129 【战斗】战斗系统-服务端(刘备技能;增加效果5004-概率随机移除随机目标身上某种buff;)
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84 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py 84 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5004
#
# @todo:概率随机移除随机目标身上某种buff
# @author hxp
# @date 2025-09-23
# @version 1.0
#
# 详细描述: 概率随机移除随机目标身上某种buff
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-23 18:30"""
#-------------------------------------------------------------------------------
import ChConfig
import BattleObj
import GameWorld
import TurnBuff
import random
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    # buff技能类型    移除个数,0为全部    敌友,1-敌方;2-友方    随机目标个数    概率
    skillType = curEffect.GetEffectValue(0) # buff技能类型
    delBuffCnt = curEffect.GetEffectValue(1) # 移除个数,0为全部
    isFriend = curEffect.GetEffectValue(2) # 敌友,0-敌方;1-友方
    delObjCnt = curEffect.GetEffectValue(3) # 随机目标个数
    rate = curEffect.GetEffectValue(4) # 概率
    if not GameWorld.CanHappen(rate):
        return
    faction = batObj.GetFaction()
    lineupNum = batObj.GetLineupNum()
    if isFriend:
        tagFaction = faction
    else:
        tagFaction = ChConfig.Def_FactionB if faction == ChConfig.Def_FactionA else ChConfig.Def_FactionA
    batFaction = turnFight.getBatFaction(tagFaction)
    batLineup = batFaction.getBatlineup(lineupNum)
    objBuffList = []
    batObjMgr = BattleObj.GetBatObjMgr()
    for objID in batLineup.posObjIDDict.values():
        tagObj = batObjMgr.getBatObj(objID)
        if not tagObj:
            continue
        buffList = []
        buffMgr = tagObj.GetBuffManager()
        for index in range(buffMgr.GetBuffCount()):
            buff = buffMgr.GetBuffByIndex(index)
            skillData = buff.GetSkillData()
            if skillData.GetSkillType() != skillType:
                continue
            buffList.append(buff)
        if buffList:
            objBuffList.append([tagObj, buffList])
    GameWorld.DebugLog("概率随机移除随机目标身上某种buff: skillType=%s,objLen=%s" % (skillType, len(objBuffList)))
    if not objBuffList:
        return
    if delObjCnt < len(objBuffList):
        random.shuffle(objBuffList) # 随机目标
        objBuffList = objBuffList[:delObjCnt]
    for tagObj, buffList in objBuffList:
        GameWorld.DebugLog("目标身上某种类型buff个数: tagID=%s,buffLen=%s" % (tagObj.GetID(), len(buffList)))
        if not buffList:
            continue
        if delBuffCnt > len(buffList):
            random.shuffle(buffList) # 随机buff
            buffList = buffList[:delBuffCnt]
        for buff in buffList:
            GameWorld.DebugLog("    随机移除buff: tagID=%s,buffID=%s" % (tagObj.GetID(), buff.GetBuffID()))
            TurnBuff.DoBuffDel(turnFight, tagObj, buff)
    return True