hxp
1 天以前 378c281fc81dd9a136421503cc8cb267c0eaf995
16 卡牌服务端(删除副本鼓舞、副本buff;)
11个文件已修改
588 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 56 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 220 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 147 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 54 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py 70 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1629,16 +1629,6 @@
    BYTE        ShowType;    //0-服务端通知,>0前端处理
};
//副本鼓舞表
struct tagFbEncourage
{
    DWORD        _DataMapID;    //地图ID
    BYTE        _InspireType; //鼓舞类型
    WORD        InspireMaxLV;    //鼓舞等级限制
    char        MoneyCount;    //单次消耗金钱数量
};
//地图标试点NPC刷新
struct tagMapRefreshNPC
@@ -3101,16 +3091,6 @@
    BYTE        _Type;        //按装备位对应类型查找
    BYTE        _Star;    // 装备星数
    WORD        LevelMax;    //洗练等级上限
};
//副本Buff表
struct tagFBBuyBuff
{
    DWORD        _MapId;    //
    WORD        _MoneyCnt;    //仙玉数量
    DWORD        BuffID;    //BuffID
    WORD        BuffCD;    //间隔时间s
};
//技能升级表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -495,9 +495,9 @@
PacketSubCMD_10=
PacketCallFunc_10=
PacketCMD_11=0xB1
PacketSubCMD_11=0x0A
PacketCallFunc_11=OnFBBuyBuff
PacketCMD_11=
PacketSubCMD_11=
PacketCallFunc_11=
PacketCMD_12=0xA2
PacketSubCMD_12=0x31
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -933,7 +933,6 @@
Def_SkillID_Teleport = 1400     #瞬间移动 用于不影响攻击间隔
Def_SkillID_VipBuff = 11500     # VIPbuff
Def_SkillID_TeamVIPBuff = 22000     # VIP队伍buff, 攻守同盟
Def_SkillID_FBEncourageBuff = 20051     # 副本鼓舞buff
Def_SkillID_PoisonAtkBuff = 25180   # 毒攻buff
Def_SkillID_DropOwnerBuff = 20040   # 掉落归属buff
Def_SkillID_TianxuanBuff = 5100   # 天玄丹特殊掉落buff
@@ -4497,7 +4496,7 @@
Def_Cost_BuyPack, # 购买背包格子
Def_Cost_UseSpeaker, # 喇叭发言
Def_Cost_Revive, # 复活
Def_Cost_FBEncourage, # 副本鼓舞 5
Def_Cost_5, # 副本鼓舞 5
Def_Cost_GoldInvest, # 理财投资
Def_Cost_Pray, # 祈祷
Def_Cost_RecoverGain, # 资源找回
@@ -4538,7 +4537,7 @@
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
Def_Cost_FBBuyBuff, # 副本买buff
Def_Cost_46, # 副本买buff
Def_Cost_CreatFamily, # 创建仙盟
Def_Cost_BuyKillBossCnt, #购买boss次数
Def_Cost_EquipStar, #装备升星
@@ -4569,7 +4568,7 @@
                          Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
#内部仙玉不能用的消费类型列表
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
@@ -4594,7 +4593,6 @@
Def_Cost_BuyPack:"BuyPack",
Def_Cost_UseSpeaker:"UseSpeaker",
Def_Cost_Revive:"Revive",
Def_Cost_FBEncourage:"FBEncourage",
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
@@ -4637,7 +4635,6 @@
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
Def_Cost_FBBuyBuff:"FBBuyBuff",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
Def_Cost_EquipStar:"EquipStar",
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -13655,62 +13655,6 @@
#------------------------------------------------------
# B1 0A 副本购买buff #tagCMFBBuyBuff
class  tagCMFBBuyBuff(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MapID", c_int),
                  ("MoneyCnt", c_ushort),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB1
        self.SubCmd = 0x0A
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB1
        self.SubCmd = 0x0A
        self.MapID = 0
        self.MoneyCnt = 0
        return
    def GetLength(self):
        return sizeof(tagCMFBBuyBuff)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 0A 副本购买buff //tagCMFBBuyBuff:
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d,
                                MoneyCnt:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID,
                                self.MoneyCnt
                                )
        return DumpString
m_NAtagCMFBBuyBuff=tagCMFBBuyBuff()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMFBBuyBuff.Cmd,m_NAtagCMFBBuyBuff.SubCmd))] = m_NAtagCMFBBuyBuff
#------------------------------------------------------
# B1 08 快速一键过关副本 #tagCMFBQuickPass
class  tagCMFBQuickPass(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -5370,114 +5370,6 @@
#------------------------------------------------------
#A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
class  tagMCFBEncourageCnt(Structure):
    _pack_ = 1
    _fields_ = [
                  ("MoneyType", c_ubyte),    # 金钱类型
                  ("EncourageCnt", c_ubyte),    # 当前鼓舞次数
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.MoneyType = 0
        self.EncourageCnt = 0
        return
    def GetLength(self):
        return sizeof(tagMCFBEncourageCnt)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''//A3 0A 副本鼓舞信息通知 //tagMCFBEncourageInfo:
                                MoneyType:%d,
                                EncourageCnt:%d
                                '''\
                                %(
                                self.MoneyType,
                                self.EncourageCnt
                                )
        return DumpString
class  tagMCFBEncourageInfo(Structure):
    Head = tagHead()
    Cnt = 0    #(BYTE Cnt)//
    InfoList = list()    #(vector<tagMCFBEncourageCnt> InfoList)// 次数信息
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x0A
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Cnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Cnt):
            temInfoList = tagMCFBEncourageCnt()
            _pos = temInfoList.ReadData(_lpData, _pos)
            self.InfoList.append(temInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0x0A
        self.Cnt = 0
        self.InfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Cnt):
            length += self.InfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Cnt)
        for i in range(self.Cnt):
            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Cnt:%d,
                                InfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Cnt,
                                "..."
