hxp
10 天以前 414e694600077975d13979e925e152a52f4f8d03
383 【武将】武将宿缘-服务端
9个文件已修改
608 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 74 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py 254 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -211,7 +211,7 @@
//武将品质表
struct    HeroQuality
{
    DWORD        _Quality;    //品质
    BYTE        _Quality;    //品质
    list        InitTalentWeight;    // 初始天赋数权重
    BYTE        InitStarUpper;    // 初始星级上限
    DWORD        InitAddPer;    // 卡牌初始加成万分率
@@ -226,7 +226,7 @@
//武将品质突破表
struct    HeroQualityBreak
{
    DWORD        _Quality;    //品质
    BYTE        _Quality;    //品质
    DWORD        _BreakLV;    //突破等级
    WORD        UPLVNeed;    // 突破到下级需要等级
    list        UPCostItemList;    // 突破到下级消耗道具
@@ -235,7 +235,7 @@
//武将品质觉醒表
struct    HeroQualityAwake
{
    DWORD        _Quality;    //品质
    BYTE        _Quality;    //品质
    DWORD        _AwakeLV;    //觉醒等级
    list        UPCostItem;    // 觉醒到下级消耗道具
    DWORD        RebirthCostMoney;    //重生消耗货币
@@ -244,7 +244,7 @@
//品质武将升级表
struct    HeroQualityLV
{
    DWORD        _Quality;    //品质
    BYTE        _Quality;    //品质
    DWORD        _HeroLV;    //武将等级
    list        UPCostItem;    // 升级到下级消耗道具
    list        AttrIDList;    // 武将属性ID列表
@@ -258,6 +258,26 @@
    list        HeroIDList;    // 推荐武将ID列表
};
//武将宿缘表
struct    HeroFates
{
    WORD        _FatesID;    //宿缘ID
    BYTE        FatesQuality;    //宿缘品质
    list        HeroIDList;    // 武将ID组合列表
    list        AwardItemList;    // 激活奖励物品列表
    list        AttrIDList;    // 属性ID列表
    list        LVAttrValueList;    // 每级属性值列表
};
//武将宿缘品质等级表
struct    HeroFatesQualityLV
{
    BYTE        _FatesQuality;    //宿缘品质
    BYTE        _FatesLV;    //宿缘等级
    BYTE        NeedStarTotal;    // 升到该级所需总星数
    BYTE        NeedHeroCnt;    // 所需品质武将数
};
//属性条目表
struct    PlayerAttr
{
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1270,7 +1270,7 @@
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 12
RegisterPackCount = 13
PacketCMD_1=0xB2
PacketSubCMD_1=0x30
@@ -1319,3 +1319,7 @@
PacketCMD_12=0xB2
PacketSubCMD_12=0x40
PacketCallFunc_12=OnHeroDismiss
PacketCMD_13=0xB2
PacketSubCMD_13=0x41
PacketCallFunc_13=OnHeroFates
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -223,7 +223,7 @@
Def_CalcAttrList = (
Def_CalcAttr_LV, # 主公等级 0
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_2,
Def_CalcAttr_HeroFates, # 武将宿缘 2
Def_CalcAttr_Realm, # 官职 3
Def_CalcAttr_Gubao, # 古宝 4
Def_CalcAttr_HJG, # 幻境阁 5
@@ -234,6 +234,7 @@
CalcAttrName = {
                Def_CalcAttr_LV:"主公等级",
                Def_CalcAttr_MainEquip:"主装备",
                Def_CalcAttr_HeroFates:"武将宿缘",
                Def_CalcAttr_Realm:"官职",
                Def_CalcAttr_Gubao:"古宝",
                Def_CalcAttr_HJG:"幻境阁",
@@ -3842,6 +3843,7 @@
Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -11860,6 +11860,87 @@
#------------------------------------------------------
# B2 41 武将宿缘 #tagCSHeroFates
class  tagCSHeroFates(Structure):
    Head = tagHead()
    FatesID = 0    #(BYTE FatesID)// 宿缘ID
    OPType = 0    #(BYTE OPType)// 0-激活领奖;1-升级
    IndexCnt = 0    #(BYTE IndexCnt)
    ItemIndexList = list()    #(vector<WORD> ItemIndexList)// 升级时消耗的材料卡在武将背包索引列表,升级时才发
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x41
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.FatesID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.OPType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.IndexCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.IndexCnt):
            value,_pos=CommFunc.ReadWORD(_lpData,_pos)
            self.ItemIndexList.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x41
        self.FatesID = 0
        self.OPType = 0
        self.IndexCnt = 0
        self.ItemIndexList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += 1
        length += 2 * self.IndexCnt
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.FatesID)
        data = CommFunc.WriteBYTE(data, self.OPType)
        data = CommFunc.WriteBYTE(data, self.IndexCnt)
        for i in range(self.IndexCnt):
            data = CommFunc.WriteWORD(data, self.ItemIndexList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                FatesID:%d,
                                OPType:%d,
                                IndexCnt:%d,
                                ItemIndexList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.FatesID,
                                self.OPType,
                                self.IndexCnt,
                                "..."
