hxp
2026-01-08 30934085569813c1f2bb15c04715f4d35d01287b
16 卡牌服务端(删除写死的旧项目无效物品ID;)
1个文件已删除
8个文件已修改
229 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 66 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py 29 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_WeekPartyPoint.py 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -467,41 +467,9 @@
#---------------------------------------------------------------------------
Def_ItemCount_Max = 2000000000 # 物品最大叠加上限
#写死的物品ID都放这边
Def_ItemID_PetSoul = -1                  #宠物满魂
Def_ItemID_PetDoubleExp = -1             #宠物双倍
Def_ItemID_CompoundJiePo = -1           #合成材料附加物品: 结魄
Def_ItemID_FineSoulGadget = -1          #精魄合成保护符ID
Def_ItemID_LongSaleItem = -1            #远程贩售道具ID
Def_ItemID_ArchangelWeapon = 4004   # 大天使的武器
Def_ItemID_PetData = 4171               # 宠物数据物品ID
Def_ItemID_RealmSit = 4504          #境界打坐消耗物品ID
Def_ItemID_VIPExperience = 985               # VIP体验卡
# 直接转换为对应数值的物品ID列表
Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
Def_ItemID_SilverMoney = 22               # 直接给铜钱
Def_ItemID_SP = 29               # 直接给sp
Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
Def_ItemID_RealmPoint = 24               # 直接给修行点
Def_ItemID_Ysog = 4306               # 直接给符印融合石
Def_ItemID_SoulDust = 700               # 直接给魂尘
Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
Def_ItemID_SoulCore = 702               # 直接给核心环
Def_ItemID_Honor = 2141               # 直接给荣誉
Def_ItemID_FuncSysPrivilege = 894               # 直接给功能特权令
Def_ItemID_FCPartyPoint = 718               # 直接给仙界盛典嗨点
Def_ItemID_BTGMPoint = 450               # 直接给GM令
Def_ItemID_GuShenMoney = 520               # 直接给古神币
Def_ItemID_GongdePoint = 530               # 直接给功德点
Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper,
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
                           Def_ItemID_FamilyFlagWarPoint]
Def_TransformItemIDList = []
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -636,41 +604,22 @@
#---------------------------------------------------------------------
#写死的物品效果ID都放这边------请按数值顺序存放
Def_Effect_GivePlayerMoneySilver = 201  #给人物金钱 铜钱道具效果ID
Def_Effect_GivePlayerMoneyGift = 202    #给人物金钱 绑定仙玉道具效果ID
Def_Effect_GivePlayerMoneyGold = 203    #给人物金钱 仙玉道具效果ID
Def_Effect_AddDienstgrad = 204   #使用物品获得称号
#205      #使用道具给予真气
Def_Effect_ItemGiveFamilyContribution = 209      #使用道具给予仙盟贡献
Def_Effect_ItemAddExp = 213      #给经验道具 
Def_Effect_ItemAddLV = 214       #直接升级道具 
Def_Effect_ItemAddExpByLV = 215      #给经验道具 XX级前,所加经验随等级增加而增加,XX级后按XX级算
Def_Effect_AppointItem = 220   #定制物品
Def_Effect_EquipStone = 225   #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID
Def_Effect_Reborn = 227                 #复活物品(还阳咒)效果ID
Def_Effect_PrizeCoin = 228                 #奖励充值点券; A值点券;B值奖励点券
#229                 #增加VIP经验;A值经验点
#230                 #重置boss击杀疲劳;A值重置的boss疲劳类型
Def_Effect_GivePlayerSilverPaper = 1915    #给人物金钱银票(恶魔精华)道具效果ID
Def_Effect_ItemSpeak = 2700              #小喇叭效果ID
#Def_Effect_CleanGuilt = 2812   # 洗红名
Def_Effect_ResetAttrPoint = 231   # 洗点
Def_Effect_AddFBCnt = 233   # 增加副本可进入次数,A值副本ID,B值是否自动使用
#234   # 增加BOSS可击杀次数
Def_Effect_DogzEquipPlusExp = 235   # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
#236   # 增加法宝升星经验 A值法宝ID B值X经验
Def_Effect_ChatBubbleBox = 237   # 激活聊天气泡框,A值气泡框ID
Def_Effect_ItemGiveRealmPoint = 238      #使用道具给予修行点
Def_Effect_ItemGiveSoulDust = 239   # 使用道具给予魂尘
Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
#251 #增加聚灵效率
#252 #触发任务
#253 #骑宠觉醒值
Def_Effect_ItemGiveTreasureScore = 254      #使用道具给予寻宝积分
#256    #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权    效果值A: vip等级    效果值B: 领取是否默认直接使用
#257    #增加竞技场挑战次数,A值为增加次数
Def_Effect_ItemGiveMoney = 264    #通用给货币道具,A值数量,B值货币类型
@@ -690,12 +639,7 @@
#放入背包自动使用的物品效果ID
AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity]
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
Def_Effect_ItemGiveRuneSplinters = 1926       #使用道具给予符印碎片
#---------------------------------------------------------------------
Def_Max_Update_Talent_Time = 3    #最大使用造化丹次数
#写死的物品效果都放这边
#立刻恢复%d的HP(单次恢复)
@@ -2058,14 +2002,6 @@
Map_FBDict_PrevFBTimeType = "Map_FBDict_PrevFBTimeType"   # 上一个副本时间类型
#因GetPropertyID值会受副本类型影响,如组队副本,故自定义副本自己的属性标识字典
Map_FBDict_PropertyMark = "Map_FBDict_PropertyMark"   # 副本属性标识
#---战场区域福利---
Map_FBDict_LastAreaRewardTick = "LastAreaRewardTick" # 副本上次战场区域福利刷新时间
Map_Player_AreaReward_GetExp = "AreaAward_Exp%s" # 玩家战场区域福利-获得经验
Map_Player_AreaReward_GetExpPoint = "AreaAward_ExpPoint%s" # 玩家战场区域福利-累计获得经验点
Map_Player_AreaReward_GetZhenQiTotal = "AreaAward_SP%s" # 玩家战场区域福利-累计获得真气
Map_Player_AreaReward_GetTechPoint = "AreaAward_TechPoint%s" # 玩家战场区域福利-累计获得科技点
Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # 玩家战场区域福利-累计获得次数
#---地图NPC---
Map_NPC_ActBossLastRebornSign = 'ActBossRebornSign_%s'   # 活动boss上次复活标记,参数为刷新标识点
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -588,8 +588,6 @@
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                            ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
                            ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                            }
@@ -606,9 +604,7 @@
            
