121 【武将】武将系统-服务端(武将重置支持可单独勾选是否重置等级、突破、觉醒; B239发包修改;)
| | |
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("ItemIndex", c_ushort), #武将物品所在武将背包位置索引
|
| | | ("LVReset", c_ubyte), #重置等级
|
| | | ("BreakReset", c_ubyte), #重置突破
|
| | | ("AwakeReset", c_ubyte), #重置觉醒
|
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.Cmd = 0xB2
|
| | | self.SubCmd = 0x39
|
| | | self.ItemIndex = 0
|
| | | self.LVReset = 0
|
| | | self.BreakReset = 0
|
| | | self.AwakeReset = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | DumpString = '''// B2 39 武将重生 //tagCSHeroRebirth:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | ItemIndex:%d
|
| | | ItemIndex:%d,
|
| | | LVReset:%d,
|
| | | BreakReset:%d,
|
| | | AwakeReset:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.ItemIndex
|
| | | self.ItemIndex,
|
| | | self.LVReset,
|
| | | self.BreakReset,
|
| | | self.AwakeReset
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | #{
|
| | | # tagHead Head;
|
| | | # WORD ItemIndex; //武将物品所在武将背包位置索引
|
| | | # BYTE LVReset; //重置等级
|
| | | # BYTE BreakReset; //重置突破
|
| | | # BYTE AwakeReset; //重置觉醒
|
| | | #};
|
| | | def OnHeroRebirth(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | itemIndex = clientData.ItemIndex
|
| | | lvReset = clientData.LVReset
|
| | | breakReset = clientData.BreakReset or lvReset # 突破受等级限制,所以等级重置突破必重置
|
| | | awakeReset = clientData.AwakeReset
|
| | | heroItem = GetHeroItem(curPlayer, itemIndex)
|
| | | if not heroItem:
|
| | | return
|
| | |
| | | GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
|
| | | return
|
| | |
|
| | | if awakeLV:
|
| | | if awakeReset and awakeLV:
|
| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
|
| | | rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
|
| | | if rebirthCntMax and rebirthCnt >= rebirthCntMax:
|
| | |
| | | if not heroIpyData:
|
| | | return
|
| | | quality = heroIpyData.GetQuality()
|
| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
|
| | | awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
|
| | | |
| | | lvCostMoney = 0
|
| | | awakeCostMoney = 0
|
| | | moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
|
| | | lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
|
| | | if awakeReset and awakeLV:
|
| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
|
| | | awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
|
| | | |
| | | if lvReset:
|
| | | lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
|
| | | |
| | | costMoneyTotal = lvCostMoney + awakeCostMoney
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s),lvReset=%s,breakReset=%s,awakeReset=%s" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney, lvReset, breakReset, awakeReset))
|
| | | if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
|
| | | return
|
| | |
|
| | | # 验证通过,可以重生
|
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
|
| | | returnItemDict = {}
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
|
| | | |
| | | if lvReset:
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
|
| | | if breakReset:
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
|
| | | if awakeReset:
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
|
| | | |
| | | if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
|
| | | return
|
| | |
|
| | | # 执行重生
|
| | | item = heroItem.GetItem()
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
|
| | | if lvReset:
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
|
| | | if breakReset:
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
|
| | | if awakeReset:
|
| | | item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
|
| | | heroItem.Sync_Item()
|
| | |
|
| | | if returnItemDict:
|
| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
|
| | |
|
| | | if awakeLV:
|
| | | if awakeReset and awakeLV:
|
| | | rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
|
| | | Sync_PlayerHeroInfo(curPlayer)
|