| | |
| | | GameWorld.DebugLog("设置武将图鉴星级等级:%s,bookState=%s,updBookState=%s" % (starLV, bookState, updBookState), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def GetHeroBookStarLVH(curPlayer, heroID):
|
| | | ## 武将图鉴星级历史最高等级
|
| | | bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | return GameWorld.GetValue(bookStateH, 4, 3)
|
| | | def SetHeroBookStarLVH(curPlayer, heroID, starLVH):
|
| | | ## 设置武将图鉴星级历史最高等级,支持三位数 0~999 级
|
| | | bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | updBookStateH = GameWorld.SetValue(bookStateH, 4, 3, starLVH)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
|
| | | GameWorld.DebugLog("设置武将图鉴星级历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (starLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | | return
|
| | |
|
| | | def GetHeroBookBreakLV(curPlayer, heroID):
|
| | | ## 武将图鉴突破等级
|
| | | bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
|
| | |
| | | updBookState = GameWorld.SetValue(bookState, 7, 3, breakLV)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
|
| | | GameWorld.DebugLog("设置武将图鉴突破等级:%s,bookState=%s,updBookState=%s" % (breakLV, bookState, updBookState), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def GetHeroBookBreakLVH(curPlayer, heroID):
|
| | | ## 武将图鉴突破历史最高等级
|
| | | bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | return GameWorld.GetValue(bookStateH, 7, 3)
|
| | | def SetHeroBookBreakLVH(curPlayer, heroID, breakLVH):
|
| | | ## 设置武将图鉴突破历史最高等级,支持三位数 0~999 级
|
| | | bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | updBookStateH = GameWorld.SetValue(bookStateH, 7, 3, breakLVH)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
|
| | | GameWorld.DebugLog("设置武将图鉴突破历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (breakLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | | return
|
| | |
|
| | | def GetHeroItem(curPlayer, itemIndex):
|
| | |
| | |
|
| | | def DoHeroUpdStar(curPlayer, heroItem, updStar, isSync=True):
|
| | | ## 执行武将星级更新
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | addStar = updStar - curStar
|
| | | item = heroItem.GetItem()
|
| | |
| | |
|
| | | itemIndex = heroItem.GetItemPlaceIndex()
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
|
| | | |
| | | starLVH = GetHeroBookStarLVH(curPlayer, heroID)
|
| | | if updStar > starLVH:
|
| | | SetHeroBookStarLVH(curPlayer, heroID, updStar)
|
| | | return
|
| | |
|
| | | def __DoHeroStarTalentUp(singleItem, addLV):
|
| | |
| | | return
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroBreak")
|
| | | GameWorld.DebugLog("武将突破: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextBreakLV), playerID)
|
| | | SetHeroBreakLV(heroItem, nextBreakLV)
|
| | | SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
|
| | |
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
|
| | | return
|
| | |
|
| | | def SetHeroBreakLV(heroItem, breakLV, isSync=True):
|
| | | def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
|
| | | ## 设置武将突破等级
|
| | | heroID = heroItem.GetItemTypeID()
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, breakLV)
|
| | | if isSync:
|
| | | heroItem.Sync_Item()
|
| | | |
| | | breakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
|
| | | if breakLV > breakLVH:
|
| | | SetHeroBookBreakLVH(curPlayer, heroID, breakLV)
|
| | | return
|
| | |
|
| | | #// B2 33 武将觉醒 #tagCSHeroAwake
|
| | |
| | | def OnHeroBookUP(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | heroID = clientData.HeroID
|
| | | itemIndex = clientData.ItemIndex
|
| | | bookType = clientData.BookType
|
| | |
|
| | | if bookType == 1:
|
| | | __doHeroBookStarLVUP(curPlayer, heroID, itemIndex)
|
| | | __doHeroBookStarLVUP(curPlayer, heroID)
|
| | | elif bookType == 2:
|
| | | __doHeroBookBreakLVUP(curPlayer, heroID, itemIndex)
|
| | | __doHeroBookBreakLVUP(curPlayer, heroID)
|
| | | else:
|
