = 231 # 洗点 Def_Effect_AddFBCnt = 233 # 增加副本可进入次数,A值副本ID,B值是否自动使用 #234 # 增加BOSS可击杀次数 Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉 #236 # 增加法宝升星经验 A值法宝ID B值X经验 Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点 Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘 Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片 Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环 Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉 Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分 Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分 #251 #增加聚灵效率 #252 #触发任务 #253 #骑宠觉醒值 Def_Effect_ItemGiveTreasureScore = 254 #使用道具给予寻宝积分 #256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用 #257 #增加竞技场挑战次数,A值为增加次数 Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型 @@ -690,12 +639,7 @@ #放入背包自动使用的物品效果ID AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity] #----以下未使用或代码依然存在的--- Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华 Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片 #--------------------------------------------------------------------- Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数 #写死的物品效果都放这边 #立刻恢复%d的HP(单次恢复) @@ -2058,14 +2002,6 @@ Map_FBDict_PrevFBTimeType = "Map_FBDict_PrevFBTimeType" # 上一个副本时间类型 #因GetPropertyID值会受副本类型影响,如组队副本,故自定义副本自己的属性标识字典 Map_FBDict_PropertyMark = "Map_FBDict_PropertyMark" # 副本属性标识 #---战场区域福利--- Map_FBDict_LastAreaRewardTick = "LastAreaRewardTick" # 副本上次战场区域福利刷新时间 Map_Player_AreaReward_GetExp = "AreaAward_Exp%s" # 玩家战场区域福利-获得经验 Map_Player_AreaReward_GetExpPoint = "AreaAward_ExpPoint%s" # 玩家战场区域福利-累计获得经验点 Map_Player_AreaReward_GetZhenQiTotal = "AreaAward_SP%s" # 玩家战场区域福利-累计获得真气 Map_Player_AreaReward_GetTechPoint = "AreaAward_TechPoint%s" # 玩家战场区域福利-累计获得科技点 Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数 #---地图NPC--- Map_NPC_ActBossLastRebornSign = 'ActBossRebornSign_%s' # 活动boss上次复活标记,参数为刷新标识点 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -588,8 +588,6 @@ ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数 ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack", ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem", ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分 ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分 ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤 ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数 } @@ -606,9 +604,7 @@ if callFuncName: pass elif itemTypeID == ChConfig.Def_ItemID_VIPExperience: callFuncName = "Item_VIPExperience" #VIP体验卡 if callFuncName == '': #//这个物品是一般物品, 返回外层继续处理 return -1 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -855,36 +855,6 @@ return True if itemID not in ChConfig.Def_TransformItemIDList: return False if itemID == ChConfig.Def_ItemID_SilverMoney: PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount) elif itemID == ChConfig.Def_ItemID_SP: PlayerControl.PlayerAddZhenQi(curPlayer, itemCount) elif itemID == ChConfig.Def_ItemID_GoldPaper: PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict) elif itemID == ChConfig.Def_ItemID_RealmPoint: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount) elif itemID == ChConfig.Def_ItemID_Ysog: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount) elif itemID == ChConfig.Def_ItemID_SoulDust: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount) elif itemID == ChConfig.Def_ItemID_SoulSplinters: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount) elif itemID == ChConfig.Def_ItemID_SoulCore: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount) elif itemID == ChConfig.Def_ItemID_Honor: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount) elif itemID == ChConfig.Def_ItemID_GoldMoney: PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict) elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount) elif itemID == ChConfig.Def_ItemID_BTGMPoint: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount) elif itemID == ChConfig.Def_ItemID_GuShenMoney: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount) elif itemID == ChConfig.Def_ItemID_GongdePoint: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount) elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint: PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount) return True def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]): ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -69,11 +69,7 @@ itemEff = findItemData.GetEffectByIndex(0) curEffID = itemEff.GetEffectID() if curEffID == ChConfig.Def_Effect_EquipStone: stoneEffType = itemEff.GetEffectValue(0) stoneLevel = itemEff.GetEffectValue(1) PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID elif curEffID == ChConfig.Def_Effect_ItemCount: if curEffID == ChConfig.Def_Effect_ItemCount: PyGameData.AutoTransformCountItemIDList.append(itemID) elif curEffID == ChConfig.Def_Effect_ItemGiveMoney: moneyValue = itemEff.GetEffectValue(0) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -25,10 +25,7 @@ import GameWorld import ChConfig import PlayerControl import IPY_GameWorld import ItemCommon import ShareDefine import PlayerFamily #------------------------------------------------------------------------------ @@ -121,31 +118,7 @@ # @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1 def GetAddMoneyType(curEff): curEffID = curEff.GetEffectID() if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver: return IPY_GameWorld.TYPE_Price_Silver_Money elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift: return IPY_GameWorld.TYPE_Price_Gold_Paper elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGold: return IPY_GameWorld.TYPE_Price_Gold_Money elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper: return IPY_GameWorld.TYPE_Price_Silver_Paper elif curEffID == ChConfig.Def_Effect_ItemGiveHonor: return ShareDefine.TYPE_Price_Honor elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH: return ShareDefine.TYPE_Price_Rune elif curEffID == ChConfig.Def_Effect_ItemGiveRuneSplinters: return ShareDefine.TYPE_Price_RuneSplinters elif curEffID == ChConfig.Def_Effect_ItemGiveRealmPoint: return ShareDefine.TYPE_Price_RealmPoint elif curEffID == ChConfig.Def_Effect_ItemGiveSoulDust: return ShareDefine.TYPE_Price_SoulDust elif curEffID == ChConfig.Def_Effect_ItemGiveSoulSplinters: return ShareDefine.TYPE_Price_SoulSplinters elif curEffID == ChConfig.Def_Effect_ItemGiveSoulCore: return ShareDefine.TYPE_Price_SoulCore elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore: return ShareDefine.TYPE_Price_TreasureScore elif curEffID == ChConfig.Def_Effect_ItemGiveMoney: if curEffID == ChConfig.Def_Effect_ItemGiveMoney: return curEff.GetEffectValue(1) return -1 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_WeekPartyPoint.py
File was deleted ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4529,48 +4529,6 @@ return atkInterval ##玩家增加真气 # @param curPlayer 玩家 # @param value 增加数值 # @param canOverbrim 可否溢出(默认不行) # @param isSysMsg 是否系统提示(默认需要) # @return None def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""): if addValue <= 0: return True curZhenQi = GetZhenQi(curPlayer) # 当前真气 value = curZhenQi + addValue if value == curZhenQi: #真气值没有改变 return False SetZhenQi(curPlayer, value) return True ##玩家减少真气 # @param curPlayer 玩家 # @param lostValue 减少数值 # @return None def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""): if lostValue <= 0: return True curZhenQi = GetZhenQi(curPlayer) # 当前真气 value = max(0, curZhenQi - lostValue) if value < 0: GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue)) return False SetZhenQi(curPlayer, value) return True ## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效 def GetZhenQi(curPlayer): return 0 def SetZhenQi(curPlayer, totalZhenQi): return #=============================================================================== # #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False #=============================================================================== ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -106,7 +106,7 @@ GameWorld.ErrLog("tagPetInfo.txt can not find petData petNPCID=%s" % (petNPCID)) return newPetItem = ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData) newPetItem = None#ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData) if not newPetItem: return ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -56,7 +56,6 @@ EquipItemSkillIDList = [] # 装备技能ID列表 AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表 MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...} g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...} g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表