hxp
10 天以前 518c28f6f7c8ed6966541fcadc732465d56ce4c1
121 【武将】武将系统-服务端(重生、遣散;)
9个文件已修改
396 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 119 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -179,6 +179,7 @@
    DWORD        BookInitAddPer;    // 图鉴初始加成
    DWORD        BookStarAddPer;    // 图鉴每星级加成
    DWORD        BookBreakLVAddPer;    // 图鉴每突破等级加成
    list        DismissReturnItems;    // 遣散每星返还道具 [[物品ID,个数], ...]
};
//武将品质突破表
@@ -196,6 +197,7 @@
    DWORD        _Quality;    //品质
    DWORD        _AwakeLV;    //觉醒等级
    list        UPCostItem;    // 觉醒到下级消耗道具
    DWORD        RebirthCostMoney;    //重生消耗货币
};
//品质武将升级表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1897,7 +1897,7 @@
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 10
RegisterPackCount = 12
PacketCMD_1=0xB2
PacketSubCMD_1=0x30
@@ -1938,3 +1938,11 @@
PacketCMD_10=0xB4
PacketSubCMD_10=0x12
PacketCallFunc_10=OnHeroLineupSave
PacketCMD_11=0xB2
PacketSubCMD_11=0x39
PacketCallFunc_11=OnHeroRebirth
PacketCMD_12=0xB2
PacketSubCMD_12=0x40
PacketCallFunc_12=OnHeroDismiss
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4325,6 +4325,7 @@
#武将
Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -17251,6 +17251,73 @@
#------------------------------------------------------
# B2 40 武将遣散 #tagCSHeroDismiss
class  tagCSHeroDismiss(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)
    ItemIndexList = list()    #(vector<WORD> ItemIndexList)// 武将物品所在武将背包位置索引列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x40
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            value,_pos=CommFunc.ReadWORD(_lpData,_pos)
            self.ItemIndexList.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB2
        self.Head.SubCmd = 0x40
        self.Count = 0
        self.ItemIndexList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 2 * self.Count
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteWORD(data, self.ItemIndexList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                ItemIndexList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagCSHeroDismiss=tagCSHeroDismiss()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSHeroDismiss.Head.Cmd,m_NAtagCSHeroDismiss.Head.SubCmd))] = m_NAtagCSHeroDismiss
#------------------------------------------------------
# B2 38 武将锁定 #tagCSHeroLock
class  tagCSHeroLock(Structure):
@@ -17359,6 +17426,58 @@
#------------------------------------------------------
# B2 39 武将重生 #tagCSHeroRebirth
class  tagCSHeroRebirth(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ItemIndex", c_ushort),    #武将物品所在武将背包位置索引
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB2
        self.SubCmd = 0x39
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB2
        self.SubCmd = 0x39
        self.ItemIndex = 0
        return
    def GetLength(self):
        return sizeof(tagCSHeroRebirth)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B2 39 武将重生 //tagCSHeroRebirth:
                                Cmd:%s,
                                SubCmd:%s,
                                ItemIndex:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ItemIndex
                                )
        return DumpString
m_NAtagCSHeroRebirth=tagCSHeroRebirth()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSHeroRebirth.Cmd,m_NAtagCSHeroRebirth.SubCmd))] = m_NAtagCSHeroRebirth
#------------------------------------------------------
# B2 31 武将升星 #tagCSHeroStarUP
class  tagCSHeroStarUP(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -44631,6 +44631,58 @@
#------------------------------------------------------
# B1 25 玩家武将公共信息 #tagSCPlayerHeroInfo
class  tagSCPlayerHeroInfo(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("AwakeRebirthCnt", c_ubyte),    # 今日觉醒过的武将已重生次数
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB1
        self.SubCmd = 0x25
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB1
        self.SubCmd = 0x25
        self.AwakeRebirthCnt = 0
        return
    def GetLength(self):
        return sizeof(tagSCPlayerHeroInfo)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 25 玩家武将公共信息 //tagSCPlayerHeroInfo:
                                Cmd:%s,
                                SubCmd:%s,
                                AwakeRebirthCnt:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.AwakeRebirthCnt
                                )
        return DumpString
m_NAtagSCPlayerHeroInfo=tagSCPlayerHeroInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCPlayerHeroInfo.Cmd,m_NAtagSCPlayerHeroInfo.SubCmd))] = m_NAtagSCPlayerHeroInfo
#------------------------------------------------------
# B1 07 玩家点数信息 #tagMCRolePointInfo
class  tagMCRolePointInfo(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -40,6 +40,7 @@
        GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
        GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
        GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
        GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
        GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
        GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
        GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
@@ -96,6 +97,12 @@
        PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
        return
    
    # 重生
    if value == "r":
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
        PlayerHero.Sync_PlayerHeroInfo(curPlayer)
        return
    # 皮肤
    if value == "sk":
        heroID = value2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -188,6 +188,7 @@
                        ("DWORD", "BookInitAddPer", 0),
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ),
                "HeroQualityBreak":(
@@ -201,6 +202,7 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "AwakeLV", 1),
                        ("list", "UPCostItem", 0),
                        ("DWORD", "RebirthCostMoney", 0),
                        ),
                "HeroQualityLV":(
@@ -3047,7 +3049,8 @@
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -3070,7 +3073,8 @@
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
    def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -123,6 +123,7 @@
import PlayerBillboard
import PlayerViewCache
import PlayerMail
import PlayerHero
import datetime
import time
@@ -346,6 +347,7 @@
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        PlayerHero.PlayerOnDay(curPlayer)
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        # 世界boss
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -29,9 +29,15 @@
import random
    
