121 【武将】武将系统-服务端(修复武将修改皮肤战斗时不生效bug;Hero命令增加切换皮肤;)
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| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
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| | | GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
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| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
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| | | GameWorld.DebugAnswer(curPlayer, "切换皮肤: Hero ss 背包位置 皮肤索引")
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| | | GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
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| | | GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
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| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
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| | | PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
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| | | GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
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| | | # 切换皮肤
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| | | elif value == "ss":
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| | | skinIndex = msgList[2] if len(msgList) > 2 else 0
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| | | PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, 1)
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| | | if not PlayerHero.DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
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| | | GameWorld.DebugAnswer(curPlayer, "切换皮肤失败查看地图日志")
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| | | return
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| | | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
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| | | return
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| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | itemIndex = clientData.ItemIndex
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| | | skinIndex = clientData.SkinIndex
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| | | DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
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| | | return
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| | |
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| | | def DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
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| | | heroItem = GetHeroItem(curPlayer, itemIndex)
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| | | if not heroItem:
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| | | return
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| | |
| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
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| | | return
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| | | return True
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| | |
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| | | def ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive=True):
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| | | skinState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkin % heroID)
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| | | effCardAddPerAft = heroPreset.GetEffCardAddPer()
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| | | if effCardAddPerBef == effCardAddPerAft:
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| | | continue
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| | | heroPresetID = heroPreset.heroPresetID
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| | | GameWorld.DebugLog("武将物品变化影响: itemIndex=%s,heroPresetID=%s,effCardAddPerBef=%s,effCardAddPerAft=%s"
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| | | % (itemIndex, heroPresetID, effCardAddPerBef, effCardAddPerAft), self.playerID)
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| | |
| | | skinID = 0
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| | | skinIDList = heroIpyData.GetSkinIDList()
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| | | if skinIndex < 0 or skinIndex >= len(skinIDList):
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| | | skinID = skinIDList[skinIndex]
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| | | elif skinIDList:
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| | | skinID = skinIDList[0]
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| | | elif skinIDList:
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| | | skinID = skinIDList[skinIndex]
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| | | lineupHero = presetLineup.GetLineupHero(posNum)
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| | | #if False:
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