                                )
        return DumpString
m_NAtagMCFBEncourageInfo=tagMCFBEncourageInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFBEncourageInfo.Head.Cmd,m_NAtagMCFBEncourageInfo.Head.SubCmd))] = m_NAtagMCFBEncourageInfo
#------------------------------------------------------
#A3 04 玩家扫荡信息 #tagMCFBWipeOutData
class  tagMCFBData(Structure):
@@ -39167,118 +39059,6 @@
m_NAtagMCAddXianyuanCoinMsg=tagMCAddXianyuanCoinMsg()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCAddXianyuanCoinMsg.Head.Cmd,m_NAtagMCAddXianyuanCoinMsg.Head.SubCmd))] = m_NAtagMCAddXianyuanCoinMsg
#------------------------------------------------------
# B2 15 副本买buff信息通知 #tagMCFBBuyBuffInfo
class  tagMCFBBuyBuffTime(Structure):
    _pack_ = 1
    _fields_ = [
                  ("MapID", c_int),
                  ("MoneyCnt", c_ushort),
                  ("BuyTime", c_int),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.MapID = 0
        self.MoneyCnt = 0
        self.BuyTime = 0
        return
    def GetLength(self):
        return sizeof(tagMCFBBuyBuffTime)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 15 副本买buff信息通知 //tagMCFBBuyBuffInfo:
                                MapID:%d,
                                MoneyCnt:%d,
                                BuyTime:%d
                                '''\
                                %(
                                self.MapID,
                                self.MoneyCnt,
                                self.BuyTime
                                )
        return DumpString
class  tagMCFBBuyBuffInfo(Structure):
    Head = tagHead()
    Cnt = 0    #(BYTE Cnt)
    InfoList = list()    #(vector<tagMCFBBuyBuffTime> InfoList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x15
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Cnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Cnt):
            temInfoList = tagMCFBBuyBuffTime()
            _pos = temInfoList.ReadData(_lpData, _pos)
            self.InfoList.append(temInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x15
        self.Cnt = 0
        self.InfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Cnt):
            length += self.InfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Cnt)
        for i in range(self.Cnt):
            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Cnt:%d,
                                InfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Cnt,
                                "..."