                                )
        return DumpString
m_NAtagCSHeroFates=tagCSHeroFates()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSHeroFates.Head.Cmd,m_NAtagCSHeroFates.Head.SubCmd))] = m_NAtagCSHeroFates
#------------------------------------------------------
# B2 38 武将锁定 #tagCSHeroLock
class  tagCSHeroLock(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -31079,6 +31079,118 @@
#------------------------------------------------------
# B1 31 宿缘信息 #tagSCHeroFatesInfo
class  tagSCHeroFates(Structure):
    _pack_ = 1
    _fields_ = [
                  ("FatesID", c_ubyte),    # 宿缘ID
                  ("State", c_ubyte),    # 宿缘状态:0-未激活;1-已激活已领奖
                  ("FatesLV", c_ubyte),    # 宿缘等级,激活时为0级,升级后有升级属性
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.FatesID = 0
        self.State = 0
        self.FatesLV = 0
        return
    def GetLength(self):
        return sizeof(tagSCHeroFates)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 31 宿缘信息 //tagSCHeroFatesInfo:
                                FatesID:%d,
                                State:%d,
                                FatesLV:%d
                                '''\
                                %(
                                self.FatesID,
                                self.State,
                                self.FatesLV
                                )
        return DumpString
class  tagSCHeroFatesInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    FatesList = list()    #(vector<tagSCHeroFates> FatesList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x31
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temFatesList = tagSCHeroFates()
            _pos = temFatesList.ReadData(_lpData, _pos)
            self.FatesList.append(temFatesList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x31
        self.Count = 0
        self.FatesList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.FatesList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.FatesList[i].GetLength(), self.FatesList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                FatesList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagSCHeroFatesInfo=tagSCHeroFatesInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCHeroFatesInfo.Head.Cmd,m_NAtagSCHeroFatesInfo.Head.SubCmd))] = m_NAtagSCHeroFatesInfo
#------------------------------------------------------
# B1 22 武将信息 #tagSCHeroInfo
class  tagSCHero(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -42,6 +42,8 @@
        GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
        GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
        GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
        GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
        GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
        GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
        GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
        GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
@@ -126,6 +128,44 @@
        PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
        return
    
    # 宿缘
    if value == "sy":
        syncIDList = []
        if not value2:
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in range(ipyDataMgr.GetHeroFatesCount()):
                ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
                fatesID = ipyData.GetFatesID()
                if not PlayerHero.GetHeroFatesState(curPlayer, fatesID):
                    continue
                PlayerHero.SetHeroFatesState(curPlayer, fatesID, 0)
                PlayerHero.SetHeroFatesLV(curPlayer, fatesID, 0)
                syncIDList.append(fatesID)
            GameWorld.DebugAnswer(curPlayer, "重置宿缘")
        else:
            fatesID = value2
            fatesLV = msgList[2] if len(msgList) > 2 else 0
            fatesState = msgList[3] if len(msgList) > 3 else None
            ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
            if not ipyData:
                GameWorld.DebugAnswer(curPlayer, "宿缘ID不存在: %s" % fatesID)
                return
            if fatesLV:
                fatesQuality = ipyData.GetFatesQuality()
                if not IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesLV):
                    GameWorld.DebugAnswer(curPlayer, "宿缘品质(%s)等级(%s)不存在" % (fatesQuality, fatesLV))
                    return
            syncIDList.append(fatesID)
            if fatesState != None:
                PlayerHero.SetHeroFatesState(curPlayer, fatesID, fatesState)