    if callFuncName:
        pass
    elif itemTypeID == ChConfig.Def_ItemID_VIPExperience:
        callFuncName = "Item_VIPExperience" #VIP体验卡
    if callFuncName == '':
        #//这个物品是一般物品, 返回外层继续处理
        return -1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -855,36 +855,6 @@
            return True
        if itemID not in ChConfig.Def_TransformItemIDList:
            return False
        if itemID == ChConfig.Def_ItemID_SilverMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
        elif itemID == ChConfig.Def_ItemID_SP:
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldPaper:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_RealmPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_Ysog:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulDust:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
        elif itemID == ChConfig.Def_ItemID_SoulCore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
        elif itemID == ChConfig.Def_ItemID_Honor:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
        elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
        elif itemID == ChConfig.Def_ItemID_BTGMPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_GuShenMoney:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
        elif itemID == ChConfig.Def_ItemID_GongdePoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -69,11 +69,7 @@
            
        itemEff = findItemData.GetEffectByIndex(0)
        curEffID = itemEff.GetEffectID()
        if curEffID == ChConfig.Def_Effect_EquipStone:
            stoneEffType = itemEff.GetEffectValue(0)
            stoneLevel = itemEff.GetEffectValue(1)
            PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
        elif curEffID == ChConfig.Def_Effect_ItemCount:
        if curEffID == ChConfig.Def_Effect_ItemCount:
            PyGameData.AutoTransformCountItemIDList.append(itemID)
        elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
            moneyValue = itemEff.GetEffectValue(0)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -25,10 +25,7 @@
import GameWorld
import ChConfig
import PlayerControl
import IPY_GameWorld
import ItemCommon
import ShareDefine
import PlayerFamily
#------------------------------------------------------------------------------ 
@@ -121,31 +118,7 @@
#  @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1
def GetAddMoneyType(curEff):
    curEffID = curEff.GetEffectID()
    if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver:
        return IPY_GameWorld.TYPE_Price_Silver_Money
    elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift:
        return IPY_GameWorld.TYPE_Price_Gold_Paper
    elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGold:
        return IPY_GameWorld.TYPE_Price_Gold_Money
    elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
        return IPY_GameWorld.TYPE_Price_Silver_Paper
    elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
        return ShareDefine.TYPE_Price_Honor
    elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
        return ShareDefine.TYPE_Price_Rune
    elif curEffID == ChConfig.Def_Effect_ItemGiveRuneSplinters:
        return ShareDefine.TYPE_Price_RuneSplinters
    elif curEffID == ChConfig.Def_Effect_ItemGiveRealmPoint:
        return ShareDefine.TYPE_Price_RealmPoint
    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulDust:
        return ShareDefine.TYPE_Price_SoulDust
    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulSplinters:
        return ShareDefine.TYPE_Price_SoulSplinters
    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulCore:
        return ShareDefine.TYPE_Price_SoulCore
    elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore:
        return ShareDefine.TYPE_Price_TreasureScore
    elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
    if curEffID == ChConfig.Def_Effect_ItemGiveMoney:
        return curEff.GetEffectValue(1)
    return -1
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_WeekPartyPoint.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4529,48 +4529,6 @@
    
    return atkInterval
##玩家增加真气
# @param curPlayer 玩家
# @param value 增加数值
# @param canOverbrim 可否溢出(默认不行)
# @param isSysMsg 是否系统提示(默认需要)
# @return None
def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
    if addValue <= 0:
        return True
    curZhenQi = GetZhenQi(curPlayer)  # 当前真气
    value = curZhenQi + addValue
    if value == curZhenQi:
        #真气值没有改变
        return False
    SetZhenQi(curPlayer, value)
    return True
##玩家减少真气
# @param curPlayer 玩家
# @param lostValue 减少数值
# @return None
def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
    if lostValue <= 0:
        return True
    curZhenQi = GetZhenQi(curPlayer)  # 当前真气
    value = max(0, curZhenQi - lostValue)
    if value < 0:
        GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
        return False
    SetZhenQi(curPlayer, value)
    return True
## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
def GetZhenQi(curPlayer): return 0
def SetZhenQi(curPlayer, totalZhenQi): return
#===============================================================================
# #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
#===============================================================================
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -106,7 +106,7 @@
        GameWorld.ErrLog("tagPetInfo.txt can not find petData petNPCID=%s" % (petNPCID))
        return
    
    newPetItem = ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData)
    newPetItem = None#ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData)
    if not newPetItem:
        return
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -56,7 +56,6 @@
EquipItemSkillIDList = [] # 装备技能ID列表
AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表