                                )
        return DumpString
m_NAtagMCFBBuyBuffInfo=tagMCFBBuyBuffInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFBBuyBuffInfo.Head.Cmd,m_NAtagMCFBBuyBuffInfo.Head.SubCmd))] = m_NAtagMCFBBuyBuffInfo
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -2109,153 +2109,6 @@
         
    return False
## 副本行为 - 鼓舞buff
#  @param curPlayer 玩家
#  @param key 副本玩家字典key
#  @param encourageType 金钱类型
#  @param tick 当前时间
#  @param isMaxlv 是否直接满级
#  @return None
def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
    #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
    ipyData = IpyGameDataPY.GetIpyGameData('FbEncourage', curMapID, encourageType)
    if not ipyData:
        return
    maxCnt = ipyData.GetInspireMaxLV()
    gameFB = GameWorld.GetGameFB()
    ownerID = ownerID or curPlayer.GetID()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
    encourageCntKey = 'FbEncourageCnt_%s' % encourageType
    encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
    if encourageLV >= maxLV:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
        return
    if encourageCnt >= maxCnt:
        if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money:
            PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull")
        else:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
        return
    encourageCost = eval(ipyData.GetMoneyCount())
    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost)
    if not costMoneyList:
        return
    # 扣除鼓舞消耗
    infoDict = {"MapID":curMapID}
    for moneyType, moneyCnt in costMoneyList:
        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_FBEncourage, infoDict):
            return
    buffTypeID = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).get(curMapID, ChConfig.Def_SkillID_FBEncourageBuff)
    skillBuffID = buffTypeID + encourageLV
    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
    if not skillBuff:
        GameWorld.Log("FbEncourageBuff   找不到技能%s" % skillBuffID)
        return
    buffType = SkillCommon.GetBuffType(skillBuff)
    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
    #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
    if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        #给副本里所有盟成员提示
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            player = playerManager.GetPlayerByIndex(index)
            if not player:
                continue
            if player.GetFamilyID() != ownerID:
                continue
            BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
            SendFBEncourageInfo(player, encourageLV+1, ownerID)
            if player.GetID() == curPlayer.GetID():
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
    else:
        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
        #成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
    return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
#  @param curPlayer 玩家
#  @param key 副本玩家字典key
#  @param tick 当前时间
#  @return None
def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
    curPlayerID = curPlayer.GetID()
    GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
    ownerID = ownerID or curPlayer.GetID()
    gameFB = GameWorld.GetGameFB()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
    if not encourageLV:
        return
    mapID = GameWorld.GetMap().GetMapID()
    mapID = GetRecordMapID(mapID)
    buffTypeID = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).get(mapID, ChConfig.Def_SkillID_FBEncourageBuff)
    skillBuffID = buffTypeID + encourageLV -1
    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
    if not skillBuff:
        GameWorld.Log("FbEncourageBuff   找不到技能%s" % skillBuffID)
        return
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
    return
## 清除鼓舞buff
#  @param curPlayer 玩家
#  @param tick 当前时间
#  @return True - 清除成功 ; False - 无该buff
def ClearEncourageBuff(curPlayer, tick):
    for buffTypeID in list(set(IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 1, {}).values())):
        if BuffSkill.DelBuffBySkillID(curPlayer, buffTypeID, tick):
            playerControl = PlayerControl.PlayerControl(curPlayer)
            playerControl.RefreshPlayerAttrByBuff()
            GameWorld.Log("ClearEncourageBuff() True")
            return True
    GameWorld.Log("ClearEncourageBuff() False")
    return False
## 发送副本鼓舞信息
#  @param curPlayer 玩家
#  @return None
def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
    #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True)
    if not ipyDataList:
        return
    encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo()
    encourageInfo.Clear()
    encourageInfo.InfoList = []
    encourageCntKey = 'FbEncourageCnt_%s'
    gameFB = GameWorld.GetGameFB()
    ownerID = ownerID or curPlayer.GetID()
    for ipyData in ipyDataList:
        inspireType = ipyData.GetInspireType()
        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
        packData.MoneyType = inspireType
        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
        encourageInfo.InfoList.append(packData)
    encourageInfo.Cnt = len(encourageInfo.InfoList)
    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
    return
## 获取玩家所在副本区域福利倍值
#  @param curPlayer 玩家
#  @return 倍值-默认为1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1325,13 +1325,6 @@
                        ("BYTE", "ShowType", 0),
                        ),
                "FbEncourage":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "InspireType", 1),
                        ("WORD", "InspireMaxLV", 0),
                        ("char", "MoneyCount", 0),
                        ),
                "MapRefreshNPC":(
                        ("DWORD", "MapID", 1),
                        ("BYTE", "RefreshNum", 0),
@@ -2432,13 +2425,6 @@
                        ("BYTE", "Type", 1),
                        ("BYTE", "Star", 1),
                        ("WORD", "LevelMax", 0),
                        ),
                "FBBuyBuff":(
                        ("DWORD", "MapId", 1),
                        ("WORD", "MoneyCnt", 1),
                        ("DWORD", "BuffID", 0),
                        ("WORD", "BuffCD", 0),
                        ),
                "SkillElement":(
