438 【方案】方案预设-服务端(B412 B124 删除 ShapeType)
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| | | class tagCSHeroPresetSave(Structure):
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| | | Head = tagHead()
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| | | PresetID = 0 #(BYTE PresetID)//阵容方案预设ID
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| | | ShapeType = 0 #(BYTE ShapeType)//本阵容阵型,0为默认阵型,可扩展不同的阵型
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| | | PosCnt = 0 #(BYTE PosCnt)
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| | | HeroPosList = list() #(vector<tagCSHeroPresetPos> HeroPosList)// 保存的阵容,只发送最终的阵容武将位置即可
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| | | data = None
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| | |
| | | self.Clear()
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| | | _pos = self.Head.ReadData(_lpData, _pos)
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| | | self.PresetID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.ShapeType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.PosCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.PosCnt):
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| | | temHeroPosList = tagCSHeroPresetPos()
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| | |
| | | self.Head.Cmd = 0xB4
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| | | self.Head.SubCmd = 0x12
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| | | self.PresetID = 0
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| | | self.ShapeType = 0
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| | | self.PosCnt = 0
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| | | self.HeroPosList = list()
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| | | return
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| | |
| | | def GetLength(self):
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| | | length = 0
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| | | length += self.Head.GetLength()
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| | | length += 1
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| | | length += 1
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| | | length += 1
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| | | for i in range(self.PosCnt):
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| | |
| | | data = ''
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| | | data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
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| | | data = CommFunc.WriteBYTE(data, self.PresetID)
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| | | data = CommFunc.WriteBYTE(data, self.ShapeType)
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| | | data = CommFunc.WriteBYTE(data, self.PosCnt)
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| | | for i in range(self.PosCnt):
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| | | data = CommFunc.WriteString(data, self.HeroPosList[i].GetLength(), self.HeroPosList[i].GetBuffer())
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| | |
| | | DumpString = '''
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| | | Head:%s,
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| | | PresetID:%d,
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| | | ShapeType:%d,
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| | | PosCnt:%d,
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| | | HeroPosList:%s
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| | | '''\
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| | | %(
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| | | self.Head.OutputString(),
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| | | self.PresetID,
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| | | self.ShapeType,
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| | | self.PosCnt,
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| | | "..."
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| | | )
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| | |
| | |
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| | | class tagSCHeroPreset(Structure):
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| | | PresetID = 0 #(BYTE PresetID)//阵容方案预设ID
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| | | ShapeType = 0 #(BYTE ShapeType)// 阵型
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| | | HeroCnt = 0 #(BYTE HeroCnt)
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| | | HeroItemIndexList = list() #(vector<WORD> HeroItemIndexList)// 所在武将背包索引+1列表 [站位1物品索引+1, 站位2, ...],站位无武将时为0
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| | | data = None
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| | |
| | | def ReadData(self, _lpData, _pos=0, _Len=0):
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| | | self.Clear()
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| | | self.PresetID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.ShapeType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | self.HeroCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | for i in range(self.HeroCnt):
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| | | value,_pos=CommFunc.ReadWORD(_lpData,_pos)
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| | |
| | |
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| | | def Clear(self):
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| | | self.PresetID = 0
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| | | self.ShapeType = 0
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| | | self.HeroCnt = 0
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| | | self.HeroItemIndexList = list()
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| | | return
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| | |
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| | | def GetLength(self):
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| | | length = 0
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| | | length += 1
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| | | length += 1
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| | | length += 1
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| | | length += 2 * self.HeroCnt
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| | |
| | | def GetBuffer(self):
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| | | data = ''
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| | | data = CommFunc.WriteBYTE(data, self.PresetID)
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| | | data = CommFunc.WriteBYTE(data, self.ShapeType)
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| | | data = CommFunc.WriteBYTE(data, self.HeroCnt)
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| | | for i in range(self.HeroCnt):
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| | | data = CommFunc.WriteWORD(data, self.HeroItemIndexList[i])
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| | |
| | | def OutputString(self):
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| | | DumpString = '''
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| | | PresetID:%d,
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| | | ShapeType:%d,
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| | | HeroCnt:%d,
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| | | HeroItemIndexList:%s
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| | | '''\
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| | | %(
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| | | self.PresetID,
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| | | self.ShapeType,
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| | | self.HeroCnt,
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| | | "..."
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| | | )
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| | |
| | | #{
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| | | # tagHead Head;
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| | | # BYTE PresetID; //阵容方案预设ID
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| | | # BYTE ShapeType; //本阵容阵型,0为默认阵型,可扩展不同的阵型
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| | | # BYTE PosCnt;
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| | | # tagCSHeroPresetPos HeroPosList[PosCnt]; // 保存的阵容,只发送最终的阵容武将位置即可
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| | | #};
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| | | def OnHeroPresetSave(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | presetID = clientData.PresetID
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| | | shapeType = clientData.ShapeType
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| | | shapeType = 0#clientData.ShapeType
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| | | heroPosList = clientData.HeroPosList
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| | |
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| | | heroPosDict = {}
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| | |
| | | heroItemIndexList.append(0)
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| | | preset = ChPyNetSendPack.tagSCHeroPreset()
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| | | preset.PresetID = heroPresetID
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| | | preset.ShapeType = heroPreset.shapeType
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| | | #preset.ShapeType = heroPreset.shapeType
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| | | preset.HeroItemIndexList = heroItemIndexList
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| | | preset.HeroCnt = len(preset.HeroItemIndexList)
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| | | presetList.append(preset)
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