            else:
                fatesState = PlayerHero.GetHeroFatesState(curPlayer, fatesID)
            PlayerHero.SetHeroFatesLV(curPlayer, fatesID, fatesLV)
            GameWorld.DebugAnswer(curPlayer, "设置宿缘ID=%s,LV=%s,State=%s" % (fatesID, fatesLV, fatesState))
        PlayerHero.Sync_HeroFatesInfo(curPlayer, syncIDList)
        PlayerHero.RefreshLordAttr(curPlayer)
        return
    itemIndex = value2
    heroItem = PlayerHero.GetHeroItem(curPlayer, itemIndex)
    if not heroItem:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -217,7 +217,7 @@
                        ),
                "HeroQuality":(
                        ("DWORD", "Quality", 1),
                        ("BYTE", "Quality", 1),
                        ("list", "InitTalentWeight", 0),
                        ("BYTE", "InitStarUpper", 0),
                        ("DWORD", "InitAddPer", 0),
@@ -230,21 +230,21 @@
                        ),
                "HeroQualityBreak":(
                        ("DWORD", "Quality", 1),
                        ("BYTE", "Quality", 1),
                        ("DWORD", "BreakLV", 1),
                        ("WORD", "UPLVNeed", 0),
                        ("list", "UPCostItemList", 0),
                        ),
                "HeroQualityAwake":(
                        ("DWORD", "Quality", 1),
                        ("BYTE", "Quality", 1),
                        ("DWORD", "AwakeLV", 1),
                        ("list", "UPCostItem", 0),
                        ("DWORD", "RebirthCostMoney", 0),
                        ),
                "HeroQualityLV":(
                        ("DWORD", "Quality", 1),
                        ("BYTE", "Quality", 1),
                        ("DWORD", "HeroLV", 1),
                        ("list", "UPCostItem", 0),
                        ("list", "AttrIDList", 0),
@@ -254,6 +254,22 @@
                "LineupRecommend":(
                        ("DWORD", "RecommendID", 1),
                        ("list", "HeroIDList", 0),
                        ),
                "HeroFates":(
                        ("WORD", "FatesID", 1),
                        ("BYTE", "FatesQuality", 0),
                        ("list", "HeroIDList", 0),
                        ("list", "AwardItemList", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "LVAttrValueList", 0),
                        ),
                "HeroFatesQualityLV":(
                        ("BYTE", "FatesQuality", 1),
                        ("BYTE", "FatesLV", 1),
                        ("BYTE", "NeedStarTotal", 0),
                        ("BYTE", "NeedHeroCnt", 0),
                        ),
                "PlayerAttr":(
@@ -2448,7 +2464,7 @@
        self.attrTuple = None
        return
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
    def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
    def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
    def GetInitAddPer(self): return self.attrTuple[3] #  卡牌初始加成万分率 DWORD
@@ -2466,7 +2482,7 @@
        self.attrTuple = None
        return
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
    def GetUPLVNeed(self): return self.attrTuple[2] #  突破到下级需要等级 WORD
    def GetUPCostItemList(self): return self.attrTuple[3] #  突破到下级消耗道具 list
@@ -2478,7 +2494,7 @@
        self.attrTuple = None
        return
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
    def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
@@ -2490,7 +2506,7 @@
        self.attrTuple = None
        return
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetQuality(self): return self.attrTuple[0] # 品质 BYTE
    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
    def GetAttrIDList(self): return self.attrTuple[3] #  武将属性ID列表 list
@@ -2505,6 +2521,32 @@
        
    def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
    def GetHeroIDList(self): return self.attrTuple[1] #  推荐武将ID列表 list
# 武将宿缘表
class IPY_HeroFates():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFatesID(self): return self.attrTuple[0] # 宿缘ID WORD
    def GetFatesQuality(self): return self.attrTuple[1] # 宿缘品质 BYTE
    def GetHeroIDList(self): return self.attrTuple[2] #  武将ID组合列表 list
    def GetAwardItemList(self): return self.attrTuple[3] #  激活奖励物品列表 list
    def GetAttrIDList(self): return self.attrTuple[4] #  属性ID列表 list
    def GetLVAttrValueList(self): return self.attrTuple[5] #  每级属性值列表 list
# 武将宿缘品质等级表
class IPY_HeroFatesQualityLV():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFatesQuality(self): return self.attrTuple[0] # 宿缘品质 BYTE