| | | __doHeroBookAct(curPlayer, heroID)
|
| | | return
|
| | |
| | | RefreshLordAttr(curPlayer)
|
| | | return
|
| | |
|
| | | def __doHeroBookStarLVUP(curPlayer, heroID, itemIndex):
|
| | | def __doHeroBookStarLVUP(curPlayer, heroID):
|
| | | ## 图鉴星级升级
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if not GetHeroBookInitState(curPlayer, heroID):
|
| | | GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
|
| | | return
|
| | | heroItem = GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|
| | | return
|
| | | if heroItem.GetItemTypeID() != heroID:
|
| | | GameWorld.DebugLog("非该武将图鉴关联物品! heroID=%s,itemID=%s" % (heroID, heroItem.GetItemTypeID()), playerID)
|
| | | return
|
| | | heroStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | bookStar = GetHeroBookStarLV(curPlayer, heroID)
|
| | | if bookStar >= heroStar:
|
| | | GameWorld.DebugLog("该武将图鉴星级已达当前英雄星级! heroID=%s,bookStar=%s,heroStar=%s" % (heroID, bookStar, heroStar), playerID)
|
| | | bookStarH = GetHeroBookStarLVH(curPlayer, heroID)
|
| | | if bookStar >= bookStarH:
|
| | | GameWorld.DebugLog("该武将图鉴星级已达当前英雄最高星级! heroID=%s,bookStar=%s >= %s" % (heroID, bookStar, bookStarH), playerID)
|
| | | return
|
| | | GameWorld.DebugLog("武将图鉴星级升级! heroID=%s,bookStar=%s,heroStar=%s" % (heroID, bookStar, heroStar), playerID)
|
| | | GameWorld.DebugLog("武将图鉴星级升级! heroID=%s,bookStar=%s,bookStarH=%s" % (heroID, bookStar, bookStarH), playerID)
|
| | | SetHeroBookStarLV(curPlayer, heroID, bookStar + 1)
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | |
|
| | | RefreshLordAttr(curPlayer)
|
| | | return
|
| | |
|
| | | def __doHeroBookBreakLVUP(curPlayer, heroID, itemIndex):
|
| | | def __doHeroBookBreakLVUP(curPlayer, heroID):
|
| | | ## 图鉴突破升级
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if not GetHeroBookInitState(curPlayer, heroID):
|
| | | GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
|
| | | return
|
| | | heroItem = GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|
| | | return
|
| | | if heroItem.GetItemTypeID() != heroID:
|
| | | GameWorld.DebugLog("非该武将图鉴关联物品! heroID=%s,itemID=%s" % (heroID, heroItem.GetItemTypeID()), playerID)
|
| | | return
|
| | | heroBreakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
|
| | | if bookBreakLV >= heroBreakLV:
|
| | | GameWorld.DebugLog("该武将图鉴突破等级已达当前英雄突破等级! heroID=%s,bookBreakLV=%s,heroBreakLV=%s" % (heroID, bookBreakLV, heroBreakLV), playerID)
|
| | | bookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
|
| | | if bookBreakLV >= bookBreakLVH:
|
| | | GameWorld.DebugLog("该武将图鉴突破等级已达当前英雄最高突破等级! heroID=%s,bookBreakLV=%s >= %s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
|
| | | return
|
| | | GameWorld.DebugLog("武将图鉴突破升级! heroID=%s,bookBreakLV=%s,heroBreakLV=%s" % (heroID, bookBreakLV, heroBreakLV), playerID)
|
| | | GameWorld.DebugLog("武将图鉴突破升级! heroID=%s,bookBreakLV=%s,bookBreakLVH=%s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
|
| | | SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV + 1)
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | |
|
| | |
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | continue
|
| | | if heroIDList == None and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID):
|
| | | if heroIDList == None and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) \
|
| | | and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID):
|
| | | continue
|
| | |
|
| | | hero = ChPyNetSendPack.tagSCHero()
|
| | |
| | | hero.BookInitState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) % 10
|
| | | hero.BookStarLV = GetHeroBookStarLV(curPlayer, heroID)
|
| | | hero.BookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
|
| | | hero.BookStarLVH = GetHeroBookStarLVH(curPlayer, heroID)
|
| | | hero.BookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
|
| | | syncInfoList.append(hero)
|
| | |
|
| | | if not syncInfoList:
|