def PlayerOnDay(curPlayer):
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
        Sync_PlayerHeroInfo(curPlayer)
    return
    
def OnPlayerLogin(curPlayer):
    Sync_HeroInfo(curPlayer)
    Sync_PlayerHeroInfo(curPlayer)
    return
def OnPlayerFirstLogin(curPlayer):
@@ -1079,6 +1085,188 @@
    heroItem.SetIsLocked(1 if isLock else 0)
    return
#// B2 39 武将重生 #tagCSHeroRebirth
#
#struct    tagCSHeroRebirth
#{
#    tagHead        Head;
#    WORD        ItemIndex;    //武将物品所在武将背包位置索引
#};
def OnHeroRebirth(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    itemIndex = clientData.ItemIndex
    heroItem = GetHeroItem(curPlayer, itemIndex)
    if not heroItem:
        return
    heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
    breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
    awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
    if heroLV <= 1 and not breakLV and not awakeLV:
        GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex))
        return
    if awakeLV:
        rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
        rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2)
        if rebirthCntMax and rebirthCnt >= rebirthCntMax:
            GameWorld.DebugLog("今日觉醒过的武将重生次数已达上限! rebirthCnt=%s >= %s" % (rebirthCnt, rebirthCntMax))
            return
    heroID = heroItem.GetItemTypeID()
    heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
    if not heroIpyData:
        return
    quality = heroIpyData.GetQuality()
    ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV)
    if not ipyData:
        return
    costMoney = ipyData.GetRebirthCostMoney()
    moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
    if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
        return
    # 验证通过,可以重生
    GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s"
                       % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV))
    returnItemDict = {}
    __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
    __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
    __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict)
    # 执行重生
    item = heroItem.GetItem()
    item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1)
    item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0)
    item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
    heroItem.Sync_Item()
    if returnItemDict:
        returnItemList = [[k, v] for k, v in returnItemDict.items()]
        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}])
    if awakeLV:
        rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1)
        Sync_PlayerHeroInfo(curPlayer)
    return
def __calcHeroLVReturnitem(quality, heroLV, returnItemDict):
    ## 计算武将等级返还
    returnDict = {}
    for retLV in range(1, heroLV):
        qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, retLV)
        if not qualityLVIpyData:
            continue
        costItemInfo = qualityLVIpyData.GetUPCostItem()
        if not costItemInfo:
            continue
        costItemID, costItemCount = costItemInfo
        returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
        returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
    GameWorld.DebugLog("    等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict))
    return
def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict):
    # 计算武将突破返还
    returnDict = {}
    for retBreakLV in range(0, breakLV):
        qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, retBreakLV)
        if not qualityBreakIpyData:
            continue
        costItemInfo = qualityBreakIpyData.GetUPCostItem()
        if not costItemInfo:
            continue
        costItemID, costItemCount = costItemInfo
        returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
        returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
    GameWorld.DebugLog("    突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict))
    return
def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict):
    # 计算武将觉醒返还
    returnDict = {}
    for retAwakeLV in range(0, awakeLV):
        qualityAwakeIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, retAwakeLV)
        if not qualityAwakeIpyData:
            continue
        costItemInfo = qualityAwakeIpyData.GetUPCostItem()
        if not costItemInfo:
            continue
        costItemID, costItemCount = costItemInfo
        returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
        returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
    GameWorld.DebugLog("    觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict))
    return
#// B2 40 武将遣散 #tagCSHeroDismiss
#
#struct    tagCSHeroDismiss
#{
#    tagHead         Head;
#    BYTE        Count;
#    WORD        ItemIndexList[Count];    // 武将物品所在武将背包位置索引列表
#};
def OnHeroDismiss(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    itemIndexList = clientData.ItemIndexList
    GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList)
    dismissItemList = []
    returnItemDict = {}
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
    for itemIndex in itemIndexList:
        if itemIndex < 0 or itemIndex >= curPack.GetCount():
            continue
        heroItem = curPack.GetAt(itemIndex)
        if not heroItem or heroItem.IsEmpty():
            continue
        awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
        if awakeLV:
            GameWorld.DebugLog("觉醒过的武将需先重生后才可遣散! itemIndex=%s,awakeLV=%s" % (itemIndex, awakeLV))
            continue
        if heroItem.GetIsLocked():
            GameWorld.DebugLog("锁定的武将无法遣散! itemIndex=%s" % (itemIndex))
            continue
        lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
        if lineupCount:
            lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)]
            GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
            continue
        heroID = heroItem.GetItemTypeID()
        heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
        if not heroIpyData:
            continue
        quality = heroIpyData.GetQuality()
        heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
        breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
        heroStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
        qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
        if not qualityIpyData:
            continue
        GameWorld.DebugLog("Dzɢ: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar))
        dismissReturnItems = qualityIpyData.GetDismissReturnItems()
        for itemID, itemCount in dismissReturnItems:
            starRetCnt = (heroStar + 1) * itemCount
            returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt
        GameWorld.DebugLog("    星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict))
        __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
        __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
        dismissItemList.append([itemIndex, heroItem])
    if not dismissItemList:
        return
    for itemIndex, heroItem in dismissItemList:
        ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroDismiss")
    if returnItemDict:
        returnItemList = [[k, v] for k, v in returnItemDict.items()]
        ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
    return
#// B4 12 战斗阵容保存 #tagCSHeroLineupSave
#
#struct    tagCSHeroLineupPos
@@ -1293,3 +1481,10 @@
    clientPack.LineupCnt = len(clientPack.LineupList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_PlayerHeroInfo(curPlayer):
    ## 武将公共信息
    clientPack = ChPyNetSendPack.tagSCPlayerHeroInfo()
    clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return