    def GetFatesLV(self): return self.attrTuple[1] # 宿缘等级 BYTE
    def GetNeedStarTotal(self): return self.attrTuple[2] #  升到该级所需总星数 BYTE
    def GetNeedHeroCnt(self): return self.attrTuple[3] #  所需品质武将数 BYTE
# 属性条目表
class IPY_PlayerAttr():
@@ -5531,6 +5573,8 @@
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("HeroQualityLV", onlyCheck)
        self.__LoadFileData("LineupRecommend", onlyCheck)
        self.__LoadFileData("HeroFates", onlyCheck)
        self.__LoadFileData("HeroFatesQualityLV", onlyCheck)
        self.__LoadFileData("PlayerAttr", onlyCheck)
        self.__LoadFileData("FightPowerRatio", onlyCheck)
        self.__LoadFileData("MainChapter", onlyCheck)
@@ -6078,6 +6122,20 @@
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendCache[index]
    def GetHeroFatesCount(self):
        self.CheckLoadData("HeroFates")
        return self.ipyHeroFatesLen
    def GetHeroFatesByIndex(self, index):
        self.CheckLoadData("HeroFates")
        return self.ipyHeroFatesCache[index]
    def GetHeroFatesQualityLVCount(self):
        self.CheckLoadData("HeroFatesQualityLV")
        return self.ipyHeroFatesQualityLVLen
    def GetHeroFatesQualityLVByIndex(self, index):
        self.CheckLoadData("HeroFatesQualityLV")
        return self.ipyHeroFatesQualityLVCache[index]
    def GetPlayerAttrCount(self):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrLen
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -42,6 +42,7 @@
    Sync_HeroInfo(curPlayer)
    Sync_PlayerHeroInfo(curPlayer)
    Sync_LineupRecommendInfo(curPlayer)
    Sync_HeroFatesInfo(curPlayer)
    return
def OnPlayerFirstLogin(curPlayer):
@@ -1507,43 +1508,196 @@
    Sync_LineupRecommendInfo(curPlayer, [recommendID])
    return
#def RefreshLordAttr(curPlayer):
#    ## 刷新主公属性
#    CalcHeroAddAttr(curPlayer)
#    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
#    return
def GetHeroFatesState(curPlayer, fatesID): # 宿缘ID状态: 0-未激活;1-已激活
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
    return info % 10
def SetHeroFatesState(curPlayer, fatesID, state):
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
    info = info / 10 * 10 + min(state, 9)
    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
    return info
#def CalcHeroAddAttr(curPlayer):
#    ## 计算武将对主公增加的属性
#
#    heroBookAttrDict = {}
#    playerID = curPlayer.GetID()
#
#    ipyDataMgr = IpyGameDataPY.IPY_Data()
#    for index in range(ipyDataMgr.GetHeroCount()):
#        ipyData = ipyDataMgr.GetHeroByIndex(index)
#        heroID = ipyData.GetHeroID()
#        if not ipyData.GetPlayerCanUse():
#            continue
#        if not GetHeroBookInitState(curPlayer, heroID):
#            # 图鉴未激活
#            continue
#        quality = ipyData.GetQuality()
#        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
#        if not qualityIpyData:
#            continue
#        #bookInitAddPer = qualityIpyData.GetBookInitAddPer()
#        #bookStarAddPer = qualityIpyData.GetBookStarAddPer()
#        #bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer()
#        bookStar = GetHeroBookStarLV(curPlayer, heroID)
#        bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
#        for attrPerID in ChConfig.BaseAttrPerIDList:
#            addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer
#            heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer
#
#    GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID)
#    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
#    return
def GetHeroFatesLV(curPlayer, fatesID): # 宿缘ID等级
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
    return info / 10
def SetHeroFatesLV(curPlayer, fatesID, lv):
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroFatesInfo % fatesID)
    info = lv * 10 + info % 10
    info = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroFatesInfo % fatesID, info)
    return info
#// B2 41 武将宿缘 #tagCSHeroFates
#
#struct    tagCSHeroFates
#{
#    tagHead         Head;
#    BYTE        FatesID;        // 宿缘ID
#    BYTE        OPType;        // 0-激活领奖;1-升级
#    BYTE        IndexCnt;
#    WORD        ItemIndexList[IndexCnt];    // 升级时消耗的材料卡在武将背包索引列表,升级时才发
#};
def OnHeroFates(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    fatesID = clientData.FatesID
    opType = clientData.OPType
    itemIndexList = clientData.ItemIndexList
    if opType == 1:
        __onHeroFatesLVUP(curPlayer, fatesID, itemIndexList)
    else:
        __onHeroFatesActivite(curPlayer, fatesID)
    return