@@ -4450,18 +4436,6 @@
    def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
    def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
# 副本鼓舞表
class IPY_FbEncourage():
    def __init__(self):
        self.attrTuple = None
        return
    def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
    def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
    def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
    def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
    
@@ -6169,18 +6143,6 @@
    def GetStar(self): return self.attrTuple[1] #  装备星数 BYTE
    def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
# 副本Buff表
class IPY_FBBuyBuff():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMapId(self): return self.attrTuple[0] #  DWORD
    def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
    def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
    def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
# 技能升级表
class IPY_SkillElement():
    
@@ -6580,7 +6542,6 @@
        self.__LoadFileData("FamilyRedPack", onlyCheck)
        self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
        self.__LoadFileData("NPCShow", onlyCheck)
        self.__LoadFileData("FbEncourage", onlyCheck)
        self.__LoadFileData("MapRefreshNPC", onlyCheck)
        self.__LoadFileData("RuneCompound", onlyCheck)
        self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -6702,7 +6663,6 @@
        self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("ItemWashMax", onlyCheck)
        self.__LoadFileData("FBBuyBuff", onlyCheck)
        self.__LoadFileData("SkillElement", onlyCheck)
        self.__LoadFileData("LingGenEffect", onlyCheck)
        self.__LoadFileData("LoveGift", onlyCheck)
@@ -7759,13 +7719,6 @@
        self.CheckLoadData("NPCShow")
        return self.ipyNPCShowCache[index]
    def GetFbEncourageCount(self):
        self.CheckLoadData("FbEncourage")
        return self.ipyFbEncourageLen
    def GetFbEncourageByIndex(self, index):
        self.CheckLoadData("FbEncourage")
        return self.ipyFbEncourageCache[index]
    def GetMapRefreshNPCCount(self):
        self.CheckLoadData("MapRefreshNPC")
        return self.ipyMapRefreshNPCLen
@@ -8612,13 +8565,6 @@
    def GetItemWashMaxByIndex(self, index):
        self.CheckLoadData("ItemWashMax")
        return self.ipyItemWashMaxCache[index]
    def GetFBBuyBuffCount(self):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffLen
    def GetFBBuyBuffByIndex(self, index):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffCache[index]
    def GetSkillElementCount(self):
        self.CheckLoadData("SkillElement")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1000,7 +1000,6 @@
    playerID = curPlayer.GetPlayerID()
    if not isDisconnect:
        CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
        PyGameData.g_fbBuyBuffTimeDict.pop(playerID, None)
    #清除地图玩家缓存
    PyGameData.g_playerReqEnterFBEx.pop(playerID, None)
    NPCCommon.ClearPriWoodPile(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -47,7 +47,6 @@
import math
#---------------------------------------------------------------------
def OnLogin(curPlayer):
    NotifyBuyFBBuffInfo(curPlayer)
    return
## 玩家副本行为封包 A5 08
@@ -547,75 +546,6 @@
        GameObj.SetHPFull(curPlayer)
        
    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
    return
#// B1 0A 副本购买buff #tagCMFBBuyBuff
#struct    tagCMFBBuyBuff
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        MoneyCnt;
#};
def OnFBBuyBuff(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    moneyCnt = clientData.MoneyCnt
    ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
    if not ipyData:
        return
    addBuffID = ipyData.GetBuffID()
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
    if not curSkill:
        return
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    if crossMapID and mapID !=crossMapID:
        return
    if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
        return
    curTime = int(time.time())
    #判断CD
    timeKey = (mapID, moneyCnt)
    lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
    if lastTime and curTime - lastTime < ipyData.GetBuffCD():
        GameWorld.DebugLog('副本购买buff CD未到 ')
        return
    #扣钱
    infoDict =  {"MapID":mapID, "addBuffID":addBuffID}
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
        return
    if playerID not in PyGameData.g_fbBuyBuffTimeDict:
        PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
    PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
    NotifyBuyFBBuffInfo(curPlayer)
    if crossMapID:
        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
        GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
        return
    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
    #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
    return
def NotifyBuyFBBuffInfo(curPlayer):
    playerID = curPlayer.GetPlayerID()
    buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
    if not buffTimeDict:
        return
    packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
    packData.InfoList = []
    for timeKey, buyTime in buffTimeDict.items():
        mapID, moneyCnt = timeKey
        timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
        timeInfo.MapID = mapID
        timeInfo.MoneyCnt = moneyCnt
        timeInfo.BuyTime = buyTime
        packData.InfoList.append(timeInfo)
    packData.Cnt = len(packData.InfoList)
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
#// B1 08 快速一键过关副本 #tagCMFBQuickPass
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -115,7 +115,6 @@
g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1606,7 +1606,7 @@
SuccType_DujieFBHelp, #渡劫护法成功X次 78
SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
SuccType_XXX80, #废弃 80
SuccType_FBEncourage, #x副本累计鼓舞X次 81
SuccType_81, #x副本累计鼓舞X次 81
SuccType_EquipStar, #x件x阶x星 82
SuccType_XXX83, #废弃 83
SuccType_XXX84, #废弃 84
@@ -1726,7 +1726,7 @@
                              SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_XBXZ,
                              SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                              SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                              ]