def __onHeroFatesActivite(curPlayer, fatesID):
    ## 宿缘激活
    if GetHeroFatesState(curPlayer, fatesID):
        GameWorld.DebugLog("宿缘组合已经激活了! fatesID=%s" % fatesID)
        return
    ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
    if not ipyData:
        return
    heroIDList = ipyData.GetHeroIDList()
    for heroID in heroIDList:
        if not GetHeroActivite(curPlayer, heroID):
            GameWorld.DebugLog("有武将未获得过,不可激活宿缘! fatesID=%s,heroID=%s,heroIDList=%s" % (fatesID, heroID, heroIDList))
            return
    GameWorld.DebugLog("激活宿缘! fatesID=%s,heroIDList=%s" % (fatesID, heroIDList))
    SetHeroFatesState(curPlayer, fatesID, 1)
    itemList = ipyData.GetAwardItemList()
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["HeroFates", False, {}])
    Sync_HeroFatesInfo(curPlayer, [fatesID])
    return
def __onHeroFatesLVUP(curPlayer, fatesID, useIndexList):
    if not GetHeroFatesState(curPlayer, fatesID):
        GameWorld.DebugLog("宿缘组合未激活! fatesID=%s" % fatesID)
        return
    ipyData = IpyGameDataPY.GetIpyGameData("HeroFates", fatesID)
    if not ipyData:
        return
    fatesQuality = ipyData.GetFatesQuality()
    heroIDList = ipyData.GetHeroIDList()
    fatesNextLV = GetHeroFatesLV(curPlayer, fatesID) + 1
    GameWorld.DebugLog("宿缘升级: fatesID=%s,fatesQuality=%s,fatesNextLV=%s,heroIDList=%s,useIndexList=%s" % (fatesID, fatesQuality, fatesNextLV, heroIDList, useIndexList))
    qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroFatesQualityLV", fatesQuality, fatesNextLV)
    if not qualityLVIpyData:
        return
    needStarTotal = qualityLVIpyData.GetNeedStarTotal()
    needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
    costItemList = []
    heroStarDict = {}
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
    for index in range(curPack.GetCount()):
        heroItem = curPack.GetAt(index)
        if not heroItem or heroItem.IsEmpty():
            continue
        heroID = heroItem.GetItemTypeID()
        # 材料卡
        if index in useIndexList:
            if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
                costItemList.append(heroItem)
        if heroID not in heroIDList:
            continue
        if heroID not in heroStarDict:
            heroStarDict[heroID] = 0
        star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
        if star <= heroStarDict[heroID]:
            continue
        heroStarDict[heroID] = star
    nowStarTotal = sum(heroStarDict.values())
    if nowStarTotal < needStarTotal:
        GameWorld.DebugLog("    当前总星级不足: nowStarTotal=%s < %s, heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
        return
    GameWorld.DebugLog("    当前总星级: nowStarTotal=%s,needStarTotal=%s,heroStarDict=%s" % (nowStarTotal, needStarTotal, heroStarDict))
    if len(costItemList) < needHeroCnt:
        GameWorld.DebugLog("    可用材料卡不足: %s < %s" % (len(costItemList), needHeroCnt))
        return
    GameWorld.DebugLog("    宿缘升级! needHeroCnt=%s" % needHeroCnt)
    for heroItem in costItemList[:needHeroCnt]:
        ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroFatesLVUP")
    SetHeroFatesLV(curPlayer, fatesID, fatesNextLV)
    Sync_HeroFatesInfo(curPlayer, [fatesID])
    RefreshLordAttr(curPlayer) # 宿缘
    return
def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
    ## 检查宿缘材料卡可否使用
    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
    if not heroIpyData:
        return
    quality = heroIpyData.GetQuality()
    if quality != fatesQuality:
        GameWorld.DebugLog("    与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
        return
    #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
    heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
    starLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
    if heroLV > 1 or breakLV or starLV or awakeLV:
        GameWorld.DebugLog("    升级突破升星觉醒过的武将无法使用! itemIndex=%s,heroLV=%s,breakLV=%s,starLV=%s,awakeLV=%s" % (itemIndex, heroLV, breakLV, starLV, awakeLV))
        return
    if heroItem.GetIsLocked():
        GameWorld.DebugLog("    锁定的武将无法使用! itemIndex=%s" % (itemIndex))
        return
    lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
    if lineupCount:
        lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
        GameWorld.DebugLog("    上阵中的武将无法使用! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
        return
    heroID = heroItem.GetItemTypeID()
    _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
    if itemIndex == effItemIndex:
        GameWorld.DebugLog("    生效中的卡牌无法使用! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
        return
    return True
def RefreshLordAttr(curPlayer):
    ## 刷新主公属性
    CalcHeroAddAttr(curPlayer)
    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
    return
def CalcHeroAddAttr(curPlayer):
    ## 计算武将对主公增加的属性
    fatesAttrDict = {}
    playerID = curPlayer.GetID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetHeroFatesCount()):
        ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
        fatesID = ipyData.GetFatesID()
        if not GetHeroFatesState(curPlayer, fatesID):
            continue
        fatesLV = GetHeroFatesLV(curPlayer, fatesID)
        if fatesLV <= 0:
            continue
        attrIDList = ipyData.GetAttrIDList()
        lvAttrValueList = ipyData.GetLVAttrValueList()
        for i in range(min(len(attrIDList), len(lvAttrValueList))):
            attrID = attrIDList[i]
            attrValuePerLV = lvAttrValueList[i]
            attrValue = attrValuePerLV * fatesLV
            fatesAttrDict[attrID] = fatesAttrDict.get(attrID, 0) + attrValue
    GameWorld.DebugLog("宿缘属性: %s" % fatesAttrDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroFates, fatesAttrDict)
    return
def Sync_HeroInfo(curPlayer, heroIDList=None):
    if heroIDList != None:
@@ -1657,3 +1811,31 @@
    clientPack.Count = len(clientPack.RecommendList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_HeroFatesInfo(curPlayer, syncIDList=None):
    fatesList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetHeroFatesCount()):
        ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
        fatesID = ipyData.GetFatesID()
        state = GetHeroFatesState(curPlayer, fatesID)
        if syncIDList != None:
            if fatesID not in syncIDList:
                continue
        elif not state:
            continue
        fates = ChPyNetSendPack.tagSCHeroFates()
        fates.FatesID = fatesID
        fates.State = state
        fates.FatesLV = GetHeroFatesLV(curPlayer, fatesID)
        fatesList.append(fates)
    if not fatesList:
        return
    clientPack = ChPyNetSendPack.tagSCHeroFatesInfo()
    clientPack.FatesList = fatesList
    clientPack.Count = len(clientPack.FatesList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -584,7 +584,7 @@
    GameWorld.DebugLog("doCalcAllAttr...", curPlayer.GetPlayerID())
    CalcRoleBase(curPlayer)
    ChEquip.CalcRoleEquipAttr(curPlayer)
    #PlayerHero.CalcHeroAddAttr(curPlayer)
    PlayerHero.CalcHeroAddAttr(curPlayer)
    PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
    PlayerGubao.CalcGubaoAttr(curPlayer)
    PlayerHJG.CalcHJGAttr(curPlayer)
@@ -814,6 +814,7 @@
    
    lvAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_LV)
    equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
    fatesAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroFates)
    realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
    gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
    hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
@@ -832,6 +833,7 @@
    
    GameWorld.DebugLog("    主公等级属性=%s" % lvAttrDict, playerID)
    GameWorld.DebugLog("    主公装备属性=%s" % equipAttrDict, playerID)
    GameWorld.DebugLog("    主公宿缘属性=%s" % fatesAttrDict, playerID)
    GameWorld.DebugLog("    主公官职属性=%s" % realmAttrDict, playerID)
    GameWorld.DebugLog("    主公古宝属性=%s" % gubaoAttrDict, playerID)
    GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
@@ -876,6 +878,9 @@
            if attrID in ChConfig.BaseAttrIDList:
                cardPer = effCardAddPer
                
            fatesValue = fatesAttrDict.get(attrID, 0)
            fatesPer = fatesAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            realmValue = realmAttrDict.get(attrID, 0)
            realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
            
@@ -916,7 +921,7 @@
            # 计算
            attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "realmValue":realmValue, "realmPer":realmPer, "cardPer":cardPer,
                             "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer, 
                             "beautyValue":beautyValue, "beautyPer":beautyPer,
                             "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer,
                             "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
                             "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
                             "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,